-
Posts
739 -
Joined
-
Last visited
-
Days Won
68
Posts posted by Aslain
-
-
Edited by Aslain
Sure, if you do mod only for yourself, but there is many users you know :) Why not to make complete camera options, unless it's technicaly difficult.
Anyway tried to mod zooms, and it doesn't seem to work to me.
"zooms": [2, 4, 8, 16, 30, 55] - in game I see 2,4,8 only
"zooms": [0.9, 2, 2.5, 4, 8, 16, 30, 55] - in the game I still see 2,4,8 only
Camera is enabled: "enabled": true,
- 2
-
Edited by Aslain
That means no?
I was happy to see your camera scripts, but if you don't add the rest, it's useless tbh because people must still install 3rd party scripts.
I prefer to not use PMOD as it's sending info to WG.
- 1
- 1
-
Edited by Aslain
Hi
I see you are developing camera options (camera.xc), I have a question, will you also introduce there No Scroll, Default Zoom, Zoom Indicator and basicaly all that features that comes with Koshnaranek camera scripts?
- 2
-
yeah it was statistics that was disabled, didn't notice that :)
-
Edited by Aslain
example
<font color='{{c:r}}'>{{name}}</font>
That was my first idea too, but when I did it, everyone had white color....
minimapLabelsTemplatesAlt.xc
/** * Minimap labels. * Надписи на миникарте. */ { // Textfields for units on minimap. // Текстовые поля юнитов на миникарте. // TODO: documentation // { // Если не указаны "ally", "squadman", "player", "enemy", "teamKiller", то они не используются. // Если не указаны "lost" и "spotted", то используются оба - и "lost", и "spotted". // Если не указаны "alive", "dead", то используются оба - и "alive", и "dead". // "flags": [ "player", "ally", "squadman", "enemy", "teamKiller", "lost", "spotted", "alive", "dead" ], // "format": "...", // "shadow": { ... }, // "alpha": "...", // "x": { ... }, // "y": { ... }, // "antiAliasType": "normal" // normal/advanced // } // Definitions // Шаблоны "def": { // Формат поля по умолчанию "defaultItem": { "flags": [ "player", "ally", "squadman", "enemy", "teamKiller", "lost", "spotted", "alive", "dead" ], "shadow": { "distance": 0, "angle": 45, "color": "0x000000", "alpha": 80, "blur": 2, "strength": 4 }, "alpha": 100, "x": 0, "y": 0, "width": 100, "height": 40, "align": "left", "valign": "top", "antiAliasType": "normal", "bgColor": null, "borderColor": null }, // Тип техники, видимый "vtypeSpotted": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "enemy", "squadman", "teamKiller", "spotted", "alive" ], "format": "<font size='13' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{.minimap.labelsData.vtype.{{vtype-key}}}}</font>", "align": "center", "valign": "center" }, // Название техники, видимый "vehicleSpotted": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "enemy", "squadman", "teamKiller", "spotted", "alive" ], "format": "<font size='7' color='{{c:r}}'>{{nick}}</font>", "x": 2, "y": -1 }, // Ник игрока, видимый "nickSpotted": { "$ref": { "path":"def.defaultItem" }, "flags": [ "spotted", "alive" ], "format": "<font size='7' color='{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}'><i>{{name%.7s~..}}</i></font>", "x": 2, "y": -9 }, // Тип техники, пропавший "vtypeLost": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "enemy", "squadman", "teamKiller", "lost", "alive" ], "format": "<font size='13' color='{{.minimap.labelsData.colors.lostDot.{{sys-color-key}}}}'>{{.minimap.labelsData.vtype.{{vtype-key}}}}</font>", "align": "center", "valign": "center", "alpha": 75 }, // Название техники, пропавший "vehicleLost": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "enemy", "squadman", "teamKiller", "lost", "alive" ], "format": "<font size='7' color='{{c:r}}'><i>{{nick}}</i></font>", "alpha": 85, "x": 2, "y": -1 }, // Ник игрока, пропавший "nickLost": { "$ref": { "path":"def.defaultItem" }, "flags": [ "squadman", "lost", "alive" ], "format": "<font size='7' color='{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}'><i>{{name%.7s~..}}</i></font>", "alpha": 85, "x": 2, "y": -9 }, // Тип техники, мертвый "vtypeDead": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "enemy", "squadman", "teamKiller", "dead" ], "format": "<font face='xvm' size='11' color='{{.minimap.labelsData.colors.lostDot.{{sys-color-key}}}}'>{{.minimap.labelsData.vtype.{{vtype-key}}}}</font>", "shadow": { "$ref": { "path":"def.defaultItem.shadow" }, "strength": 3 }, "align": "center", "valign": "center", "alpha": 90 }, // Название техники, мертвый "vehicleDead": { "$ref": { "path":"def.defaultItem" }, "flags": [ "squadman", "dead" ], "format": "<font size='7' color='{{c:r}}'>{{nick}}</font>", "alpha": 85, "x": 2, "y": -1 }, // Ник игрока, мертвый "nickDead": { "$ref": { "path":"def.defaultItem" }, "flags": [ "squadman", "dead" ], "format": "<font size='7' color='{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}'><i>{{name%.7s~..}}</i></font>", "shadow": { "$ref": { "path":"def.defaultItem.shadow" }, "strength": 3 }, "x": 2, "y": -9 }, "HealthPointsSpottedAlly": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a}}</font>", "align": "center", "valign": "center", "x": 0.2, "y": 0.8 }, "HealthPointsSpottedEnemy": { "$ref": { "path":"def.defaultItem" }, "flags": [ "enemy", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a|æ}}</font>", "align": "center", "valign": "center", "x": 0.2, "y": 0.8 }, "HealthPointsSpottedSquadman": { "$ref": { "path":"def.defaultItem" }, "flags": [ "squadman", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a}}</font>", "align": "center", "valign": "center", "x": 0.2, "y": 0.8 }, "HealthPointsSpottedTeamKiller": { "$ref": { "path":"def.defaultItem" }, "flags": [ "teamKiller", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a}}</font>", "align": "center", "valign": "center", "x": 0.2, "y": 0.8 } } }
minimapLabelsAlt.xc
/** * Minimap labels. * Надписи на миникарте. */ { // Textfields for units on minimap. // Текстовые поля юнитов на миникарте. // TODO: documentation // { // Если не указаны "ally", "squadman", "player", "enemy", "teamKiller", то они не используются. // Если не указаны "lost" и "spotted", то используются оба - и "lost", и "spotted". // Если не указаны "alive", "dead", то используются оба - и "alive", и "dead". // "flags": [ "player", "ally", "squadman", "enemy", "teamKiller", "lost", "spotted", "alive", "dead" ], // "format": "...", // "shadow": { ... }, // "alpha": "...", // "x": { ... }, // "y": { ... }, // "antiAliasType": "normal" // normal/advanced // } "labels": { "enabled": true, // Format set // Набор форматов "formats": [ ${ "minimapLabelsTemplatesAlt.xc":"def.vehicleSpotted" }, //${ "minimapLabelsTemplatesAlt.xc":"def.nickSpotted" }, ${ "minimapLabelsTemplatesAlt.xc":"def.vtypeLost" }, ${ "minimapLabelsTemplatesAlt.xc":"def.vehicleLost" }, //${ "minimapLabelsTemplatesAlt.xc":"def.nickLost" }, ${ "minimapLabelsTemplatesAlt.xc":"def.vtypeDead" } ] } }
-
From your hotkeys.xc:
"minimapAltMode": { "enabled": false, "keyCode": 56, "onHold": true },
Change "false" to "true".
Ok that was too obvious ;) Well I brain farted I guess.
Since you are minimap guru, can you tell how to color player names by their rating value?
-
Edited by Aslain
nvm delete
-
This should be working but it's not, and I cannot find a reason, maybe someone can find something. Basicaly, I want to see HP circles when press ALT, but nothing is happening....when I press it.
-
I'm not familiar with these hp circles, but from what I see they use the same color as tank names. You need to either set a fixed color for them or change the macro to use colors from icons not from names.
Change this:
color='{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}'
to this:
color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'
As for the second question, I think you can't change the thickness of the circles, because it's a font. You can only scale it.
Thanks, that fixed circle color.
Finaly managed to do it:
minimapLabels.xc
"formats": [ ${ "minimapLabelsTemplates.xc":"def.HealthPointsSpottedAlly" }, ${ "minimapLabelsTemplates.xc":"def.HealthPointsSpottedEnemy" }, ${ "minimapLabelsTemplates.xc":"def.HealthPointsSpottedSquadman" }, ${ "minimapLabelsTemplates.xc":"def.HealthPointsSpottedTeamKiller" }, //${ "minimapLabelsTemplates.xc":"def.vtypeSpotted" }, ${ "minimapLabelsTemplates.xc":"def.vehicleSpotted" }, ${ "minimapLabelsTemplates.xc":"def.nickSpotted" }, ${ "minimapLabelsTemplates.xc":"def.vtypeLost" }, ${ "minimapLabelsTemplates.xc":"def.vehicleLost" }, ${ "minimapLabelsTemplates.xc":"def.nickLost" }, ${ "minimapLabelsTemplates.xc":"def.vtypeDead" } ]
minimapLabelsTemplates.xc
"HealthPointsSpottedAlly": { "$ref": { "path":"def.defaultItem" }, "flags": [ "ally", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a}}</font>", "align": "center", "valign": "top", "x": 0, "y": -9 }, "HealthPointsSpottedEnemy": { "$ref": { "path":"def.defaultItem" }, "flags": [ "enemy", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a|æ}}</font>", "align": "center", "valign": "top", "x": 0, "y": -9 }, "HealthPointsSpottedSquadman": { "$ref": { "path":"def.defaultItem" }, "flags": [ "squadman", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a}}</font>", "align": "center", "valign": "top", "x": 0, "y": -9 }, "HealthPointsSpottedTeamKiller": { "$ref": { "path":"def.defaultItem" }, "flags": [ "teamKiller", "spotted", "alive" ], "format": "<font face='dynamic' size='{{vtype-key=HT?16|14}}' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{hp-ratio%.436a}}</font>", "align": "center", "valign": "top", "x": 0, "y": -9 } } }
minimap.xc
"iconScale": 0.65,
- 1
-
Edited by Aslain
They changed some things in texts.xc, try it.
"spotted": {
"neverSeen": "",
"lost": "<font face='xvm' size='23'>p</font>",
"spotted": "<font face='xvm' size='23'>p</font>",
"dead": "<font face='xvm' size='23' alpha='#80'>v</font>",
"neverSeen_arty": "",
"lost_arty": "<font face='xvm' size='23'>p</font>",
"spotted_arty": "<font face='xvm' size='23'>p</font>",
"dead_arty": "<font face='xvm' size='23' alpha='#80'>v</font>"
},Was revealed, now is spotted.
- 1
-
Edited by Aslain
[...]
You helped a lot. Thanks again, now it works :)
Do you maybe know how to make that hp rings to have same colors as icons? Currently it's brighter than icons. Also to make rings thinner a bit, I tried but failed, when I lower to 20|18 it looks crappy on some vehicle class.
-
Edited by Aslain
Found some bugs in code, missing '
Anyway tried that and this looks bad:
This is what I need:
-
Edited by Aslain
I still don't fully understand how this new templates system work, I see new macros there, or at least stuff I'm not familiar with yet, so I would need some advices.
I need to know how to display HP circles on the minimap now :)
Previously it was like that:
"ally": "<span class='mm_a'><font face='dynamic' size='14' color='{{c:system}}'>{{hp-ratio%.436a}}</font>{{vehicle}}</span>", "teamkiller": "<span class='mm_t'>{{vehicle}}</span>", "enemy": "<span class='mm_e'><font face='dynamic' size='14' color='{{c:system}}'>{{hp-ratio%.436a|æ}}</font>{{vehicle}}</span>", "squad": "<textformat leading='-1'><span class='mm_s'><font face='dynamic' size='14' color='{{c:system}}'>{{hp-ratio%.436a}}</font>{{vehicle}}</span></textformat>",
How to convert it to current config? :)
Another question: How to hide player names for enemy team on the minimap?
-
Thanks. Another question related minimap. Currently dead tanks are showing up as dots, how to replace dot with class icon? Somehow cannot find it in config.
-
So I assume that XVM is trying to use/install fonts that I already have in system as older versions.
-
Hi
I'm using latest default xvm 6.1.5, and have a question, is the picture below correct?
I see missing icons for hidden / dead enemies. How to enable them? As you see just tank names without point where he is, it's very annoying.
-
Edited by Aslain
Error Updating crewmans, game stuck.
Python:
Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "scripts/client/gui/Scaleform/daapi/view/lobby/hangar/Hangar.py", line 338, in __onCurrentVehicleChanged File "scripts/client/gui/Scaleform/daapi/view/lobby/hangar/Hangar.py", line 187, in __updateResearchPanel File "scripts/common/adisp.py", line 139, in wrapper File "scripts/common/adisp.py", line 110, in __init__ File "scripts/common/adisp.py", line 123, in call File "scripts/common/adisp.py", line 146, in caller File "scripts/client/gui/shared/utils/requesters/deprecated/StatsRequester.py", line 30, in checkAccount File "scripts/client/gui/shared/utils/requesters/deprecated/StatsRequester.py", line 122, in getVehicleTypeExperiences File "scripts/client/account_helpers/Stats.py", line 161, in get File "scripts/client/account_helpers/AccountSyncData.py", line 95, in waitForSync File "scripts/client/account_helpers/Stats.py", line 358, in __onGetResponse File "scripts/client/gui/shared/utils/requesters/deprecated/StatsRequester.py", line 405, in __valueResponse File "scripts/common/adisp.py", line 133, in callback File "scripts/client/gui/Scaleform/daapi/view/lobby/hangar/ResearchPanel.py", line 76, in onCurrentVehicleChanged File "src/wotxp.py", line 137, in new_rpm_as_updateCurrentVehicleS NameError: global name 'freeXp' is not defined INFO: {5729: u"<textformat leading='1'><font size='14' color='#e7b232'>Pozosta\u0142o do wybadania:</font></textformat>\n<textformat tabstops='[160]'><font color='#a3a295'>O-I Experimental Kai</font><tab><font color='#d99b24'>1 710<img src='img://scripts/client/mods/research_watchdog-XpIcon.png' width='16' height='16' align='baseline' vspace='-2'><br><font size='12'>(zawieszenie)</font></font></textformat>\n<textformat tabstops='[160]'><font color='#a3a295'>2x Kawasaki Type 98 V-12 ..</font><tab><font color='#d99b24'>26 360<img src='img://scripts/client/mods/research_watchdog-XpIcon.png' width='16' height='16' align='baseline' vspace='-2'><br><font size='12'>(silnik)</font></font></textformat>\n<textformat tabstops='[160]'><font color='#a3a295'>Type 96 Mk. 4 Bo</font><tab><font color='#d99b24'>260<img src='img://scripts/client/mods/research_watchdog-XpIcon.png' width='16' height='16' align='baseline' vspace='-2'><br><font size='12'>(radio)</font></font></textformat>\n<textformat tabstops='[160]'><font color='#a3a295'>7.5 cm Tank Gun Type 3</font><tab><font color='#d99b24'>1 210<img src='img://scripts/client/mods/research_watchdog-XpIcon.png' width='16' height='16' align='baseline' vspace='-2'><br><font size='12'>(dzia\u0142o)</font></font></textformat>\n<textformat tabstops='[160]'><font color='#a3a295'>10 cm Cannon Type 14</font><tab><font color='#d99b24'>4 610<img src='img://scripts/client/mods/research_watchdog-XpIcon.png' width='16' height='16' align='baseline' vspace='-2'><br><font size='12'>(dzia\u0142o)</font></font></textformat>"}
{ "tankmanRankPrefix": "[{{nextLevelBattleCount}}|{{nextLevelXpCost}}] ", "tankmanRolePrefix": "[{{nextSkillBattleCount}}|{{nextSkillXpCost}}] ", "tankmanNewSkillRankPrefix": "[+{{freeXp}}] ", "tankmanNewSkillRolePrefix": "", "useFreeXpForModuleResearch": true, "useFreeXpForVehicleResearch": true, "stockVehicle": " [ {{topBattleCount}} <img align='top' src='img://gui/maps/icons/library/BattleResultIcon-1.png' height='14' width='14' vspace='-3'/> {{requiredTopXp}} <img align='top' src='img://gui/maps/icons/library/XpIcon-1.png' height='16' width='16' vspace='-3'/>]", "stockVehicleResearchCompleted": " [ +{{extraXp}} <img align='top' src='img://gui/maps/icons/library/EliteXpIcon-2.png' height='16' width='16' vspace='-3'/>]", "topVehicle": " [ {{elitBattleCount}} <img align='top' src='img://gui/maps/icons/library/BattleResultIcon-1.png' height='14' width='14' vspace='-3'/> {{requiredElitXp}} <img align='top' src='img://gui/maps/icons/library/XpIcon-1.png' height='16' width='16' vspace='-3'/>]", "topVehicleResearchCompleted": " [ +{{extraXp}} <img align='top' src='img://gui/maps/icons/library/EliteXpIcon-2.png' height='16' width='16' vspace='-3'/>]", "debug": false }
Эта опция прослушивание: "useFreeXpForVehicleResearch": true,
-
-
Edited by Aslain
Didn't think of sounds.xc :) Thanks
-
XVM-6.1.4.1:
* bug fixes and optimization
* new options:
"sounds"/"fireAlert" - fire alarm sound
"sounds"/"ammoBay" - alarm sound after ammo bay is damagedSo, can someone tell more about it? Where is their setting (which file). Also need info if they are using custom sound banks, or using built in game ones? If so, which sound bank is needed? I do hope it's not xvm.fsb, because it would fuck up all 6th sense sound mods....they would need total rework.
-
So, is this new feature of XVM now to display Tier number on Battleloading/Statstab or you are still working to remove it? :)
-
Edited by Aslain
Tried:
"formatRight": "<font color='{{c:r}}' alpha='{{alive?#FF|#80}}'>{{nick%.12s~..}}</font> <font color='#C9C9C9' alpha='{{alive?#FF|#80}}'>{{flags=default?--|{{flags}}}}</font>",
Displays nothing for flags
-
Edited by Aslain
Hi
Can you tell how to stop this macro {{flags}} to display "default" ? When I use it in textual form, to show letters it ruins it all when it displays "default".
I only want two char letters or nothing, but no default text.
-
Great! My friends are also on Georgia now. Georgia is very beautiful country.
Definitely agree with that. Great people and country. I love to visit them. Always pleasure :)
- 1
- 1
How to make this scripts work? (clanicons downloader)
in XVM Development
Posted ·
Hi,
So you guys have developed this: https://bitbucket.org/XVM/xvm/src/31bfce2b2c96/addons/clanicons/?at=default
But it seem to be outdated, I cannot make it work at all. In windows it's downloading icons super slow, and nothing is created, I receive 0 bytes files and no icons at all.
What I want to do is to download is all clan icons for every region.
Any help appreciated.
Ty.