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Catch21

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    Catch21
  1. Go here and to Settings, set switch to # of clans you wish to see in XVM (I use 100). It also depends on your XVM configuration. If you're having trouble with that once you set the switch, post again. Don't forget, you'll only see clans in game if they meet the condition (top X). If you put your own (or any other) clan icon(s) in your WoT game folder location ..\res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan (where NA is your region- NA, EU, RU etc...) you should see it in game too, but only in Player Panels/Stats/Battle Loading. Useful for seeing when your own clan members happen to be in same game by accident or on other side. I'm not sure it's possible to have them in OTMs any more, though IIRC it was possible once? You could substitute {{nick}} for {{name}} in the line containing "format" in markersAliveNormal.xc for example to get the clan (text) in. // Text field with the name of the player. // Текстовое поле с именем игрока. "playerName": { "name": "Player name", // название текстового поля, ни на что не влияет "enabled": true, // false - не отображать "x": 0, // положение по оси X "y": -36, // положение по оси Y "alpha": 100, // прозрачность (допускается использование динамической прозрачности, см. macros.txt) "align": "center", // выравнивание текста (left, center, right) // Font options. // Параметры шрифта. "textFormat": { "font": "$FieldFont", // название "size": 13, // размер "color": null, // цвет (допускается использование динамического цвета, см. macros.txt) "bold": false, // обычный (false) или жирный (true) "italic": false // обычный (false) или курсив (true) }, // Shadow options. // Параметры тени. "shadow": { // false - no shadow // false - без тени "enabled": true, "distance": 0, // дистанция смещения "angle": 45, // угол смещения "color": "0x000000", // цвет "alpha": 100, // прозрачность "blur": 6, // размытие "strength": 2 // интенсивность }, "format": "<font size='{{battletype?13|{{squad?13|0}}}}'>{{name}}</font>" // формат текста. См. },
  2. Hi, I'd like to be able to hit ALT in battle and pull up the following info on a tank. This way I can see the armour++ values (tier, name, pen, reload, hp total and turret/hull armor values- front/side/rear) of what I'm shooting at (or that of my sometime comrades): The Q was alluded to in this post, but it wasn't directly relevant so no definitive answer, though it has been considered. I've tried separating out the contourIcon section here in the markersAliveExtended.xc file (this used when you press ALT in battle): // Vehicle contour icon. // Контурная иконка танка. "contourIcon": { "enabled": true, "x": 0, //6, "y": -72, //65, "alpha": 100, "color": null, "amount": 0 }, into its own def called by both Allied and Enemy, changing color and amount values, but there doesn't seem to be a way to get rid of the 'side' tinting (green for your side, red for enemy side, orange for your squad mates or whatever you define in the color files). Ideally I'd like to get the contour icons- regardless of side- appearing so (as you can see much clearer): It may be it just can't be done, in which case please put me out of my misery. Otherwise any help/pointers appreciated. Thanks.
  3. This was useful from native Russian section (not sure whether to post there or here, so here for now). But how do the 2 files relate? In @xvm.xc they are listed one after the other, but which takes precedence, or do their contents just execute sequentially (battleLoading.xc and then overwritten by battleLoadingTips.xc)?, or should we comment the one we do not want out in @xvm.xc (i.e. // "battleLoadingTips": ${"battleLoadingTips.xc":"battleLoadingTips"},) ? // Parameters of the Battle Loading screen. // Параметры экрана загрузки боя. "battleLoading": ${"battleLoading.xc":"battleLoading"}, // Parameters for the alternative view of the Battle Loading screen. // Параметры альтернативного представления экрана загрузки боя. "battleLoadingTips": ${"battleLoadingTips.xc":"battleLoadingTips"}, And how do they relate to switches in game settings (Settings->General->Tips on the Battle Loading Screen- Minimap or Illustrated Tips or Text Only)? Does the switch here determine or override what xvm is set to use, whether battleLoading.xc or battleLoadingTips.xc? Thanks for any help.
  4. Check xvm.log in your WoT folder- it should tell you which .xc file failed and why/where. Or where it's loading .xc files from (if it's looking in the right/wrong folder). It helps to delete xvm.log so it regenerates with nothing in it before you restart to test corrections.
  5. Thanks for reply. I updated my previous post to include the contents of my default XVM config folder. I'm only currently displaying clan icons in playersPanel.xc, I've no need for them currently in the markers*.xc files. I'm looking to get XVM (if possible) to display the clan icons as downloaded on WoT client start dependent on you specifying the # of Top Clans you want in modxvm.com's settings. These I believe get downloaded to your ...AppData\Roaming\Wargaming.net\WorldOfTanks\custom_data folder. What I do already know how to do is display whatever clan icons you manually put in your ...res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan folder as a png file. These display fine (currently just my own clan, but I could add all clans if I wanted to). Getting the 1st option to work within XVM is obviously preferable as these clan icons are updated (8 times/day?) and refreshed each time you start your WoT client for a completely automated solution.
  6. Here it is (default config, including playersPanel.xc where I'd like to see Top 50 clan icons if possible, as dynamically updated and downloaded on WoT client start). If I place my clan's icon in the ...res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan folder as a png file, it will appear beside any of my clan members, which is useful if some part of the clan is platooning (max 3) and others have to count in to try to get in the same battle. This way we can immediately see members of our own clan in any battle (works for small, mediium, large 'ears'). What I'm looking to also do is find a way to place top 50 clan icons similarly. To test this with this config you just have to put your clan's icon in the ...res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan folder as a png file and run one of your replays (LoL I know you know this, but for others' benefit reading this ;-)). Thanks for any help/pointers. default.zip
  7. The Q is: it downloads icons automatically (on startup), but how to display them in battle using XVM? In playersPanel.xc (for example) I'd like to display the clan icon beside the player or above his name in the over target markers (markersAliveNormal.xc) if he is in one of the top X (50,100...) clans (for example).
  8. No, I have that already, from my first post. I just thought there was a way from within XVM that once you'd specified you wanted to see the top 50 or 100 or x clans from modxvm.com configuration, which I believe then get downloaded to your ...AppData\Roaming\Wargaming.net\WorldOfTanks\custom_data folder on WoT exe startup, you could access them via an XVM macro. But I'm beginning to think XVM only allows you to access those clan icons you actually put yourself in your ...res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan folder as png files. Maybe I'm just remembering that once upon a time XVM provided the top 100 clans (just as all of them are provided in your post above) and you could put them in the clanicons folder to access using the {{clanicon}} macro (which as we know works fine).
  9. Thanks very much- very helpful and I'll use. But my understanding was that you can set the configuration in modxvm.com to download the icons for the Top 50 or 100 or up to 1000 clans (by XVM8 or various other ratings you wish) to the ...AppData\Roaming\Wargaming.net\WorldOfTanks\custom_data folder (? I think) and use these somehow. Where and how I'm not sure in XVM if at all (macro, which xc file?).
  10. Hi, I can get clan icons to appear in battle (playersPanel.xc): // Clan icon. // Иконка клана. "clanIcon": { "enabled": true, "x": 100, "y": 5, "width": 16, "height": 16, "align": "center", "alpha": 90, "bindToIcon": true, "src": "{{clanicon}}" //"format": "<img src='{{clanicon}}' width='16' height='16'>" //"x": 65, "y": 6 }, with clanicons placed in ...res_mods\mods\shared_resources\xvm\res\clanicons\NA\clan folder as png files. But is there a way to get the top x (50/150... as specified in mdxvm.com configuration (yes its set correctly to display top 250) and downloaded at WoT exe start to the ...AppData\Roaming\Wargaming.net\WorldOfTanks\custom_data folder (? I think)) to display short of placing all of them in this folder as png files as well? Do I need to change source (src)? Is there a specific macro to display them? Or if someone could point me to an xvm configuration that does this as an example? Thanks for any help.
  11. Thanks very much for this and reference, I was looking at an older version of macros.txt. Since #s are 1-15 this did occur to me, but only for at start line up. #s stay the same per tank throughout battle, no matter the tank line up from players panel changes as machines get destroyed. Just wondering what the practical usage of this is/could be? (of course if you're specifically after one particular driver, it might help you focus on their tank throughout the battle),
  12. Hi, This shows 'position' in line 233 of markersAliveNormal.xc above enemy (only) vehicles. It seems to be some sequencing of the enemy (ability?) but I can't find any documentation on it (not in macros.txt). Shows as line: format": "<font size='{{battletype?13|0}}'>{{position}}</font>" // формат текста. См. описание макросов в macros.txt If nayone knows of any documentation or what it does, appreciated. Pic:
  13. Somewhat related, and hope no-one minds (it seems only postmortem thread going), but it seems to me that a while ago once dead, it was possible (with "minimapDeadSwitch": true) to click and you automatically cycled to your platoon-mate's vehicle to continue viewing the battle. Now cycling through tanks to continue viewing the battle once you're dead seems completely random. Is there a way (config switch?) to select a particular tank to 'go to' once you're dead? Or to order the cycling in any way (platoon mates first, then others)? Any help appreciated.
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