Kapany3uk Posted October 7, 2014 Share Posted October 7, 2014 сам ты троль))просто не знаю в какую тему корректно писать..сори за повторы четыре одинаковых ответа не наводят на мысль??? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
den11111 Posted October 7, 2014 Share Posted October 7, 2014 всё очень просто, тебе нужно прогнать свой конфиг скриптом, чтобы привести макросы в корректный формат спс..вроде стало норм четыре одинаковых ответа не наводят на мысль??? я юзал скрипт...но неправильно..он непомогал..посмотрел видео..тогда разобрался... вообщем проехали..всё спасибо @ Quote Link to comment Short link Share on other sites More sharing options...
mintik Posted October 15, 2014 Share Posted October 15, 2014 (edited) Hello, I have a problem with enemy spotted markers on players panel. I can't get the icons to fully show. Here is what I'm talking about: I want to use these icons: revealed lostdeadIcon path: This is my config I use: "enemySpottedMarker": { // false - Disable. // false - ?????????. "enabled": true, // Offset relative to level icon (by X, Y). // ???????? ???????????? ?????? ?????? ????? (?? X, Y). "Xoffset": -65, "Yoffset": -9, // ??????. "format": { // Never seen this enemy. // ???? ???? ??????? ?? ????????. "neverSeen": "", // This enemy was seen at least once. // ???? ???? ???????? ???? ?? ???? ??? ? ??????? ?? ????????? ??? ??????????. "lost": "<img src='xvm://res/icons/enemy_spotted_marker/lost2.png' width='48' height='48'>", // Enemy currently revealed at minimap. // ????? ?? ????????? ????? ??????. "revealed": "<img src='xvm://res/icons/enemy_spotted_marker/revealed2.png' width='48' height='48'>", // Dead enemy. // ???????????? ????. "dead": "<img src='xvm://res/icons/enemy_spotted_marker/dead2.png' width='48' height='48'>", // Artillery specific values. // ??????????? ???????? ??? ??????????. "artillery": { "neverSeen": "", "lost": "<img src='xvm://res/icons/enemy_spotted_marker/lost2.png' width='48' height='48'>", "revealed": "<img src='xvm://res/icons/enemy_spotted_marker/revealed2.png' width='48' height='48'>", "dead": "<img src='xvm://res/icons/enemy_spotted_marker/dead2.png' width='48' height='48'>" } } } Can anyone please help me? Thank you. playersPanel.xc Edited October 16, 2014 by mintik @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 16, 2014 Share Posted October 16, 2014 (edited) Can anyone please help me? Reduce the size icons: width='48' height='48' to (or smaller) width='24' height='24' Edited October 16, 2014 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mintik Posted October 16, 2014 Share Posted October 16, 2014 Reduce the size icons: width='48' height='48' to (or smaller) width='24' height='24' If I put it on 24 it's too small for me. I want the icons to be as big as this: So is there a solution to this problem? Maybe it's the original size of the icon itself? I use 194x210 pixel icons. @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 17, 2014 Share Posted October 17, 2014 (edited) I want the icons to be as big as this: This config file and there icons a size width='22' height='22' too small for me Well, pick the right size for yourself. I gave instruction only where it is necessary to change the size of icons. Edited October 17, 2014 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mintik Posted October 17, 2014 Share Posted October 17, 2014 Maximum size I can change before the icons don't show anymore is "24". @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 18, 2014 Share Posted October 18, 2014 (edited) Maximum size I can change before the icons don't show anymore is "24". Attach to message your: playerPanels.xc and icons file Edited October 18, 2014 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
mintik Posted October 18, 2014 Share Posted October 18, 2014 Here is my playerspanel.xc and icon file. playersPanel.xc icons.zip @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 19, 2014 Share Posted October 19, 2014 (edited) Here is my playerspanel.xc and icon file. Maximum size I can change before the icons don't show anymore is "24" In this field, all the pictures size greater than 24 pixels will be cut. Icons present in your shadow, so you're asking the size of 24 pixels can see a picture in a smaller size. Why do not you use other icons in archive, they do not differ greatly from the current. Edited October 19, 2014 by night_dragon_on @ Quote Link to comment Short link Share on other sites More sharing options...
ZLoy Posted November 5, 2014 Share Posted November 5, 2014 (edited) del Edited November 5, 2014 by ZLoy @ Quote Link to comment Short link Share on other sites More sharing options...
imrsp Posted December 23, 2014 Share Posted December 23, 2014 Спасибо за мод. Вопрос следующий - как поменять поведение снежинок - чтобы незасвеченные были СО снежинками, засвеченные - БЕЗ ? @ Quote Link to comment Short link Share on other sites More sharing options...
XSerzHX Posted December 23, 2014 Share Posted December 23, 2014 Вопрос следующий - как поменять поведение снежинок - чтобы незасвеченные были СО снежинками, засвеченные - БЕЗ ? редактировать text.xc (смотри в дефолте, если у тебя отсутствует блок для макроса spotted) 1 @ Quote Link to comment Short link Share on other sites More sharing options...
imrsp Posted December 23, 2014 Share Posted December 23, 2014 (edited) редактировать text.xc (смотри в дефолте, если у тебя отсутствует блок для макроса spotted) Спасибо, именно то, что нужно. Сделал так: "spotted": { "neverSeen": "<font face='$FieldFont' size='24' color='#DEDEDE'>*\t\t</font>", "lost": "", "revealed": "", "dead": "" } Edited December 23, 2014 by imrsp @ Quote Link to comment Short link Share on other sites More sharing options...
XSerzHX Posted December 23, 2014 Share Posted December 23, 2014 Как сделать слева? в playerspanel.xc редактируй координаты относящиеся к макросу, при чём для всех ушей нужно 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Mdea Posted December 23, 2014 Share Posted December 23, 2014 xvm.xc одно файловый, где поменять вид звездочек или хотя бы цвет засвета? @ Quote Link to comment Short link Share on other sites More sharing options...
imrsp Posted December 23, 2014 Share Posted December 23, 2014 в playerspanel.xc редактируй координаты относящиеся к макросу, при чём для всех ушей нужно Спасибо, я по-другому сделал (обошёлся texts.xc). Сообщение своё выше отредактировал, указав как (не видел ответа на тот момент). @ Quote Link to comment Short link Share on other sites More sharing options...
vlad_cs_sr Posted December 23, 2014 Share Posted December 23, 2014 (edited) xvm.xc одно файловый, где поменять вид звездочек или хотя бы цвет засвета? добавить в texts "texts": { ... // Text for {{spotted}} macro. // Текст для макроса {{spotted}} "spotted": { "neverSeen": "", "lost": "<font face='$FieldFont' size='24' color='#999999'>*</font>", "revealed": "<font face='$FieldFont' size='24' color='#3EB5F1'>*</font>", "dead": "", "neverSeen_arty": "", "lost_arty": "<font face='$FieldFont' size='24' color='#999999'>*</font>", "revealed_arty": "<font face='$FieldFont' size='24' color='#3EB5F1'>*</font>", "dead_arty": "" } }, и отредактировать Edited December 23, 2014 by leecher88 @ Quote Link to comment Short link Share on other sites More sharing options...
ET* Posted December 23, 2014 Share Posted December 23, 2014 А как в этом однофайловом же убрать маркеры засвета вообще? Стоит "enemySpottedMarker": { ... "enabled": false, Но всё равно работает. @ Quote Link to comment Short link Share on other sites More sharing options...
vlad_cs_sr Posted December 23, 2014 Share Posted December 23, 2014 Стоит "enemySpottedMarker": { ... "enabled": false, Но всё равно работает. это уже можно удалить из конфига. Читайте чейнджлог всегда при обновлении мода А как в этом однофайловом же убрать маркеры засвета вообще? добавить в texts "texts": { ... // Text for {{spotted}} macro. // Текст для макроса {{spotted}} "spotted": { "neverSeen": "", "lost": "", "revealed": "", "dead": "", "neverSeen_arty": "", "lost_arty": "", "revealed_arty": "", "dead_arty": "" } }, 1 @ Quote Link to comment Short link Share on other sites More sharing options...
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