Coffee_ Posted January 3, 2020 Share Posted January 3, 2020 That would be a GREAT!!! I spent the last 2 days sorting out BSMA again. I have it all other than where the count for the DDS files attached to the end. I also have to figure out how the .srt SpeedTree files are stored. I spent a month sorting out the .ctree format but those files are no longer used in the game. I found the source from the unreal 4 engine for loading SpeedTree 7.0 files.. World of tanks uses 6.0 .srt files. If you want a challenge, maybe you could help sort how the data is arranged. I uploaded the SpeedTree.zip to http://tnmshouse.com/public @ Quote Link to comment Short link Share on other sites More sharing options...
Mixaill Posted January 3, 2020 Share Posted January 3, 2020 (edited) Some info is also available here https://gitlab.com/openwg/spacebin There is a bit more info available on request https://gitlab.com/openwg/spacebin/blob/master/include/spacebin.h#L33-75 Edited January 3, 2020 by Mixaill 2 @ Quote Link to comment Short link Share on other sites More sharing options...
Coffee_ Posted January 3, 2020 Share Posted January 3, 2020 Thank you Mixaill !! @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted February 12, 2020 Share Posted February 12, 2020 @SkepticalFox will you update this tool? I want to convert the ny hangar 2020 but without all festive atmosfere. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted June 7, 2020 Share Posted June 7, 2020 (edited) Hey @SkepticalFox i found that the outland terrain is messed a little by your unpacker, instead of addind line max to bounding box(i guess this is it), is adding again min. if you don't understand it i prepare some screen shoots: with this config terrain will appear only 25 %. and with this terrain and outland will appear correctly Can you check where is the issue when is compile the space.setting? Also global probe(main probe of lighting) and sh_grid is not compyled by you tool and water.xml . Thank you. Edited June 7, 2020 by olix_vameshu 3 @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted June 14, 2020 Author Share Posted June 14, 2020 @olix_vameshu hi. I fixed this bug, thank you. 3 @ Quote Link to comment Short link Share on other sites More sharing options...
sanchez_g0d Posted September 12, 2020 Share Posted September 12, 2020 @olix_vameshu Hi. What do you use to edit xml files? I can't edit them normally because of the encoding I don't understand. @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted September 14, 2020 Share Posted September 14, 2020 On 9/12/2020 at 11:44 AM, sanchez_g0d said: @olix_vameshu Hi. What do you use to edit xml files? I can't edit them normally because of the encoding I don't understand. Hi, i'm using this xml editor https://github.com/mikeoverbay/XML_Editor This tool is made by @Coffee_. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 3, 2020 Share Posted November 3, 2020 On 1/3/2020 at 8:05 PM, Mixaill said: Some info is also available here https://gitlab.com/openwg/spacebin There is a bit more info available on request https://gitlab.com/openwg/spacebin/blob/master/include/spacebin.h#L33-75 это альтетнативная декомпиляция? есть откомпилированый бинарник? @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 3, 2020 Author Share Posted November 3, 2020 7 hours ago, HaterCheaters said: это альтетнативная декомпиляция? а чем моя не устраивает?) 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 4, 2020 Share Posted November 4, 2020 (edited) @SkepticalFox 12 hours ago, SkepticalFox said: а чем моя не устраивает?) при генерации decals.bin редактор крашится, воду в global.chank не добавляет, границы карты некорректо добавляет, нежно *нужно править ручками. Edited November 4, 2020 by HaterCheaters @ Quote Link to comment Short link Share on other sites More sharing options...
Mixaill Posted November 4, 2020 Share Posted November 4, 2020 03.11.2020 в 19:40, HaterCheaters сказал: это альтетнативная декомпиляция? есть откомпилированый бинарник? Это не что-то полноценное, а переработанная в код часть старой документации (новой не существует насколько знаю). Бинарника нет т.к. он бесполезен. @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 4, 2020 Share Posted November 4, 2020 (edited) 33 minutes ago, Mixaill said: Это не что-то полноценное, а переработанная в код часть старой документации (новой не существует насколько знаю). Бинарника нет т.к. он бесполезен. хм, с HEXом кто-нибудь пробовал выташить все как должно быть в сорцах? Edited November 4, 2020 by HaterCheaters @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 4, 2020 Author Share Posted November 4, 2020 9 hours ago, HaterCheaters said: при генерации decals.bin редактор крашится, воду в global.chank не добавляет, границы карты некорректо добавляет, нежно *нужно править ручками. так а собственно что там такого в decals.bin? и при чем здесь утилита для работы со space.bin? 9 hours ago, HaterCheaters said: воду в global.chank не добавляет это можно и пофиксить, кстати 9 hours ago, HaterCheaters said: , границы карты некорректо добавляет, нежно *нужно править ручками. а что именно и где? @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 5, 2020 Share Posted November 5, 2020 7 hours ago, SkepticalFox said: это можно и пофиксить, кстати а что именно и где? когда он их тянет со space.settings, то он их некоррекно добавляет в global.chank. 7 hours ago, SkepticalFox said: так а собственно что там такого в decals.bin? и при чем здесь утилита для работы со space.bin? Этот файлик отвечает за отражения. Если пробовать сгенерировать на декомпилированой карте этот файл, то будет краш. @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 6, 2020 Author Share Posted November 6, 2020 On 11/5/2020 at 8:27 AM, HaterCheaters said: Этот файлик отвечает за отражения. это уже интересено @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 6, 2020 Share Posted November 6, 2020 9 minutes ago, SkepticalFox said: это уже интересено это отражения мира в воде.Замени небо на другое и посотри что в воде видно. @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 6, 2020 Author Share Posted November 6, 2020 (edited) 17 minutes ago, HaterCheaters said: это отражения мира в воде. странно, я думал это тут environments\<GUID>\probes\water\ Edited November 6, 2020 by SkepticalFox 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 7, 2020 Share Posted November 7, 2020 (edited) 17 hours ago, SkepticalFox said: странно, я думал это тут environments\<GUID>\probes\water\ тогда зечем та террейн в текстуре и солце в разных позициях, если оно динамический двигается с течением времени... Причем на некоторых текстурах террейн аж вплотную к воде сейчас перепроверил, похоже что я ошибся либо что-то помнялось... хм... во-всяком случае причина краша редактора очень интересна Edited November 7, 2020 by HaterCheaters @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted November 7, 2020 Share Posted November 7, 2020 (edited) Wrong! Creating a new hangar, not an converted one, decals will be generated i will try a trick to see if it work with converted ones. Water can be added manualy from helpers/misc/water.xml ,add flow map and amplitude map from original folder(ex:spaces\hangar_v3\water),reflection can be added mannualy(helpers/lights/environment_probe.xml for local water(reflection only in defferend graphic settings) or helpers/lights/environment_probe_water_gl.xml for global water(reflection in deferred and forward graphic settings or standard and improved settings) , and yes the border line is incorected added( only main 4 chunks 00000000o/0000ffffo/ffff0000c and ffffffffo). So, if you had constand error for 5 times while saving as "not yet implemented", get a xml editor and : 1. open flora.xml and edit it rename first line from <flora.xml> to <root> and the last one </flora.xml> to </root> this will pass an error. 2. open environment.xml fron environments folder and as up rename first line from <environment.xml> to <root> and the last one </environment.xml> to </root> this will pass another error. 3.open each folder of environment, inside you have individual environment settings as environment.xml and repeat by opening and editing the first line like it is writen up. 4. you can also do same thing to camera_effects.xml. Now almost error will not be visible, but WE still crashing because of terrain i think, but that is another story. Edited November 7, 2020 by olix_vameshu @ Quote Link to comment Short link Share on other sites More sharing options...
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