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Posts
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Posts posted by Aslain
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Edited by Aslain
Alright. Why do you think I and the other person posting here found differences between latest updates in given files in EU client? Just curious.
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Edited by Aslain
Ok if you say so. I always compare flash folder between updates, and this is what WinMerge is showing to me:
Might be my mistake then but maybe double check it?
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Почему нет обновления последнего микропатча для XVM и антизеркала? Нет синхронизации SWF? Прошло уже 2 дня, а обновления все еще нет.
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Potential fix res_mods\mods\xfw_packages\xvm_battle\python\battle.py
change:
elif eventID == FEEDBACK_EVENT_ID.VEHICLE_IN_FOCUS:
to
elif eventID == FEEDBACK_EVENT_ID.ENTITY_IN_FOCUS:
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Edited by Aslain
fix:
change
@overrideMethod(ConsumablesPanel, '_ConsumablesPanel__makeShellTooltip') def ConsumablesPanel__makeShellTooltip(base, self, descriptor, piercingPower, shotSpeed):
to
overrideMethod(ConsumablesPanel, '_makeShellTooltip') def ConsumablesPanel_makeShellTooltip(base, self, descriptor, piercingPower, shotSpeed):
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Yeah, but I wanted to make sure, some user reported me problems with that circles, so I was wondering if there is something I missed out.
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Edited by Aslain
Is there a known issue with the Dynamic and motion minimap circles ?
This is the report I received recently:
QuoteI always liked to use the XVM all of minimap with dynamic view range circle, view range circle while in motion and view range circle when standing enabled at the same time. It basically was always giving me the standing and moving view ranges, with the one currently active becoming bolder thanks to the dynamic view range circle option
however, since 1.10 update, this function is bugged out and does not really work as intended. i think the dynamic view range circle now does not overlapp with the other twos, instead moving both the standing and the in motion circles together to account for the increased/decreased view range
I suspect that this is his config:
"view": [ // Main circles: // Основные круги: { "enabled": false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" }, { "enabled": true, "distance": 445, "scale": 1, "thickness": 1.1, "alpha": 45, "color": "0xFFCC66" }, // Circle of the maximum units appearance. // Окружность границы максимальной отрисовки юнитов. { "enabled": "{{my-vtype-key=SPG?false|true}}", "distance": 564, "scale": 1, "thickness": 1.1, "alpha": 40, "color": "0xFF0000" }, // Additional circles: // Дополнительные круги: { "enabled": true, "distance": 50, "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0x00EAFF" }, { "enabled": true, "distance": "standing", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0xFF0000" }, { "enabled": true, "distance": "motion", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x0000FF" }, { "enabled": true, "distance": "dynamic", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x3EB5F1" } ],
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9 hours ago, Michael Levenberg said:
I loaded the nightly build as part of Aslain's modpac, and 30 - 40 seconds after entering the garage the game started crashing with the message "Connection to sever has been lost". When will the next 'stable' XVM be available? Keep up the good work.
From what I see the interruptions are not related to the XVM build, so stable will most likely not save you from this.
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Is it possible for this script to display clan reserves at hangar as well?
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Re-installed TIM, it fixed this, gremlins, sorry for taking your precious time.
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Edited by Aslain
Built in works, but few custom ones I have arent. They worked fine in v60.
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Something is not right
Thread: Main
Exception: System.NullReferenceException
Message: Object reference not set to an instance of an object.
at TankIconMaker.Layers.TankImageLayer.Draw(Tank tank) in Layers\ImageLayer.cs:line 24
at TankIconMaker.RenderTask.RenderLayer(LayerBase layer) in MainWindow.xaml.cs:line 2567
at TankIconMaker.RenderTask.Render() in MainWindow.xaml.cs:line 2618
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Edited by Aslain
The game is crashing when the battle begins while you have it minimalized.
Method of reproduction: 1. Install AntonVK_1_HangarClock_1.9.0.0.wotmod, 2. Click on BATTLE button, 3. Minimalize the game, and go to desktop. 4. Crash will happen at the moment when battle begins.
Игра рушится, когда начинается битва.
Способ размножения:
1. Установите AntonVK_1_HangarClock_1.9.0.0.wotmod,
2. Нажмите на кнопку боя,
3. Минимизируйте игру и перейдите на рабочий стол.
4. игра вылетит в момент начала битвы.
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Edited by Mixaill
It seem that there are missing mastery badges on the tech-tree, even if enabled in the config ("masteryMarkInTechTree": true)
Happens in both stable and latest nightly.
Is that a known issue?
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Ok if so, then feel free to close this topic :)
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Edited by Mixaill
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Edited by Aslain
I confirm that. I had to spam SHIFT and G keys a bit, it doesn't crash instantly, takes some time.
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Edited by Aslain
Author knows about this problem: https://tinyurl.com/ATAC-mods
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Unfortunately it's also bugged in the way I described.
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Мод вылетает из игры, это происходит, когда вы переключаете танковую башню и играете в бой в том же танке.
Извините за некромантию, но не могу найти другую тему для этого мода здесь на форумах.
TankIconMaker - программа для создания иконок танков.
in Mods and Software
Posted
Doesn't work with WoT 1.10.1.0
Thread: Main
Exception: WotDataLib.WotDataException
Message: Could not parse game data for country "ussr"
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at TankIconMaker.MainWindow.ReloadData(Boolean first) in MainWindow.xaml.cs:line 398
Exception: System.InvalidOperationException
Message: String must represent an integer, but "54.06" has a fractional part.
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