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Aslain

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Posts posted by Aslain

  1.  

     

    Another question (not sure if XVM related): the game used to display information at the bottom of the screen, such as (i) the replay speed, (ii) notifications when screenshots are taken,and (iii) identifying the enemy that killed you. That is all gone now. I disable everything under Settings > Battle events and Settings > Damage.

     

    How do I get the information display back?

     

    Noticed this too, very annoying since I watch a lot of replays and always.

  2. Unable to log in to game, missing logging window.

    2016-11-11 16:06:54.169: ERROR: [EXCEPTION] (scripts/common/Event.py, 46):
    Traceback (most recent call last):
      File "scripts/common/Event.py", line 44, in __call__
      File "scripts/client/gui/Scaleform/framework/managers/containers.py", line 543, in __loader_onViewLoaded
      File "scripts/client/gui/Scaleform/framework/entities/DisposableEntity.py", line 18, in create
      File "scripts/client/gui/Scaleform/daapi/view/login/SocialLoginView.py", line 70, in _populate
      File "mod_wg_load_custom_ekspont_banks", line 57, in <lambda>
      File "mod_wg_load_custom_ekspont_banks", line 32, in event_handler
      File "utils.py", line 80, in <lambda.9>
      File "hooks.py", line 53, in LoginView_populate
      File "utils.py", line 80, in <lambda.9>
      File "hooks.py", line 53, in LoginView_populate
      File "utils.py", line 80, in <lambda.9>
      File "hooks.py", line 53, in LoginView_populate
      File "utils.py", line 80, in <lambda.9>
      File "hooks.py", line 53, in LoginView_populate
    
    

    post-8935-0-32453500-1478876958_thumb.jpg

    python.log

  3. Edited by Aslain

    Current mod version is bugged. 

     

    You cannot have Welcome Message and Modpack is Updated message visible at same time. 

     

    It's also bugging  platoon invites and details button for battle ending window.

     

    Please fix.

  4. Edited by Aslain

    Hi

     

    Look at https://developers.wargaming.net/documentation/rules/rules/

     

    Nothing about the reloading indicator.

     

    These are rules for developers in WG 3rd party mods developing program, whatever it is it's not for users.

     

    Rules for users are in different place, as for EU region it has stupid rule "unfair adventage mods", while NA and others may have more detailed lists of forbidden mods.

  5. Edited by Aslain

    nvm delete

    big error spam in logs:

     

    2016-10-12 11:24:08.277: ERROR: [EXCEPTION] (scripts/common/Event.py, 46):

    Traceback (most recent call last):

      File "scripts/common/Event.py", line 44, in __call__

      File "mod_info_panel_extended", line 733, in targetFocus

      File "mod_info_panel_extended", line 657, in showInfoPanel

      File "mod_info_panel_extended", line 578, in macros

      File "mod_info_panel_extended", line 474, in name

    KeyError: 'maxTextTank'

    • Upvote 1
  6. Edited by Aslain

    update 9.16 клик

     

    Is this mod connecting automaticaly to .ru website like old Notification box mod? In the past it created a lot of problems with antivirus/firewalls that warned about it and blocked it. When it was blocked nobody could log in the battle/garage.

  7. Edited by Aslain

    So you are suggesting a font conflict? I will see about UniversCondC if it's there, who knows....


    I removed all xvm and UniversCondC fonts from the system.

     

    My hitlog looks like this now http://i.imgur.com/CVUFcQK.jpg

     

    hitlog.xc :https://bpaste.net/show/2cfe319b4627

     

    Changed to <font face='Arial' size='14' color='#999999'><b>{{dmg-kind}} and I can see text properly but I would prefer to use UniversCondC font like in the other fields.

  8. Hi,

     

    Noticed that this font (at least) <font face='$UniversCondC'... is not showing special characters correctly. In example "Śkoda T 25" is being displayed as " koda T 25", the same goes for special polish characters like. Why is that happening now? Was not a problem previously. 

     

    This happening on the XVM hitlog.

     

    A.

  9. Edited by Aslain

    You have it in Kaeptn post:

     

    Download this file: https://1drv.ms/u/s!Ano4-Ii7GuQGgdQzOHd5f8WhyKPmMw (it's for EU server only!) scripts_config.xml, then copy to res_mods/0.9.15.2/

     

    To edit outline colors, you have to change values in silhouetteColors section of the file.

     

    For example, numbers in this: <self>0.5 0.5 0.5 1</self>

     

    What you see is RGBA values, so R=0.5, G=0.5, B=0.5, A=1 etc.

  10. Edited by Aslain

    colors.xc:

    "def": {
        "al": "0x96FF00",
    

    & etc.

     

    This is the first place where I looked at, and changing "al" color does not reflect class icon color. It stays green.

     

     

    for standard icons don't working and never will be (answer Sirmax)

    Use custom icons in markers text fields :))

     

    Too bad, since prior to 9.15.1 it was possible to change color without creating custom text fileds :(

  11. Edited by Aslain

    How do you change vehicleIcon color in markers*.xc?

     

    xKi1Nm9.jpg

     

    I've tried different ways but it's always green to me. For example even added color macro to this section, but still no change:

     

    "vehicleIcon": {
          "enabled": true,
          "showSpeaker": false,
          "color": null,  (or even "color": "0xFFFFFF"),
          "x": 0,
          "y": -16,
          "alpha": 100,
          "maxScale": 100,
          "offsetX": 0,
          "offsetY": 0
        },

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