soulza
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Everything posted by soulza
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vehicle contours not showing in battle loading
soulza replied to soulza's topic in XVM: English Support and Discussions
i have both sets of icons in the respective folder paths shown above along with the battle atlases, all other paths are the same as battle loading and all show but the battle loading does not , if the paths were wrong stats and players panels would not show -
xvm is updated and i have all battle atlases in proper folders , yet contours not showing in battle loading, they show in players panels and statistics(tab in battle) same path is set in iconset.xc, i use battleloading tips for my battle loading, would i have to add an extra path to below for contours to show?
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Carousel order not working
soulza replied to Baldrickk's topic in XVM: English Support and Discussions
i think you need to set the order in both, carouselnormal.xc and carouselsmall.xc as well -
bug in battleloading.xc, overlayed values
soulza replied to ChuckNorris's topic in XVM: English Support and Discussions
only thing i can think of is screenshots above are of battle loading not battle loading tips (tips has picture in middle of screen) -
Show Top Clan Icons in Battle
soulza replied to Catch21's topic in XVM: English Support and Discussions
you mean to display them ? if so in players panels,battle loading,statistic form and over tank marker can all display clan icons , you just need to add or activate the line of code or macro, this is from battle loading.xc "clanIcon": { "show": false, <<<<<<<set to true "x": 0, // default=0 "y": 6, // default=6 "xr": -100, // default=0 "yr": -100, // default=6 "w": 16, "h": 16, "alpha": 90 }, -
Show Top Clan Icons in Battle
soulza replied to Catch21's topic in XVM: English Support and Discussions
what ever .png files you have in your .res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan folder will display in battle so you need to add them all there , xvm used to display all clan icons but stopped doing so some time ago , however i have a collection of clan icons already resized i did these a while ago but there are a good lot included and it constains most clans here is a link for the NA pack http://www.mediafire.com/download/0h212mn246fn1of/NA_clan_icons_Aug_2015.rar anyone else interested from EU heres EU pack http://www.mediafire.com/download/yh8vbewat42a3yc/EU.rar -
bug in battleloading.xc, overlayed values
soulza replied to ChuckNorris's topic in XVM: English Support and Discussions
you need these commands active both commands below move the icons either left or right -
chance to get uncut hangar icons?
soulza replied to DEbranded's topic in XVM: English Support and Discussions
you can do it with tank inspector ,a few of us did it a while back ,its a lot of work screen grabbing each vehicle then resizing. maybe what your not looking for but this is a decent enough replacement pack that can be found if you browse mod site it has most of the higher tier tanks in this format, -
bug in battleloading.xc, overlayed values
soulza replied to ChuckNorris's topic in XVM: English Support and Discussions
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chance to get uncut hangar icons?
soulza replied to DEbranded's topic in XVM: English Support and Discussions
you have to make your own in tank icon maker then place the file/folder in the location shown below these will then replace the icons shown in the carousel -
remove dot next to tank icon
soulza replied to giaco's topic in XVM: English Support and Discussions
markersalivenormal.xc the settings will be in there uner wn8 or something same, the dots are telling you how good the people driving the tanks are ? youy would fight/aproach a purple dot a lot more cautious than a red dot for instance -
the backgrounds are within flagslib.swf i edit mine as seen below , the crew incomplete message is a text string within lc_messages that can be changed to whatever you like
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Nicks players in minimap
soulza replied to locorebelde's topic in XVM: English Support and Discussions
"vehicleSpotted": { "$ref": { "path":"def.defaultItem" }, "x": 2, "y": "{{squad?7|-1}}", "flags": [ "ally", "enemy", "squadman", "teamKiller", "spotted", "alive" ], "textFormat": { "size": 8 }, "format": "<font size='6' face='TechnicBold' color='{{.minimap.labelsData.colors.dot.{{sys-color-key}}}}'>{{vehicle}}</font><font face='XVMSymbol' size='8' color='{{c:wn8|#FFFFFF}}'>!</font>", "x": 2, "y": -8 }, // Vehicle name, visible, company config // Название техники, видимый, ротный конфиг "vehicleSpottedCompany": { "$ref": { "path":"def.vehicleSpotted" }, "y": "{{ally?{{battletype?7|{{squad?7|-1}}}}|-1}}" }, // Player nickname, visible // Ник игрока, видимый "nickSpotted": { "$ref": { "path":"def.defaultItem" }, "x": 2, "y": -6, "flags": [ "player", "ally", "squadman", "enemy", "teamKiller", "lost", "spotted", "alive" ], "textFormat": { "size": 8 }, "format": "<font size='6' face='TechnicBold' color='{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}'><i>{{name%.7s~..}}</i></font>", "x": 2, "y": -1 }, // Player nickname, visible, company config // Ник игрока, видимый, ротный конфиг "nickSpottedCompany": { "$ref": { "path": "def.nickSpotted" }, "flags": [ "ally", "squadman", "teamKiller", "spotted", "alive" ], "format": "<font size='{{battletype?8|{{squad?8|0}}}}' color='{{squad?{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}|{{tk?{{.minimap.labelsData.colors.txt.{{sys-color-key}}}}|#BFBFBF}}}}'><i>{{name%.7s~..}}</i></font>", "x": 2, "y": -1 }, this code gives you vehicle name,wn8 rating via colored star and players name (wn8 rating not shown in picture below but the code above adds it -
line 34 "tankType": { "enabled": true, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 }, change to line 34 "tankType": { "enabled": false, "dx": 0, "dy": 0, "alpha": 100, "scale": 1 }, you are calling tank names later on in extra fields but names are displayed in two colors for normal and premium, line 77 { "x": 1, "y": 78, "align": "left", "format": "<font face='$FieldFont' color='#ffffff' size='14'>{{v.name}}</font>", "alpha": "{{v.premium?0|100}}" , "shadow": {"blur":8, "color": "0x545341", "strength": 3} },
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the mod will over ride xvm , i have my bar set to on in xvm yet the mod over rides as its NEWfragcorrelationbar not fragcorrelationbar
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Minimap - Circles not missing
soulza replied to pwned's topic in XVM: English Support and Discussions
ahh thank you for the direction :) -
Minimap - Circles not missing
soulza replied to pwned's topic in XVM: English Support and Discussions
i already have heres screengrab as you can see i have changed it but its still remaining green here are the labels : "labels": { "enabled": true, // Format set // Набор форматов "formats": [ //${ "minimapLabelsTemplates.xc":"def.vtypeSpotted" }, ${ "minimapLabelsTemplates.xc":"def.vehicleSpotted" }, ${ "minimapLabelsTemplates.xc":"def.nickSpotted" }, ${ "minimapLabelsTemplates.xc":"def.xmqpEvent" }, ${ "minimapLabelsTemplates.xc":"def.vtypeLost" }, ${ "minimapLabelsTemplates.xc":"def.vehicleLost" }, ${ "minimapLabelsTemplates.xc":"def.nickLost" }, ${ "minimapLabelsTemplates.xc":"def.vtypeDead" } ] } vtypespotted is disabled in xvm atm by default i assume there is still work to be done there because if i enable the vtypespotted i do get a vehicle icon i can edit/color but the default icon is also displayed in green -
Minimap - Circles not missing
soulza replied to pwned's topic in XVM: English Support and Discussions
hmm latest nightly is nearly there though, i still have to change vehicle icon color from green to blue , but as you can see by using ingame circles its possible to have a decent minimap already i have dead tanks ally enemy last seen enemy two tone colors both ally and enemy -
lol ok , i posted this last august :) game interface has changed quite a bit since then , but it would be a nice addition.
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load any paint program such as paint.net and select text option , then select the xvm font , now start typing on a blank canvas to see what is what, or google free font viewer
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ahhh..... you will see the logo and your clanmates will but nobody else will , clan owner pays for the logo in gold so its displayed to his clan
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nightly versions are leaking fps i would not bother just yet