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Aslain

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Aslain last won the day on November 30

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  • Birthday 03/28/1976

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  1. Yup, this fixed all errors in logs, the bots however have 0.0sec reload, is it possible to display their static reload at all?
  2. For which element? Could you show some example. By the way, that error is only when bots are in battle, from what I see, It's fine in battles without bots
  3. @ktulho errors in battles with bots 2023-12-04 11:03:09: [B:006] [XVM INFO] XVM_VERSION=10.8.1 #0005 for WoT 1.23.0.1 gameRegion=EU configVersion=6.1.0 autoReloadConfig=false markers.enabled=true servicesActive=true xmqp=true statBattle=true 2023-12-04 11:03:09: [B:007] [XFW/XfwComponent] onLibLoaded: Mod loaded: xvm_battle_classic.swf 2023-12-04 11:03:12: [ERROR] Traceback (most recent call last): File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process (func, deterministic) = __get_function(arg) File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function args = ast.literal_eval(args_string) File "scripts/common/Lib/ast.py", line 49, in literal_eval File "scripts/common/Lib/ast.py", line 37, in parse File "<unknown>", line 1 (':Garfield O'Carr:') ^ SyntaxError: invalid syntax arg='reloadVehicle(':Garfield O'Carr:')' 2023-12-04 11:03:12: [ERROR] Traceback (most recent call last): File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process (func, deterministic) = __get_function(arg) File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function args = ast.literal_eval(args_string) File "scripts/common/Lib/ast.py", line 49, in literal_eval File "scripts/common/Lib/ast.py", line 37, in parse File "<unknown>", line 1 (':Garfield O'Carr:') ^ SyntaxError: invalid syntax arg='reloadVehicle(':Garfield O'Carr:')' xvm.log1
  4. Changed it from "format": "{{py:mul({{py:reloadVehicle('{{name}}')}}, 0.924)%.01f~s}}" to "format": "{{py:mul({{py:reloadVehicle('{{name}}')?{{py:reloadVehicle('{{name}}')}}|0}}, 0.924)%.01f~s}}" and error is gone, also changed 0,924 back to 0.924 and all is working again. Why I see no reload value from bots? Anyway I ended up with this, so I don't see 0 from bots: "format": "{{py:mul({{py:reloadVehicle('{{name}}')?{{py:reloadVehicle('{{name}}')}}|}}, 0.924)%.01f~s}}" Thanks.
  5. Works like a charm, thank you for the fix! Have you had a chance to check that bug in collection.py ?
  6. collection.py doesn't work for me in WoT 1.23.0 https://kr.cm/f/t/37259/c/538570/
  7. from WG 1.23.0 (tested on XVM 10.8.0_0097) python.log python.log 2023-11-21 18:32:18.664: INFO: ============================= 2023-11-21 18:32:18.664: INFO: 2023-11-21 18:32:18: [ERROR] mods/xfw_libraries/xfw/events.pyc 2023-11-21 18:32:18.664: ERROR: Traceback (most recent call last): 2023-11-21 18:32:18.664: ERROR: File "./xfw/events.py", line 57, in __event_handler 2023-11-21 18:32:18.665: ERROR: File "./xfw/events.py", line 24, in fire 2023-11-21 18:32:18.665: ERROR: File "res_mods/configs/xvm/py_macro\infoAutoAim.py", line 179, in VehicleMarkerTargetPlugin__addAutoAimMarker 2023-11-21 18:32:18.665: ERROR: setTarget(self._vehicleID) 2023-11-21 18:32:18.665: ERROR: File "res_mods/configs/xvm/py_macro\infoAutoAim.py", line 125, in setTarget 2023-11-21 18:32:18.665: ERROR: targetVehicle = target.typeDescriptor.type.shortUserString 2023-11-21 18:32:18.665: ERROR: AttributeError: 'NoneType' object has no attribute 'typeDescriptor' 2023-11-21 18:32:18.665: INFO: ============================= and xvm.log (error is gone when I removed collection.py) 2023-11-21 18:37:53: [B:007] [XFW/XfwComponent] onLibLoaded: Mod loaded: xvm_battle_classic.swf 2023-11-21 18:37:55: [ERROR] Traceback (most recent call last): File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 156, in process (func, deterministic) = __get_function(arg) File "res_mods/mods/xfw_packages\xvm_pymacro\python\__init__.py", line 117, in __get_function args = ast.literal_eval(args_string) File "scripts/common/Lib/ast.py", line 49, in literal_eval File "scripts/common/Lib/ast.py", line 37, in parse File "<unknown>", line 1 (, 0.924)
  8. Updated the WG version to today's micropatch.
  9. Checked it on two replays, and got no gap like on your screenshot, attach replay from your battle. btw. if they don't want to reveal nicks, they can use anonymizer :) IMHO nobody cares about it if someone sees his name in screenshots :)
  10. Out of curiosity, why did you censor the player names? They are not sensitive data or anything like that. :) Would help if you attach your PP's config here. Since you probably hit the max width for the background, you can also reduce the player's names lenght a bit, it will prevent the panel to misalign its background.
  11. Is that XVM installed, on your screenshot? If you are using something that is not XVM, then you probably used wrong forums, to seek help, as this is XVM support forums.
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