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Coffee_

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  1. Sorry.. I do not speak Russian. I have a app.. .Tank Exporter that will load and render the buildings and other models. Also.. It allows exporting the tanks to edit them. One thing TE can do is export textures that are reverse mapped using the atlas textures. 4096 x 4096. check the Split by Each Model before exporting. TankExporter
  2. That would be a GREAT!!! I spent the last 2 days sorting out BSMA again. I have it all other than where the count for the DDS files attached to the end. I also have to figure out how the .srt SpeedTree files are stored. I spent a month sorting out the .ctree format but those files are no longer used in the game. I found the source from the unreal 4 engine for loading SpeedTree 7.0 files.. World of tanks uses 6.0 .srt files. If you want a challenge, maybe you could help sort how the data is arranged. I uploaded the SpeedTree.zip to http://tnmshouse.com/public
  3. Hello.. My name is Mike Overbay.. I wrote Terra some time back and abandoned it when the new Encore engine came out.. I have been working on it again and I'm asking for some help. I see that you have written a lot of python to extract the space.bin files for the maps. I am horrible at reading python. I was wondering If you have charts showing the table formats of the data in the sections. If you don't have charts, how hard would it be to create them using the scripts you have already written? I had all this sorted out once but it has changes much since I last worked on Terra. Please contact me! Thank you!
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