-
Posts
740 -
Joined
-
Last visited
-
Days Won
68
Posts posted by Aslain
-
-
Yes, I can see red circle now. Why is that, is it not working with all tanks or I don't understand something?
-
Replay was recorded with xvm, it's also not working in real battle, not just in replay btw.
20211010_1500_usa-A115_Chrysler_K_GF_45_north_america.wotreplay
-
-
-
-
I'm not sure what you are trying to tell :(
It doesn't matter if I have that marked in red options checked or unchecked, the only difference to me was 50m circle visible when I enabled them.
{ "enabled": false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" }, { "enabled": false, "distance": 445, "scale": 1, "thickness": 1.1, "alpha": 45, "color": "0xFFCC66" }, // Circle of the maximum units appearance. // Окружность границы максимальной отрисовки юнитов. { "enabled": false, "distance": 564, "scale": 1, "thickness": 0.7, "alpha": 40, "color": "0xFFFFFF" }, // Additional circles: // Дополнительные круги: { "enabled": false, "distance": 50, "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0xFFFFFF" }, { "enabled": true, "distance": "standing", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0xFF0000" }, { "enabled": false, "distance": "motion", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x0000FF" }, { "enabled": false, "distance": "dynamic", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x3EB5F1" }
Without XVM:
-
So where is the problem, why it's not visible in my config?
-
Added to 1st post.
-
Edited by Aslain
View range circle "standing" not showing up
"view": [ // Main circles: // Основные круги: { "enabled": false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" }, { "enabled": false, "distance": 445, "scale": 1, "thickness": 1.1, "alpha": 45, "color": "0xFFCC66" }, // Circle of the maximum units appearance. // Окружность границы максимальной отрисовки юнитов. { "enabled": false, "distance": 564, "scale": 1, "thickness": 0.7, "alpha": 40, "color": "0xFFFFFF" }, // Additional circles: // Дополнительные круги: { "enabled": false, "distance": 50, "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0xFFFFFF" }, { "enabled": true, "distance": "standing", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0xFF0000" }, { "enabled": false, "distance": "motion", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x0000FF" }, { "enabled": false, "distance": "dynamic", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x3EB5F1" } ],
-
Edited by AslainOn 10/13/2019 at 10:34 AM, Aslain said:
Bumping this request, as I was ignored back then.
Is there anyone updating TIM ? NDO left so I'm curious.
So two requests to anyone who is updating this program:
- add a warning window when a font is missing (not installed in the system)
- add a command line feature, so we can launch TIM without GUI and create/export icons with a batch script.
-
-
-
I think it can be always calculated for currently loaded ammo, or completely removed from the XVM. I'm waiting for XVM team response :)
-
3
-
-
Edited by Aslain
As title says, there is no circle for Maximum range of fire for artillery. Not sure since when, but currently it's not working.
Of course it's enabled here: "artillery": { "enabled": true, "alpha": 55, "color": "0xFF6666", "thickness": 0.5 },
-
Edited by Aslain
I think it's XVM bug. Now I checked it on default XVM + contour icons from me and the bug is there too.
Check this out:
battle.xc "mirroredVehicleIcons": true,
battle.xc "mirroredVehicleIcons": false,
As you can see, the HP bar is under contour icons which is unwanted.
-
2
-
-
Ok I don't have "removeHealthPoints": false, in playerspanel.xc, I added it but it didn't change anything, it's still wrong on the right side, changing to "removeHealthPoints": true, hides the health bars, and I would like to see them, not hide them. I want to use HP bars added in 1.13.0 with XVM.
-
Edited by Aslain
Used latest build 8.8.0_31 + my config for Players Panel, and the enemy panel has different size, why is that?
I know that default XVM is ok, but here it's not ok, and I would like to understand why :)
-
Edited by Aslain
Screen is freezing when pressing ALT key to display clan icons on the markers
It happens multiple times durring the battle when you press ALT key (keep in mind I enabled that clan icons only in markersAliveExtended.xc)
It happens when I have 107k of eu clan icons in c:\Games\World_of_Tanks\res_mods\mods\shared_resources\xvm\res\clanicons\EU\clan\
There is no problem when there is less files, i.e. 28k clan icons.
This is the code I added to markersAliveExtended.xc:
"clanIcon": { "name": "clanIcon", "x": 0, "y": -90, "alpha": 100, "enabled": true, "shadow": { "enabled": false, "strength": 13, "alpha": 50, "distance": 1, "blur": 5, "color": "0x000000", "angle": 45 }, "textFormat": { "color": null, "bold": false, "font": "$FieldFont", "size": 11, "align": "center", "italic": false }, "format": "<img src='{{clanicon}}' width='24' height='24'>" }, .... "textFields": [ ${ "def.playerName" }, ${ "def.hpPercent" }, ${ "def.clanIcon" }, ${ "def.rating" } ]
I think there was no such problem last month, it started to happen this month.
-
You're right it was crew return, didn't notice it's checked.
-
1
-
-
Edited by Mixaill
Something is wrong with the crew incomplete info
This is how it looks like for me
Now I click on crusader and Crew incomplete has jumped to FV304:
Now I click on FV207 and similar case but this time it's on the other tanks.
-
Edited by Mixaill
The 8.7.8_8 has bugged selected slot on carousel, the border doesn't disappear when you click on another slot, so you are ending up with multiple borders on various tank slots.
-
1
-
-
Edited by Aslain
Contacts list broken is broken like that in Build 8.7.4_0033, no problems in Stable version.
Sorry, no got no logs exept for this:
2021-02-02 11:59:36: [L:339] TypeError: Error #1034: Type Coercion failed: cannot convert ContactItemUI@8fab42e0 to com.xvm.lobby.ui.contacts::UI_ContactItem. at scaleform.clik.core::UIComponent/draw() at scaleform.clik.core::UIComponent/validateNow() at net.wg.gui.components.controls::ScrollingListEx/populateData() at net.wg.gui.components.controls::ScrollingListEx/populateData() at net.wg.data.daapi.base::DAAPIDataProvider/requestItemRange() at scaleform.clik.controls::CoreList/refreshData() at scaleform.clik.core::UIComponent/draw() at scaleform.clik.core::UIComponent/draw() at scaleform.clik.core::UIComponent/validateNow() at scaleform.clik.core::UIComponent/handleEnterFrameValidation()
...it was reported to me, and problem was sorted by returning to the stable xvm.
-
On 1/24/2021 at 10:17 AM, P.S.Enot said:
Спасибо. Я вас услышал. Успехов вам в вашем творчестве
Попробуйте мое исправление, пока ktulho не обновит его.
-
2
-
-
Hi Night Dragon On,
I have a question regarding https://gitlab.com/xvm/xvm/-/commit/1cfd99228cc281338ea93c2eb42882d544b72a25 (sync decompiled swf's)
How much critical update it is? I'm using previous XVM version from today, for micropatch, should I update to your sync or can wait with that?
Regards,
Aslain
[1.14.0.5/8.8.4_4] View range circle "standing" not showing up
in Testing, Bug Reports
Posted ·
Oh, that exlains it then. So what type of view range we see in vanilla minimap? It can be displayed without XVM when enable in game options, is it motion?