-
Posts
86 -
Joined
-
Last visited
-
Days Won
5
olix_vameshu last won the day on June 12 2023
olix_vameshu had the most liked content!
Reputation
71 ⭐About olix_vameshu
- Birthday 09/12/1990
Contacts
-
Nick
olix_vameshu
Recent Profile Visitors
-
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
@Mixaill Can you confirm to us if we will receive the updated UE for 1.22? I've tried the hangars on CT but they are not working. They work only on 1.21.1.1. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
No i'm not gonna make especially for those, i'm sick of people who stole mods. -
Проблема с положением камеры Ангара
olix_vameshu replied to Pbody_iwnl's topic in Mod Questions and Problem Solving
My hangars work witour a problem. Either you create a prefab file for every single hangars either you embded them in chunk they will work. You just need to know how xml work. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
No it's not. We need to use the .prefab for every single hangar we have. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
search for water.xml in asset browser -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
must be added in every single chunk or just in one? i hope it works in global.chunk Thank you. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
It is compatible, my hangars are still working with this version. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
You just need to add road.xml from asset and there you can choose your textures. -
space.bin (CompiledSpace) - packer/unpacker
olix_vameshu replied to SkepticalFox's topic in Textures and 3D Models
Search for DDS Converter, export them into .png as is writen in the .visual file, check also that in visual file you will find some lines wich ask for .atlas and not .atlas_processed. I tried to rename the .atlas_processed into atlas but i did not had any great results either. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
Sorry, but no, it takes to much time. -
space.bin (CompiledSpace) - packer/unpacker
olix_vameshu replied to SkepticalFox's topic in Textures and 3D Models
The atlas umpacker works ,but the result are at a very low resolution, so you may not have some great results. But you don't need it to see it like in game in editor because after you compile the space and test it it will use the already compiled ones from the game so there will be no problem , they will be displayed correctly. So it's useless to edit each individual .visual by changing the .atlas into .dds. Plus, after the space is compiled the destructible objects like fences, trees, cars,etc will not work,you will go through them, only the static objects will keep their solid collision. I've just compiled the "winter" malinovka for test and i had the upper results. -
space.bin (CompiledSpace) - packer/unpacker
olix_vameshu replied to SkepticalFox's topic in Textures and 3D Models
@SkepticalFox _ This works very good with models and textures extraction. I like this idea to create a map specific unpacker. I usually just extract the entire game, rename all .visual_processed and .primitive_processed with powershell commands, and use your tool to unpack specific space map, but it take some time. I create a copy of your get_space_bin_for_tests.py and tried to add some lines to extract specific files like space.settings and {name}.cdata_processed for pkg_path in packages: name = pkg_path.stem try: with ZipFile(pkg_path, 'r') as zf: zf.extract(f'spaces/{name}/space.bin', './1.15.0.0') zf .extract(f'spaces/{name}/space.settings', './1.15.0.0') zf.extract(f'spaces/{name}/{name}.cdata_processed', './1.15.0.0' ) print(pkg_path) except: pass For some "technical" reason there is no extraction datas for .cdata_processed, but for space.settings it worked. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
UE 1.12.1 works on WOT 1.13, no need of update. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
@Mixaill since this version is so broken that we cannot open it, will we recieve the version for 1.12.1.0? Tried to convert the hangars without entering in the app, by clicking the compile_spaces.cmd, and added the hangars into the 1.12.0.1 CT and they are not working anymore. So if the hangars are not working with UE_1.11.1 and neither with UE_1.12.0.0, there should be UE_1.12.1.0 comming soon right? If those are helpfull for fixing UE_1.12.0.0, here are all error that appear while launching. -
Unified Editor (World Editor) for mod creators
olix_vameshu replied to ribbed's topic in Textures and 3D Models
nope :(