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Posts posted by Aslain
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Hi
Sirmax,
Your editor needs some update, it's missing a split options of Ally/Foe at the iconset options.
A.
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I'm having a feature request: Add premium tank macro/marker to the OTM
Example:
// {{premium-vehicle}} marker for premium vehicles "premiumMarker": "marker",
It should be possible to put images nor text there, just like the stock turret macro is working currently.
I belive it shouldn't be hard to implement.
The same way please add tank nationality macro for the OTM.
Thank you!
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Sir yes sir :)
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Thank you for the reply :)
Awesome job with adding the WN8 macro.
Keep up the good work!
Wish there would be also a {{c:wn8}} macro added, otherwise it's hard to test it, when the colors are matching totaly different rating :)
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1. It is temporary and will be removed when we will build XVM Scale for WN8. {{wn}} will show WN8.
2. It shows wn8
Ok maybe I asked too soon, I only checked the userinfo, must be still as WN6.
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Q to devs:
So you introduced the WN8 macro, when can we expect it to display the WN8? Currently it shows the WN6 despite of it's name.
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Sorry I must write in english.
Is there a bug in the mod, cause even on latest available version, users using this mod has to untick all filters at tank drop down menu with stars, coins, gold etc otherwise cannot see any tank in garage?
Is there a way to install this mod with unticked filters there?
Do you consider adding extra tank rows to the mod? Therefore we wouldn't need Multilined TankCarousel mod at all.
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In statisticsForm and battleLoading I set the x value for clan icons to -350. (tab menu and loading into a battle)
It works perfectly for my teams side so the clan icon is to the left of the platoon icon, however for the enemy side it stays right inside of the contour mod blocking some of the contour picture.
Try this, it works for me
"clanIcon": { "alpha": 90, "h": 16, "show": true, "w": 16, "x": -348, "xr": -348, "y": 4, "yr": 4 },
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You probably know about it, but no userinfo in garage, at least up to build 2902.
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Where?
Looks like default and mine are the same colors, so what do you mean by posting it? :) The only difference is an order of defined color types, is that issue I addressed?
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Not sure I follow...
Yes I have different vtype colors, but the XVM is ignoring them totaly since 5.0.1, in the 8.8 the very same config was ok.
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Check my config http://www.mediafire.com/download/sbj1a47l6s8belo/Aslains_XVM_Mod_v.3.0.0_89.zip
Part of my \markersAliveNormal.xc
"textFields": [ { "alpha": "100", "color": "{{c:vtype}}", "font": { "align": "center", "bold": true, "italic": false, "name": "Calibri", "size": 15 }, "format": "{{vehicle}}", "shadow": { "alpha": 100, "angle": 0, "color": "0x000000", "distance": 1, "size": 5, "strength": 650 }, "visible": true, "x": 0, "y": -39 },
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Macro for vehicle color is not working on the vehicle markers.
Vehicles are always colored by default color (green/red) despite of custom config.
Checked on latest build 2899, the bug is still there.
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Would like to post here my idea, maybe it was proposed somewhere else already, I don't know.
Could you add a macros for stats that are showing players last 60 days efficiency/wn7/xwn?
Same goes for last 60 days win ratio etc.
That could be more usefull than overall stats that are averaging everything.
If not last 60 days, then maybe last 2000-3000 battles, anyway you got my point I hope :)
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not fixed yet
Wasnt sure if it was some code changes or what, thanks for confirmation.
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My BattleLoading is messed up after enabling showing clanicons, without them almost everything seems ok. Look at this picture, my stats were in tabbed columns, here everything moved left and right, even platoon numbers:
Happens in XVM 5.0.0-test2 build 2617, and the same in other 5.0.0 builds..
BattleLoading.xc
{ // Parameters of the Battle Loading screen. // Параметры экрана загрузки боя. "battleLoading": { "clanIcon": { "alpha": 90, "h": 16, "show": true, "w": 16, "x": -348, "xr": -348, "y": 4, "yr": 4 }, "clockFormat": "H:i:s", "formatLeftNick": "{{name}} {{clan}}", "formatLeftVehicle": "{{kb:3}} {{wn}} {{rating:3}}", "formatRightNick": "{{name}} {{clan}}", "formatRightVehicle": "{{kb:3}} {{wn}} {{rating:3}}", "removeSquadIcon": false, "showChances": false, "showChancesExp": false } }
So is it XVM bug or ....?
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Hello. Users of my mod are reporting about ghosting in the minimap. Not sure what they mean, I only noticed sometimes icons of lost tanks are duplicating and suddenly disappearing after that. Maybe this is it. Can you tell why is this happening?
Link to config: http://www.imbateam.pl/aslains/Aslains_XVM_Mod_v.2.8.13_EN_87.zip
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Update v2.8.9
- added a horizontal line to header on hitlog
- changed total damage done color on hitlog
- added average damage during the battle on hitlogs header
- hidden tank icons on minimap has been dimmed down a bit
- added russian hitlog icons for compatibility with the RU WoT client
Changed files:
- hitlog.xc
- атака.png
- пожар.png
- таран.png
- heavy.png
- medium.png
- light.png
- spg.png
- td.png -
The hitlog code:
<img src='xvmres://Aslain/icons/{{dmg-kind}}.png' width='18' height='15' vspace='0'>
On russian client, what dmg-kind names it will return? Is that possible that I need to have russian icon filenames for russian client to make it work?
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Updated to v2.8.8:
- the minimap complete overhaul
- the XVM font is not needed anymore
- enhanced server ping on login screen and hangar
- tutorial button is back (because of hangars' ping changes)
Changed files:
- all begining with "minimap"
- td.png, spg.png, medium.png, heavy.png, light.png
- hangar.xc
- login.xc -
Thanks Sirmax
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When I use this code in minimapLabels.xc:
"vehicleclassmacro": {
"heavy": "<img src='xvmres://icons/heavy.png' width='15' height='15'>",
"light": "<img src='xvmres://icons/light.png' width='15' height='15'>",
"medium": "<img src='xvmres://icons/medium.png' width='15' height='15'>",
"spg": "<img src='xvmres://icons/spg.png' width='15' height='15'>",
"superh": "<img src='xvmres://icons/heavy.png' width='15' height='15'>",
"td": "<img src='xvmres://icons/td.png' width='15' height='15'>"
}
The lost enemy icons do not appear in the place where the tank was but about "1cm" more to the left and down. Why is that?
"full minimapLabels.xc"
{ "labels": { "mapSize": { "alpha": 80, "css": "font-size:8px; color:#FFCC66;", "enabled": true, "format": "{{cellsize}}0 m", "height": 30, "offsetX": 0, "offsetY": 0, "shadow": { "alpha": 80, "angle": 0, "blur": 2, "color": "0x000000", "distance": 0, "enabled": true, "strength": 3 }, "width": 100 }, "nickShrink": 7, "units": { "alpha": { "ally": 100, "enemy": 100, "lost": 70, "oneself": 100, "squad": 100 }, "css": { "ally": ".mm_a{font-family:$FieldFont; font-size:7px; color:#C8FFA6;}", "enemy": ".mm_e{font-family:$FieldFont; font-size:7px; color:#FCA9A4;}", "lost": ".mm_l{font-family:$FieldFont; font-size:7px; color:#FCA9A4;} .mm_dot{font-family:Arial; font-size:7px; color:#FCA9A4;}", "oneself": ".mm_o{font-family:$FieldFont; font-size:7px; color:#FFFFFF;}", "squad": ".mm_s{font-family:$FieldFont; font-size:7px; color:#FFC099;}" }, "format": { "ally": "<span class='mm_a'>{{vehicle-type}}</span>", "enemy": "<span class='mm_e'>{{vehicle-type}}</span>", "lost": "<span class='mm_l'>{{vehicle-class}}<i>{{vehicle-type}}</i></span>", "oneself": "", "squad": "<textformat leading='-1'><span class='mm_s'><i>{{short-nick}}</i>\n{{vehicle-type}}</span><textformat>" }, "lostEnemyEnabled": true, "offset": { "ally": { "x": 3, "y": -1 }, "enemy": { "x": 3, "y": -1 }, "lost": { "x": 3, "y": -1 }, "oneself": { "x": 0, "y": 0 }, "squad": { "x": 3, "y": -2 } }, "revealedEnabled": true, "shadow": { "ally": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 }, "enemy": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 }, "lost": { "alpha": 80, "angle": 0, "blur": 6, "color": "0x000000", "distance": 0, "enabled": true, "strength": 7 }, "oneself": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 }, "squad": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 } } }, "vehicleclassmacro": { "heavy": "<img src='xvmres://icons/heavy.png' width='15' height='15'>", "light": "<img src='xvmres://icons/light.png' width='15' height='15'>", "medium": "<img src='xvmres://icons/medium.png' width='15' height='15'>", "spg": "<img src='xvmres://icons/spg.png' width='15' height='15'>", "superh": "<img src='xvmres://icons/heavy.png' width='15' height='15'>", "td": "<img src='xvmres://icons/td.png' width='15' height='15'>" } } }
The XVM editor
in XVM: English Support and Discussions
Posted
Thank you very much too.