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Posts posted by Aslain
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How do I get the information display back?
Noticed this too, very annoying since I watch a lot of replays and always.
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Maybe try:
"lightbulb": "sixthSense", "lightbulb_02": "sixthSense", "sixthSense": "sixthSense", ... "xvm_sixthSense": "",
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Edited by Aslain
del
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давно уже перезалито
I am using latest version of that mod.
Maybe a conflict with other mods? Have you checked the python.log?
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Unable to log in to game, missing logging window.
2016-11-11 16:06:54.169: ERROR: [EXCEPTION] (scripts/common/Event.py, 46): Traceback (most recent call last): File "scripts/common/Event.py", line 44, in __call__ File "scripts/client/gui/Scaleform/framework/managers/containers.py", line 543, in __loader_onViewLoaded File "scripts/client/gui/Scaleform/framework/entities/DisposableEntity.py", line 18, in create File "scripts/client/gui/Scaleform/daapi/view/login/SocialLoginView.py", line 70, in _populate File "mod_wg_load_custom_ekspont_banks", line 57, in <lambda> File "mod_wg_load_custom_ekspont_banks", line 32, in event_handler File "utils.py", line 80, in <lambda.9> File "hooks.py", line 53, in LoginView_populate File "utils.py", line 80, in <lambda.9> File "hooks.py", line 53, in LoginView_populate File "utils.py", line 80, in <lambda.9> File "hooks.py", line 53, in LoginView_populate File "utils.py", line 80, in <lambda.9> File "hooks.py", line 53, in LoginView_populate
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It is legal until 9.17
You can remove this field if you want:
battleLabels.xc
${ "battleLabelsTemplates.xc":"def.timerReload" },
So that Fair Play Policy they announced yesterday on all regions will be taken into account starting from 9.17?
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Try "format": "{{l10n:fire}}"
Until they add a proper translation.
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Edited by Aslain
Current mod version is bugged.
You cannot have Welcome Message and Modpack is Updated message visible at same time.
It's also bugging platoon invites and details button for battle ending window.
Please fix.
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Edited by Aslain
Hi
Look at https://developers.wargaming.net/documentation/rules/rules/
Nothing about the reloading indicator.
These are rules for developers in WG 3rd party mods developing program, whatever it is it's not for users.
Rules for users are in different place, as for EU region it has stupid rule "unfair adventage mods", while NA and others may have more detailed lists of forbidden mods.
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Hi,
I am searching for sound bank loader mod. I was using XVM for this, but it's not working anymore. There is also scriptloaderPro but it's currently bugged.
I don't want to use engine_config.xml for this.
So is there a mod for this? :)
A.
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Is the update coming?
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Edited by Aslain
nvm delete
big error spam in logs:
2016-10-12 11:24:08.277: ERROR: [EXCEPTION] (scripts/common/Event.py, 46):
Traceback (most recent call last):
File "scripts/common/Event.py", line 44, in __call__
File "mod_info_panel_extended", line 733, in targetFocus
File "mod_info_panel_extended", line 657, in showInfoPanel
File "mod_info_panel_extended", line 578, in macros
File "mod_info_panel_extended", line 474, in name
KeyError: 'maxTextTank'
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Edited by Aslain
update 9.16 клик
Is this mod connecting automaticaly to .ru website like old Notification box mod? In the past it created a lot of problems with antivirus/firewalls that warned about it and blocked it. When it was blocked nobody could log in the battle/garage.
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Edited by Aslain
So you are suggesting a font conflict? I will see about UniversCondC if it's there, who knows....
I removed all xvm and UniversCondC fonts from the system.
My hitlog looks like this now http://i.imgur.com/CVUFcQK.jpg
hitlog.xc :https://bpaste.net/show/2cfe319b4627
Changed to <font face='Arial' size='14' color='#999999'><b>{{dmg-kind}} and I can see text properly but I would prefer to use UniversCondC font like in the other fields.
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I just need a source to latest version, so I can check it.
Is this latest http://ktod.ru/AutoTelescope/AutoTelescopeMod.rar ?
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Hi,
Noticed that this font (at least) <font face='$UniversCondC'... is not showing special characters correctly. In example "Śkoda T 25" is being displayed as " koda T 25", the same goes for special polish characters like. Why is that happening now? Was not a problem previously.
This happening on the XVM hitlog.
A.
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Do you have a link to working autotelescope ? (not autoequip)
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Could you provide swf file without tank name and tier number? As you can see on picture they are overlapping the icon.
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Is there english version? Please someone create one.
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Edited by Aslain
You have it in Kaeptn post:
Download this file: https://1drv.ms/u/s!Ano4-Ii7GuQGgdQzOHd5f8WhyKPmMw (it's for EU server only!) scripts_config.xml, then copy to res_mods/0.9.15.2/
To edit outline colors, you have to change values in silhouetteColors section of the file.
For example, numbers in this: <self>0.5 0.5 0.5 1</self>
What you see is RGBA values, so R=0.5, G=0.5, B=0.5, A=1 etc.
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Edited by Aslain
colors.xc:
"def": { "al": "0x96FF00",
& etc.
This is the first place where I looked at, and changing "al" color does not reflect class icon color. It stays green.
for standard icons don't working and never will be (answer Sirmax)
Use custom icons in markers text fields :))
Too bad, since prior to 9.15.1 it was possible to change color without creating custom text fileds :(
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Edited by Aslain
How do you change vehicleIcon color in markers*.xc?
I've tried different ways but it's always green to me. For example even added color macro to this section, but still no change:
"vehicleIcon": {
"enabled": true,
"showSpeaker": false,
"color": null, (or even "color": "0xFFFFFF"),
"x": 0,
"y": -16,
"alpha": 100,
"maxScale": 100,
"offsetX": 0,
"offsetY": 0
},
[Suggestion] Client language flag vs selected flag
in XVM: English Support and Discussions
Posted
It is possible, unpack attached zip to WoT folder (after installing XVM).
Note it works now, but the stats.pyc requires update from time to time.
Source: http://forum.worldoftanks.eu/index.php?/topic/495185-
XVM_ClientFlags.zip