-
Posts
740 -
Joined
-
Last visited
-
Days Won
68
Posts posted by Aslain
-
-
Edited by Aslain
Can this mod be in conflict with other mods? Just asking
-
So, can we have official statement on this? :)
Why clan icons are not being loaded from clanfolder? Only top clans are working currently.
-
Edited by Aslain
Something is wrong, I cannot see custom icons too, only Top clans being displayed from the cache folder.
-
Edited by Aslain
5294, missing buy/sell buttons. It's after the micro patch today.
-
You are now cut off the sound of the standard lamp , not XVM. Before you get too heard the standard client alert.
It works now in my case, no longer double sounds, just the one from sixsense.bnk:
/**
* Extra sounds settings.
* Настройки дополнительных звуков.
* http://www.koreanrandom.com/forum/topic/18955-
*/
{
"sounds": {
"enabled": true,
// List of extra banks to load from folder res_mods/X.Y.Z/audioww.
// Use semicolon for multiple values: "bank1.bnk; bank2.bnk;..."
// Список дополнительных банков для загрузки из папки res_mods/X.Y.Z/audioww.
// Несколько банков необходимо указывать через точку с запятой: "bank1.bnk; bank2.bnk;..."
"soundBanks": {
"hangar": "xvm.bnk;",
"battle": "xvm.bnk;sixthsense.bnk;"
},
// Enable sound events logging in the xvm.log
// Включить логгирование звуковых событий в xvm.log
"logSoundEvents": false,
// Sound events remapping
// Переопределение звуковых событий
"soundMapping": {
// Event mapping
// Переопределение события
//"originalEventName": "newEventName"
// To disable sound event use empty string for value
// Для отключения звукового события используйте пустую строку для значения
//"originalEventName": ""
//
// Disable original sixth sense light bulb sound event
// Отключить оригинальный звук лампы шестого чувства
"lightbulb": "",
// Disable original enemy detection event
// Отключить оригинальный звук обнаружения противника
//"enemy_sighted_for_team": "",
//
// Disable original fire sound event
// Отключить оригинальный звук пожара
"vo_fire_started": "vo_fire_started",
// Disable original ammo bay damaged event
// Отключить оригинальный звук повреждения боеукладки
"vo_ammo_bay_damaged": "vo_ammo_bay_damaged",
//
// Sound events added by XVM
// Звуковые события, добавленные в XVM
//
// Perk SixthSense
// Перк Шестое чувство
"xvm_sixthSense": "sixthsense",
// Perk SixthSense (On vehicle Т-34-85 Rudy)
// Перк Шестое чувство (На технике Т-34-85 Rudy)
"xvm_sixthSenseRudy": "sixthSenseRudy",
// Enemy detection (Use in together with disable original enemy detection event)
// Обнаружение противника (Используйте вместе с отключением оригинального звука обнаружения противника)
"xvm_enemySighted": "",
//"xvm_enemySighted": "enemySighted",
// Fire alert
// Пожар
"xvm_fireAlert": "fireAlert",
// Damage ammoBay
// Повреждение боеукладки
"xvm_ammoBay": "ammoBay"
}
}
}
-
Edited by Aslain
Держите пока, остальные архивы в шапке с примерами завтра перезалью, пока времени нет.
Possible events in you bank "sixthsense.bnk" and XVM bank "XVM.bnk" have the same name, so the sound comes from XVM bank.
Yes it's probably the same: sixthsense, so in this case I need new bnk with renamed event, or there is a chance to fix it via sounds.xc config?
edit: ok I think I fixed it by this: "xvm_sixthSense": "sixthsense", "lightbulb": "",
-
What name is event for sixthsense in your project bank "sixthsense.bnk" ?
How to check it? I didn't make this bank, it was given to me by someone.
-
-
Edited by Aslain
Not necessary comment out XVM sounds event in sounds.xc
'wrong'
"soundMapping": { // Sound events added by XVM // Звуковые события, добавленные в XVM // // Perk SixthSense // Перк Шестое чувство //"xvm_sixthSense": "sixthsense", // Perk SixthSense (On vehicle Т-34-85 Rudy) // Перк Шестое чувство (На технике Т-34-85 Rudy) //"xvm_sixthSenseRudy": "sixthSenseRudy", // Enemy detection (Use in together with disable original enemy detection event) // Обнаружение противника (Используйте вместе с отключением оригинального звука обнаружения противника) //"xvm_enemySighted": "", //"xvm_enemySighted": "enemySighted", // Fire alert // Пожар //"xvm_fireAlert": "fireAlert", // Damage ammoBay // Повреждение боеукладки //"xvm_ammoBay": "ammoBay" }
correctly
// Sound events added by XVM // Звуковые события, добавленные в XVM // // Perk SixthSense // Перк Шестое чувство "xvm_sixthSense": "", // Perk SixthSense (On vehicle Т-34-85 Rudy) // Перк Шестое чувство (На технике Т-34-85 Rudy) "xvm_sixthSenseRudy": "", // Enemy detection (Use in together with disable original enemy detection event) // Обнаружение противника (Используйте вместе с отключением оригинального звука обнаружения противника) "xvm_enemySighted": "", //"xvm_enemySighted": "enemySighted", // Fire alert // Пожар "xvm_fireAlert": "", // Damage ammoBay // Повреждение боеукладки "xvm_ammoBay": ""
And don't remove from the boot and file in folder "xvm.bnk", it contains "emptyEvent" - which is required for proper operation.
I have it like this now:
"soundBanks": {
"hangar": "xvm.bnk;",
"battle": "xvm.bnk;sixthsense.bnk;"
"lightbulb": "lightbulb",
// Disable original enemy detection event
// Отключить оригинальный звук обнаружения противника
//"enemy_sighted_for_team": "",
//
// Disable original fire sound event
// Отключить оригинальный звук пожара
"vo_fire_started": "vo_fire_started",
// Disable original ammo bay damaged event
// Отключить оригинальный звук повреждения боеукладки
"vo_ammo_bay_damaged": "vo_ammo_bay_damaged",
//
// Sound events added by XVM
// Звуковые события, добавленные в XVM
//
// Perk SixthSense
// Перк Шестое чувство
"xvm_sixthSense": "",
// Perk SixthSense (On vehicle Т-34-85 Rudy)
// Перк Шестое чувство (На технике Т-34-85 Rudy)
"xvm_sixthSenseRudy": ""
// Enemy detection (Use in together with disable original enemy detection event)
// Обнаружение противника (Используйте вместе с отключением оригинального звука обнаружения противника)
"xvm_enemySighted": "",
// Fire alert
// Пожар
"xvm_fireAlert": "",
// Damage ammoBay
// Повреждение боеукладки
"xvm_ammoBay": ""
And cannot hear custom 6th sense from sixthsense.bnk. When I uncomment xvm_ ... I can hear my custom 6th sense from sixthsense.bnk but also xvm 6th sense is played at the same time (I hear two sounds at same time). When I remove xvm.bnk I see sound errors.
-
большая просьба
если кто-нибудь может дать мне преобразовать эти файлы audioww ? -
Edited by Aslain
I see many sound errors in python, I'm unsure, if it's due to my config, or a bug in this Revision: 5293
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15
INFO: [sOUND_ERROR] Sound fail: 1650177404 Code: 15etc.....
Also people reporting fps lose (like 10 fps less).
-
Edited by Aslain
Are you sure this is XVM issue? I don't see this in the log.
Well, without XVM the same so I guess you can ignore it.
/------------------------------------------------------------------------------------------\
BigWorld worldoftanks 2.8.0 (compiled at 10:17:43 Feb 18 2016) starting on 03/20/16 13:01:19
INFO: [Config] Command line: C:/Games/World_of_Tanks_EU/worldoftanks.exe "C:\Users\Admin\Desktop\20160311_1345_japan-J28_O_I_100_84_winter.wotreplay"
INFO: [Config] Default encoding set to utf-8
INFO: [PY_DEBUG] BigWorld Release Client - Content Type: hd
INFO: [PY_DEBUG] Checking ./res_mods/0.9.14: mods not found
INFO: WARNING: WWISE support IS enabled.
NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 0 was selected.
NOTICE: [NOTE] (scripts/client/post_processing/__init__.py, 269): The quality = 0 was selected.
NOTICE: [NOTE] (scripts/client/game.py, 433): [sPACE] Loading space: spaces/84_winter
ERROR: [ERROR] (scripts/client/gui/Scaleform/VoiceChatInterface.py, 140): Initialize. Vivox is not supported
ERROR: [ERROR] (scripts/client/gui/Scaleform/VoiceChatInterface.py, 169): RequestCaptureDevices. Vivox is not supported
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
ERROR: [EXCEPTION] (scripts/common/Event.py, 36):
Traceback (most recent call last):
File "scripts/common/Event.py", line 34, in __call__
File "scripts/client/vehicle_systems/vehicle_audition_wwise.py", line 220, in onEngineStart
AttributeError: 'NoneType' object has no attribute 'play'
ERROR: [EXCEPTION] (scripts/common/Event.py, 36):
Traceback (most recent call last):
File "scripts/common/Event.py", line 34, in __call__
File "scripts/client/vehicle_systems/vehicle_audition_wwise.py", line 220, in onEngineStart
AttributeError: 'NoneType' object has no attribute 'play'
INFO: PostProcessing.Phases.fini()
\------------------------------------------------------------------------------------------/
-
Latest build 5272, Default config.
I see lots of
ERROR: [ERROR] (scripts/client/CustomEffect.py, 978): Node HP_turretJoint is not found
in pyhon, are you working on it?
Also this errors:
File "scripts/client/vehicle_systems/vehicle_audition_wwise.py", line 220, in onEngineStart
AttributeError: 'NoneType' object has no attribute 'play' -
жучки, игра вылетает, когда я принял приглашение в группу
Это происходит при просмотре транспортное средство, которое мы не владеем
-
I've heard they are using pc wrapper app to launch it.
-
если конфигурация по-прежнему работает?
когда я скопировал:
markersBlocks.xc
markersExtended.xc
markersNormal.xc
markers.xcа мой конфигурации, что вы не можете видеть имена на смежных танков:
Фото взято из случайной битвы
-
As you can see on picture below, it's blue vs. red color scheme, in random battle and all is fine
However when you play a team battle colors are not changed:
Is it bug or intended? It's also blue vs. red colors but own bases are green in this example:
-
Is that info still valid? I'm gettin errors when trying to access pages.
-
I have created my own icons, and would like to replace original ship names on OTM with my icons.
Anyone can help?
Google trans:
Я создал мои собственные иконки, и хотел бы заменить оригинальные имена корабль на ОТМ с моими иконами.
Кто может помочь? -
JSONxLoaderException: Illegal character "r" at 163:6 in "res_mods\mods\shared_resources\xvm\l10n\lt.xc"
Try 5084.
That fixed the issue.
-
-
Latest build 5080 (previous builds too):
Affected langage set in launcher: Lithuanian
Garage spammed with Star Wars text...... also many "Null" (garage ping etc), all around GUI and in Battle windows...
-
-
Related to Death Skins?
ERROR: [ERROR] (scripts/client/VehicleStickers.py, 402): Cannot attach gun decals to model "vehicles/american/A87_M44/crash/lod0/Gun_02.model" - it does not have node named "G"
Polish XVM translation
in XVM: English Support and Discussions
Posted
Please include it in XVM.... PL is outdated for many months in all releases. (my translation)
pl.xc