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Posts posted by Aslain
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All is ok for me. Something with your config. May be you are using static font colors.You are right, dynamic colors are broken.
Last working build for Players Panel for me is problably 2882. I tried every one up from 2890 to 2882.
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Edited by Aslain
In last build (nightly build 2890) has bugged Players Panel, when player dies, his name is not greyed out.
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You are doing something wrong, I tried to do something similar on my config, and it worked fine.
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Edited by Aslain
Yeah I have made sure that what I need is impossible with current {{vtype}} :) And adding it to this macro would only broke it, so it's much better to be available as separate macro only for determining premium tank :)
Thanks to this macro users could add extra icons (markers) for premium tanks, everyone could benefit from this new macro :)
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Edited by Aslain
I am using {{c:vtype}} to color tank names over tanks in battle on OTM. It won't work on premium without setting premium tank enabled here:
"vtype": {
// Цвет для легких танков.
"LT": "0xA2FF9A",
// Цвет для средних танков.
"MT": "0xFFF198",
// Цвет для тяжелых танков.
"HT": "0xFFACAC",
// Цвет для арты.
"SPG": "0xEFAEFF",
// Цвет для ПТ.
"TD": "0xA0CFFF",
// Цвет для премиумной техники.
"premium": "0xFFCC66",
// Включить/выключить использование премиумного цвета.
"usePremiumColor": true
},And if I use premium color, then all premium tank will lose it's class color, and display premium color instead, this is what I don't want.
That's why I need separate macro because vtype has no premium option:
"texts": { "vtype": { "HT": "?", "LT": ":", "MT": ";", "SPG": "-", "TD": "." } },
Or maybe I am missing something, shall I add "premium": "" to texts define?
Yet it would return also other vtypes, and I don't want it.....
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Edited by Aslain
How to determine category? Currently I have premium flag, but what is the "special"?
Thought it could be determined somehow, if not, then limit it to premium and normal only.
I saw this Tank Icon Maker application is somehow determining which tank is special tank, and which one is premium and normal and can use this property later in icons, so maybe it's possible somehow.
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I see you are adding a lot of requested macros, maybe you could add this one too:
Macro name: {{availability}}
Should return, following numbers: 1,2,3
1. premium vehicle (T34, Lowe..)
2. special vehicle (Failowe, M60...)
3. regular vehicle
I would like this macro to be especially available in over target markers text fields, and to be able to use image tags with them,
for example:
<img src='xvmres://Aslain/icons/{{premium}}.png>Of course you could use different name for macro, and different returns, it was just example what I need in general.
Thank you!
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2869:
No win chances in after battle window, only NaN. No errors in logs.
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Для информации. :) У seriych'а были идеи по его использованию.
Please attach replay.
Replay attached.
{ // Parameters of the Battle Statistics form. // Параметры окна статистики по клавише Tab. "statisticForm": { "clanIcon": { "alpha": 90, "h": 16, "show": true, "w": 16, "x": -348, "xr": -348, "y": 4, "yr": 4 }, "formatLeftNick": "<font color='{{c:wn8}}'>{{name%.10s~..}} <font face='Consolas'><font size='10'>{{clan}}</font></font></font>", "formatLeftVehicle": "<font face='Consolas' size='11'><font color='{{c:avglvl|#666666}}'>{{avglvl%d|-}}</font> <font color='{{c:kb|#666666}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn8|#666666}}'>{{wn8%4d|----}}</font> <font color='{{c:rating|#666666}}'>{{rating%2d~%|--%}}</font> <font color='{{c:t-battles|#666666}}'>{{t-hb%2d~h|--h}}</font> <font color='{{c:t-rating|#666666}}'>{{t-rating%2d~%|--%}}</font> <font color='{{c:tdv|#666666}}'>{{tdv%0.1f|---}}</font></font>", "formatRightNick": "<font color='{{c:wn8}}'><font face='Consolas'><font size='10'>{{clan}}</font></font> {{name%.10s~..}}</font>", "formatRightVehicle": "<font face='Consolas' size='11'><font color='{{c:avglvl|#666666}}'>{{avglvl%d|-}}</font> <font color='{{c:kb|#666666}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn8|#666666}}'>{{wn8%4d|----}}</font> <font color='{{c:rating|#666666}}'>{{rating%2d~%|--%}}</font> <font color='{{c:t-battles|#666666}}'>{{t-hb%2d~h|--h}}</font> <font color='{{c:t-rating|#666666}}'>{{t-rating%2d~%|--%}}</font> <font color='{{c:tdv|#666666}}'>{{tdv%0.1f|---}}</font></font>", "removeSquadIcon": false, "showBattleTier": true, "showChances": false, "showChancesLive": false } }
{ // Parameters of the Players Panels ("ears"). // Параметры панелей игроков ("ушей"). "playersPanel": { "alpha": 60, "clanIcon": { "alpha": 90, "h": 16, "show": false, "w": 16, "x": 80, "xr": 80, "y": 4, "yr": 4 }, "enemySpottedMarker": { "Xoffset": -40, "Yoffset": -5, "enabled": false, "format": { "artillery": { "dead": "", "lost": "<img src='xvmres://Aslain/icons/lost.png' width='24' height='15' vspace='0'>", "neverSeen": "<img src='xvmres://Aslain/icons/hidden.png' width='24' height='15' vspace='0'>", "revealed": "<img src='xvmres://Aslain/icons/onmap.png' width='24' height='15' vspace='0'>" }, "dead": "", "lost": "<img src='xvmres://Aslain/icons/lost.png' width='24' height='15' vspace='0'>", "neverSeen": "<img src='xvmres://Aslain/icons/hidden.png' width='24' height='15' vspace='0'>", "revealed": "<img src='xvmres://Aslain/icons/onmap.png' width='24' height='15' vspace='0'>" } }, "iconAlpha": 100, "large": { "nickFormatLeft": "<font color='{{c:wn8}}'>{{name%.16s~..}} <font face='Consolas'><font size='10'>{{clan}}</font></font></font>", "nickFormatRight": "<font color='{{c:wn8}}'><font face='Consolas'><font size='10'>{{clan}}</font></font>{{name%.16s~..}}</font>", "vehicleFormatLeft": "<font face='Consolas' size='12'><font color='{{c:avglvl|#666666}}'>{{avglvl%d|-}}</font> <font color='{{c:kb|#666666}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn8|#666666}}'>{{wn8%4d|----}}</font> <font color='{{c:rating|#666666}}'>{{rating%2d~%|--%}}</font> <font color='{{c:t-battles|#666666}}'>{{t-battles%4d|----}}</font> <font color='{{c:t-rating|#666666}}'>{{t-rating%2d~%|--%}}</font> <font color='{{c:tdv|#666666}}'>{{tdv%0.1f|---}}</font></font>", "vehicleFormatRight": "<font face='Consolas' size='12'><font color='{{c:avglvl|#666666}}'>{{avglvl%d|-}}</font> <font color='{{c:kb|#666666}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn8|#666666}}'>{{wn8%4d|----}}</font> <font color='{{c:rating|#666666}}'>{{rating%2d~%|--%}}</font> <font color='{{c:t-battles|#666666}}'>{{t-battles%4d|----}}</font> <font color='{{c:t-rating|#666666}}'>{{t-rating%2d~%|--%}}</font> <font color='{{c:tdv|#666666}}'>{{tdv%0.1f|---}}</font></font>", "width": 80 }, "medium": { "formatLeft": "<font color='{{c:wn8}}'>{{nick%.12s~..}}</font>", "formatRight": "<font color='{{c:wn8}}'>{{nick%.12s~..}}</font>", "width": 56 }, "medium2": { "formatLeft": "<font color='{{c:wn8}}'>{{vehicle}}</font>", "formatRight": "<font color='{{c:wn8}}'>{{vehicle}}</font>", "width": 120 }, "removePanelsModeSwitcher": false, "removeSquadIcon": false } }
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Edited by Aslain
Maybe a bug (build 2868):
White dashes, but color is defined as #666666
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How do you set spotting limit for dynamic spotting circles on minimap? In XVM Tank Miniranges mod it was "spotting_limit": true
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Edited by Aslain
Build 2830. No stats but red 0% is still displayed instead of regular placeholders.
{ // Parameters of the Battle Statistics form. // Параметры окна статистики по клавише Tab. "statisticForm": { "clanIcon": { "alpha": 90, "h": 16, "show": true, "w": 16, "x": -348, "xr": -348, "y": 4, "yr": 4 }, "formatLeftNick": "<font color='{{c:wn}}'>{{name}} <font face='Consolas'><font size='10'>{{clan}}</font></font></font>", "formatLeftVehicle": "<font face='Consolas' size='11'><font color='{{c:avglvl}}'>{{avglvl}}</font> <font color='{{c:kb}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn}}'>{{wn8%4d|----}}</font> <font color='{{c:rating}}'>{{rating%2d~%|--%}}</font> <font color='{{c:t-battles}}'>{{t-hb%2d~h|--h}}</font> <font color='{{c:t-rating}}'>{{t-rating%2d~%|--%}}</font></font>", "formatRightNick": "<font color='{{c:wn}}'><font face='Consolas'><font size='10'>{{clan}}</font></font> {{name}}</font>", "formatRightVehicle": "<font face='Consolas' size='11'><font color='{{c:t-battles}}'>{{t-hb%2d~h|--h}}</font> <font color='{{c:t-rating}}'>{{t-rating%2d~%|--%}}</font> <font color='{{c:kb}}'>{{kb%2d~k|--k}}</font> <font color='{{c:wn}}'>{{wn8%4d|----}}</font> <font color='{{c:rating}}'>{{rating%2d~%|--%}}</font> <font color='{{c:avglvl}}'>{{avglvl}}</font></font>", "removeSquadIcon": false, "showBattleTier": true, "showChances": false, "showChancesLive": false } }
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Edited by Aslain
I'll check this.
Yes, it's true.
Посмотрю.
This is typical Python.log from all those who are crashing, having issues with strange crosshair size and jittering, or see playerspanel in garage etc.
http://www.mediafire.com/download/a9ey8hra4t7t46d/python.rar
Has anyone clue what could cause it?
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Is this possible that in 2838 players started to crash to desktop again, like it was right after update to 9.0? Has anyone Reported it? Also found this bug Rounding:
That number in brackets is average dmg in battle.
"formatHeader": "<font color='#FFFFFF'>{{l10n:Hits}}:</font> <font color='#FFCC66' size='15'><b>{{n}}</b></font> <font color='#FFFFFF'>{{l10n:Total}}:</font> <font size='16' color='#FF8080'><b>{{dmg-total}}</b></font> <font size='15' color='#FFFFFF'>[</font><font size='14' color='#A4FF80'><b>{{dmg-avg}}</b></font><font size='14' color='#FFFFFF'>]</font> <font color='#FFFFFF'>{{l10n:Last}}:</font> <img src='xvmres://Aslain/icons/{{c:dmg-kind}}.png' width='32' height='15' vspace='0'><font size='13'>{{dead}}</font> <font color='{{c:dmg-kind}}'><b>{{dmg}}</b></font></font><br><img src='xvmres://Aslain/icons/hitlogline.png' width='300' height='3' vspace='0'>",
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Edited by Aslain
some .xc files had wrong format ANSI, should be UTF-8 (without BOM)
Thanks, I will convert them.
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It doesn't work and even worse than before
You cannot use Aslain in xvm.xc otherwise Tankcarousel mod will destroy your garage. Thanks to two retards.
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@Aslain, you can use {{c:wn8}} color with {{xwn8}} rating
In XVM scale it is:
"x": [
{ "value": 17, "color": ${"def.colorRating.very_bad"} },
{ "value": 29, "color": ${"def.colorRating.bad"} },
{ "value": 38, "color": ${"def.colorRating.below_average"} },
{ "value": 51, "color": ${"def.colorRating.average"} },
{ "value": 63, "color": ${"def.colorRating.good"} },
{ "value": 74, "color": ${"def.colorRating.very_good"} },
{ "value": 88, "color": ${"def.colorRating.great"} },
{ "value": 99, "color": ${"def.colorRating.unicum"} },
{ "value": 999, "color": ${"def.colorRating.super_unicum"} }
],
I see they are slightly different. I don't have to use decimals? (For example value: 88.5)
Thanks, I wasn't sure if my values were correct, I took them from this forum, but cannot find the original post now.
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I have colors.xc, with these settings:
"colorRating": {
"very_bad": "0xCC0000",
"bad": "0xFE0E00",
"below_average": "0xFE7903",
"average": "0xF8F400",
"good": "0x99CC00",
"very_good": "0x00CC00",
"great": "0x66BBFF",
"unicum": "0xCC66CC",
"super_unicum": "0xFF00FF"
},
"x": [
{ "value": 17, "color": ${"def.colorRating.very_bad"} },
{ "value": 29, "color": ${"def.colorRating.bad"} },
{ "value": 38, "color": ${"def.colorRating.below_average"} },
{ "value": 50, "color": ${"def.colorRating.average"} },
{ "value": 63, "color": ${"def.colorRating.good"} },
{ "value": 73, "color": ${"def.colorRating.very_good"} },
{ "value": 88, "color": ${"def.colorRating.great"} },
{ "value": 98, "color": ${"def.colorRating.unicum"} },
{ "value": 999, "color": ${"def.colorRating.super_unicum"} }
],
"wn8": [
{ "value": 1, "color": "0xFCFCFC" },
{ "value": 300, "color": ${"def.colorRating.very_bad"} },
{ "value": 600, "color": ${"def.colorRating.bad"} },
{ "value": 900, "color": ${"def.colorRating.below_average"} },
{ "value": 1250, "color": ${"def.colorRating.average"} },
{ "value": 1600, "color": ${"def.colorRating.good"} },
{ "value": 1900, "color": ${"def.colorRating.very_good"} },
{ "value": 2350, "color": ${"def.colorRating.great"} },
{ "value": 2900, "color": ${"def.colorRating.unicum"} },
{ "value": 9999, "color": ${"def.colorRating.super_unicum"} }
]
Yet the x value is not quite accurate in compare to WN8 it's always slightly different, so the Profile in garage has sometimes incorrect color for wn8 (xwn8). So the problem is when I display C:XWN8 / XWN8 and C:WN8 / WN8 next to each other there are differences in colors.
I need to find which x value is correct for the same rating in wn8. I've noticed you can add decimals, but still don't know how to calculate values in 9 steps.
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Edited by Aslain
Could you please link latest stable version without stat activation? I haven't seen any. The one stated as stable (XVM 5.1.0) has bugged Team Mode since WG minipatch.
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Error in r3314:
Error: www.modxvm.com
Unknown status{"Status": "requested",
Getting this once I clicked "ADD PC".
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Edited by Aslain
Has anything changed in configs or something? I tried most of last nightly builds (including latest 3263), have stats activated on modxvm.com but no stats in the game, and no stats on replays.
The problem is in both 8.11 and 0.9.0CT, yesterday was everything fine so I'm not sure is it on your side or on client?
From xvm.log:
2014-03-25 18:08:23: [iNFO] HTTPS: /3.0/checkToken/500031733
2014-03-25 18:08:23: [iNFO] Time: 227 ms, Size: 101 (96) bytes2014-03-25 18:09:09: [ERROR] No valid token for XVM statistics (key = EU / Aslain)
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Edited by Aslain
Hi there,
Do you guys maybe know how to add Wargaming openID loging to IPB forum? (v3.4.6)
Would appreciate any help on that because creating own forums based on it.
A.
X / Y Position for player dmg problem
in XVM: English Support and Discussions
Posted ·
So to sum it up, what you want:
You want your damage to be not floating, and on fixed position to the left, but all other damage (all other players except yourself) should be like in XVM, floating up, from middle of hp bar?