SkepticalFox Posted March 24, 2019 Author Share Posted March 24, 2019 (edited) @alphasave1 What version of Python are you using? I recommend using 3.7+ Edited December 20, 2019 by SkepticalFox 1 @ Quote Link to comment Short link Share on other sites More sharing options...
alphasave1 Posted March 24, 2019 Share Posted March 24, 2019 (edited) 5 hours ago, SkepticalFox said: @alphasave1 What version of Python are you using? I recommend using 3.5+ I used Ver 2.7 but installed 3.7.2. And,I ran run_test.cmd again, but an error occurred. Quote orig: .\tests\1.2.0.1\spaces\212_epic_random_valley_halloween Traceback (most recent call last): File "run_test.py", line 27, in <module> space1.unp_for_world_editor(space_path) File "C:\Users\MyPC\Downloads\SkepticalFox-wot-space.bin-utils-993ebfdb8a9a\compiled_space\__init__.py", line 93, in unp_for_world_editor chunks = bwt2.prepare_unp_xml(gchunk, settings, dir, out_dir, self.__sections) File "C:\Users\MyPC\Downloads\SkepticalFox-wot-space.bin-utils-993ebfdb8a9a\compiled_space\sections\BWT2\v1_1_0.py", line 86, in prepare_unp_xml return BWT2_Section_1_0_1.prepare_unp_xml(*args) TypeError: unbound method prepare_unp_xml() must be called with BWT2_Section_1_0_1 instance as first argument (got BWT2_Section_1_1_0 instance instead) PKG Edited March 24, 2019 by alphasave1 @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted March 24, 2019 Author Share Posted March 24, 2019 (edited) @alphasave1 change full path to your python 3.7.2 in the run_test.cmd file for example : c:\python37\python instead of python Edited March 24, 2019 by SkepticalFox 1 @ Quote Link to comment Short link Share on other sites More sharing options...
alphasave1 Posted March 24, 2019 Share Posted March 24, 2019 4 hours ago, SkepticalFox said: @alphasave1 change full path to your python 3.7.2 in the run_test.cmd file for example : c:\python37\python instead of python It works! Thank you. @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 1, 2019 Author Share Posted November 1, 2019 (edited) Обновление подоспело (спустя почти год) теперь также распаковываются space.bin от версий 1.4, 1.5, 1.6.0, 1.6.1 Edited November 2, 2019 by SkepticalFox 7 @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 2, 2019 Author Share Posted November 2, 2019 (edited) Наконец-то добавил мультипроцессное тестирование - run_test_mp.cmd Сейчас есть проблема с WGSD (static decals) на некоторых картах - нужно полностью переписать распаковщик этой секции. Также в BWT2 (terrain settings) есть недоразобранные части, да и много еще где есть куда посмотреть. Кому интересно - можете поисследовать. Edited November 2, 2019 by SkepticalFox 4 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 3, 2019 Share Posted November 3, 2019 Пробовали старые ангары не текущий патч портировать? @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 3, 2019 Author Share Posted November 3, 2019 (edited) 39 minutes ago, HaterCheaters said: Пробовали старые ангары не текущий патч портировать? Насколько старые? До 1.2 к примеру был старый формат анимаций, и портировать их вместе с ними сейчас невозможно. А статику (дома, рельеф, а возможно даже вода, частицы и декали) вполне возможно Ангарные звуки, UI(к примеру новогодний) также отдельная тема. Edited November 3, 2019 by SkepticalFox 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 3, 2019 Share Posted November 3, 2019 (edited) 57 minutes ago, SkepticalFox said: Насколько старые? До 1.2 к примеру был старый формат анимаций, и портировать их вместе с ними сейчас невозможно. А статику (дома, рельеф, а возможно даже вода, частицы и декали) вполне возможно Ангарные звуки, UI(к примеру новогодний) также отдельная тема. Ну старые анимация ручками переделать на новые. Отыскал старый клинт с ангарами (0.9.12). К тому же ещё ангары из 0.8.11 Если кому надо, то вот:hangar_premium_v2.pkg hangar_v2.pkg Чуть позже ещё закину. Edited November 3, 2019 by HaterCheaters @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 3, 2019 Author Share Posted November 3, 2019 (edited) 26 minutes ago, HaterCheaters said: 0.9.12 26 minutes ago, HaterCheaters said: 0.8.11 это очень слабое отношение имеет к этой теме, слишком старые ангары с неупакованными чанками вполне можно и руками переделать в соседней теме вроде как пытаются (https://kr.cm/f/t/45741/c/469999/ ) Edited November 3, 2019 by SkepticalFox 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 3, 2019 Share Posted November 3, 2019 5 minutes ago, SkepticalFox said: это очень слабое отношение имеет к этой теме, слишком старые ангары с неупакованными чанками вполне можно и руками переделать в соседней теме вроде как пытаются (https://koreanrandom.com/forum/topic/45741-world-editor-for-mod-creators/page/8/#comments ) т.е просто данные в чанках подменить и всё? @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 3, 2019 Author Share Posted November 3, 2019 Just now, HaterCheaters said: т.е просто данные в чанках подменить и всё? наверняка будет проблема с освещением из-за старых шейдеров. придется и модели/текстуры выправлять 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HaterCheaters Posted November 3, 2019 Share Posted November 3, 2019 (edited) 5 minutes ago, SkepticalFox said: наверняка будет проблема с освещением из-за старых шейдеров. придется и модели/текстуры выправлять по освещению я нашёл откуда данные исходные брать (они просто в другом месте лежат, и там новых секций в конфигарации нет (наду ручками всё вставлять)) hangar_v2.pkg\system\data\hangar_v2.xml тут Edited November 3, 2019 by HaterCheaters @ Quote Link to comment Short link Share on other sites More sharing options...
DrWeb7_1 Posted November 3, 2019 Share Posted November 3, 2019 2 часа назад, SkepticalFox сказал: Ангарные звуки Ну это в большинстве случаев легко подтягивается... @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted November 3, 2019 Author Share Posted November 3, 2019 (edited) Думаю дропну поддержку старого питона и перепишу через Annotations - код должен стать более элегантен Edited November 3, 2019 by SkepticalFox 1 @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted December 20, 2019 Author Share Posted December 20, 2019 В WoT 1.7 расширили сецию источников освещения для эффектов новогоднего ангара. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
olix_vameshu Posted December 20, 2019 Share Posted December 20, 2019 3 hours ago, SkepticalFox said: In WoT 1.7, they expanded the lighting source section for the effects of New Year's hangar. So thats way i cannot update the hangar :( with WE lite. Can i update with your tool to add the lights? Or at least is working like that? @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted December 20, 2019 Author Share Posted December 20, 2019 (edited) 5 hours ago, olix_vameshu said: So thats way i cannot update the hangar :( with WE lite. Can i update with your tool to add the lights? Or at least is working like that? Of course you can ) Pack with the wg lite compiler, then unpack with my utility (1.6.1.3 mode) and pack again with it (1.7.0.2 mode) Utility fills new sections with zeros Edited December 20, 2019 by SkepticalFox 2 @ Quote Link to comment Short link Share on other sites More sharing options...
Coffee_ Posted January 2, 2020 Share Posted January 2, 2020 Hello.. My name is Mike Overbay.. I wrote Terra some time back and abandoned it when the new Encore engine came out.. I have been working on it again and I'm asking for some help. I see that you have written a lot of python to extract the space.bin files for the maps. I am horrible at reading python. I was wondering If you have charts showing the table formats of the data in the sections. If you don't have charts, how hard would it be to create them using the scripts you have already written? I had all this sorted out once but it has changes much since I last worked on Terra.Please contact me! Thank you! @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted January 2, 2020 Author Share Posted January 2, 2020 Hi Mike, 9 hours ago, Coffee_ said: I was wondering If you have charts showing the table formats of the data in the sections. I was thinking about creating them. I can write a simple script that creates data format tables from Python code. I'll try to write it this weekend. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
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