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About Aslain

  • Birthday 03/28/1976

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  1. Hi Night Dragon On, I have a question regarding https://gitlab.com/xvm/xvm/-/commit/1cfd99228cc281338ea93c2eb42882d544b72a25 (sync decompiled swf's) How much critical update it is? I'm using previous XVM version from today, for micropatch, should I update to your sync or can wait with that? Regards, Aslain
  2. Doesn't work with WoT Thread: Main Exception: WotDataLib.WotDataException Message: Could not parse game data for country "ussr" ... at TankIconMaker.MainWindow.ReloadData(Boolean first) in MainWindow.xaml.cs:line 398 Exception: System.InvalidOperationException Message: String must represent an integer, but "54.06" has a fractional part. ...
  3. Alright. Why do you think I and the other person posting here found differences between latest updates in given files in EU client? Just curious.
  4. Ok if you say so. I always compare flash folder between updates, and this is what WinMerge is showing to me: Might be my mistake then but maybe double check it?
  5. Почему нет обновления последнего микропатча для XVM и антизеркала? Нет синхронизации SWF? Прошло уже 2 дня, а обновления все еще нет.
  6. Potential fix res_mods\mods\xfw_packages\xvm_battle\python\battle.py change: elif eventID == FEEDBACK_EVENT_ID.VEHICLE_IN_FOCUS: to elif eventID == FEEDBACK_EVENT_ID.ENTITY_IN_FOCUS:
  7. fix: change @overrideMethod(ConsumablesPanel, '_ConsumablesPanel__makeShellTooltip') def ConsumablesPanel__makeShellTooltip(base, self, descriptor, piercingPower, shotSpeed): to overrideMethod(ConsumablesPanel, '_makeShellTooltip') def ConsumablesPanel_makeShellTooltip(base, self, descriptor, piercingPower, shotSpeed):
  8. Yeah, but I wanted to make sure, some user reported me problems with that circles, so I was wondering if there is something I missed out.
  9. Is there a known issue with the Dynamic and motion minimap circles ? This is the report I received recently: I suspect that this is his config: "view": [ // Main circles: // Основные круги: { "enabled": false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" }, { "enabled": true, "distance": 445, "scale": 1, "thickness": 1.1, "alpha": 45, "color": "0xFFCC66" }, // Circle of the maximum units appearance. // Окружность границы максимальной отрисовки юнитов. { "enabled": "{{my-vtype-key=SPG?false|true}}", "distance": 564, "scale": 1, "thickness": 1.1, "alpha": 40, "color": "0xFF0000" }, // Additional circles: // Дополнительные круги: { "enabled": true, "distance": 50, "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0x00EAFF" }, { "enabled": true, "distance": "standing", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0xFF0000" }, { "enabled": true, "distance": "motion", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x0000FF" }, { "enabled": true, "distance": "dynamic", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x3EB5F1" } ],
  10. From what I see the interruptions are not related to the XVM build, so stable will most likely not save you from this.
  11. Re-installed TIM, it fixed this, gremlins, sorry for taking your precious time.
  12. Built in works, but few custom ones I have arent. They worked fine in v60.
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