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Aslain

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Posts posted by Aslain

  1. Edited by Aslain

    Hi

     

    This problem is for quite a while now (2 years?).

     

    In iconset.xc

    "iconset": {
        // Folder containing the icon set for Battle Loading Screen.
        // Набор иконок для экрана загрузки боя.
        "battleLoadingAlly": "battleAtlas",
        "battleLoadingEnemy": "battleAtlasEnemy",

     

    It seem the battleAtlasEnemy is ignored, it always the same what is for the Ally side:

     

    shot_4703.thumb.jpg.3feb312efec660a5efbe1f192c233a3c.jpg

  2. Edited by Aslain

    {
      "def": {
    	"timeFlight_arty": {
          "enabled": true,
          "updateEvent": "PY(ON_PLAYER_HEALTH), PY(ON_CAMERA_MODE), PY(ON_MARKER_POSITION)",
    	  "x": "{{py:sight.cameraMode=arc?156|236}}",
    	  "y": "{{py:sight.cameraMode=arc?34|{{py:sight.cameraMode=sn?69|74}}}}",
          "width": 150,
          "height": 28,
          "screenHAlign": "center",
          "screenVAlign": "center",
          "alpha": "{{py:sight.isBattle?{{py:sight.timeFlight?100|0}}|0}}",
          "shadow": { "distance": 1, "angle": 90, "alpha": 70, "blur": 5, "strength": 3 },
          "textFormat": { "align": "left", "color": "0xd4ffaa" },
          "format": "Fly Time ~ <font size='19'>{{py:sight.timeFlight%3.1f}}</font> s"
        },
    	
    	"timeAIM_arty": {
          "enabled": true,
          "updateEvent": "PY(ON_CAMERA_MODE), PY(ON_MARKER_POSITION), PY(ON_RELOAD)",
    	  "x": "{{py:sight.cameraMode=arc?150|230}}",
    	  "y": "{{py:sight.cameraMode=arc?14|{{py:sight.cameraMode=sn?49|54}}}}",
          "width": 150,
          "height": 28,
          "screenHAlign": "center",
          "screenVAlign": "center",
          "alpha": "{{py:sight.isBattle?{{py:sight.timeAIM?100|0}}|0}}",
          "shadow": { "distance": 1, "angle": 90, "alpha": 70, "blur": 5, "strength": 3 },
          "textFormat": { "align": "left", "color": "0xd4ffaa" },
          "format": "Aim Time ~ <font size='19'>{{py:sight.timeAIM>0?{{py:sight.timeAIM%3.1f}}|Aimed!}}</font> {{py:sight.timeAIM>0?s|}}"
        }
      }
    }

    What to change?

  3. Just now, lina_wot said:

    Hi all,

     

    I have just noticed that the quality of the created tank icons is currently not that good anymore. I guess its because of the compression rate. As long as I watch them in the tank icon maker preview it looks fine with a very good quality, but as soon as I generate the atlas files it looks not that good anymore and so it looks bad ingame as well.

     

    Is there an option to change the compression rate by some configuration?

     

    bye

     

     

     

     

     

     

    Don't use dds atlases generated by TIM, delete them, and rename extension of the atlas files from .png to .dds.

  4. Edited by Aslain

    I have small problem, when I use this macro {{py:sight.timeAIM%3.1f}} it displays aiming the number with one decimal place, i.e. "14.1 s."

     

    But when I change to this: {{{{py:sight.timeAIM}}>0?{{{{py:sight.timeAIM%3.1f}}}}|Aimed!}} it not displaying any decimal places, I only get this "14 s."

     

    I'm talking about this format:

     

          "format": "Aim Time ~ <font size='19'>{{py:sight.timeAIM%3.1f}}</font> s."

     

  5. Edited by Aslain

    @Ekspoint Please consider showing that links panel only once per game session. Sticking it to the bottom of panel, and forcing people to always see it is a VERY BAD IDEA. Especialy that it lead to russian language page where non-ru users cannot navigate, and cannot provide you any feedback either. If you must, make it visible only for RU region, like you did with your chat, otherwise it really has no point, it's only leads to huge annoyance, when users want to see stats (from the session stat mods) they have to always scroll up.

    • Upvote 4
    • Downvote 1
  6. Edited by Aslain

    @Finister 

     

    I'm personaly following up many tank skin mods and when there is a new game update I'm receiving notification that they have been updated, but when I download them I'm finding out that they wasn't really updated, they was just re-uploaded....again.

     

    So I'm suggesting to add the possibility to mark a mod that was already uploaded and approved to be available for selected WoT client version.

    It's a waste of time to re-upload all mods that are still working with given WoT client version. In example there are skins/remodels, many of them don't even have a version folder included, just a .wotmod. There is no point to upload them again if they are still working fine. It's bad for modders, and bad for users - both groups are wasting own time and bandwidth in this case. It's also unnecessary traffic to your wg hub website which could be avoided.

     

    Example:

     

    Capture.JPG.c3b2dd1b7ef2baadaf368210415d9bd2.JPG

     

    If you consider my suggestion, then also make it to not send notifications to users who are following a mod if this mod wasn't really updated and is still compatible with new game client.

     

     

    • Upvote 2
  7. Edited by Aslain

    Anything else I can do to help fix this? I can record a video but not sure if this can help with anything. I've tried that on RU client with the same results.

     

    2018-04-02 19:42:54.591: INFO: marksOnGunExtended Flash coordinates updated : x = 116, y = -512

     

        "panel": {
            "drag": true,
            "height": 46,
            "width": 146,
            "alignY": "bottom",
            "alignX": "left",
            "y": -228,
            "x": 230,
            "border": true
        },

  8. 1 hour ago, spoter said:

    что-то странное

    мод пишет что сделал запись в конфиг.

    @Aslain , перетащи в бою панель мода, и сразу после этого, не выходя из боя, сохрани конфиг мода и отправь его мне.

    ещё мне нужен скриншот твоих игровых настроек, там где разрешение экрана и масштаб интерфейса указан.

     

    mods.zip

    shot_4598.jpg

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