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soulza

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Everything posted by soulza

  1. ahh that rings a bell ??? last month i changed the Email address on my wargaming account due to my existing email address i had used for years (easy.com) had folded ? could this be something to do with it ? I can still login to xvm and see everything i should but its like the pc and the website are not in sync ? . when i press check activation in hanger nothing happens ? its either to do with different Email adress or could windows be blocking outbound traffic on the check activation ?
  2. I did what you said but still the same results , no stats as it looks like xvm not activated ? its really strange that website is showing activated but game is not ?
  3. I am getting this message in hanger and when i go to the xvm website the activate title is not working ?
  4. never mind there is now a mod to show vehicle wn8 value in garage that is accurate in picture below i am showing both old not to correct version and the new stand alone accurate version.
  5. i think so as nightly builds are working fine , latest nightly is all but fixed.
  6. ok i understand the above , but how do the stat sites calculate a vehicles wn8 value instantly ?
  7. i also have this atm, WN8 <font color='{{v.c_wn8effd}}'>{{py:math.mul({{v.wn8effd}},1000)%-4d|--}}</font> I seen it in the Ress config and used it for stats in garage ,but i dont think it shows the correct amount of wn8 ? does XVM not have a preset macro for vehicle wn8 that can be used in otms or hanger?
  8. i know we can have total wn8 or xwn8 for a player but can I add a macro for vehicle xwn8 in my carousel or battlelabeltemplates ? many stat sites have the vehicle wn8 values at a click of a button but it seems or i cant work out how to add it .
  9. I think you can set your spotted sound to any file in the ingame settings while in garage ?
  10. lol i read this wrong then , should this not be the ratio of wins to loss ? for instance 1.5 ? same as kill ratio, its not a percent its a ratio and should this not be win percent ? this would show percent as in 65% and not in a ratio if not its worded wrong
  11. read this post :- https://koreanrandom.com/forum/topic/39066-win8-totals-comparisson/
  12. i am using battle observer and it works fine for me, i cant remember where it is but there is a setting to show extended stats you need to set it to enabled or true.
  13. ohh no!!! @spaceman not to be sounding rude but your in way over your head here m8 , if you can read .xml your half way there ,i suspect you cant though. my advice is to take an indepth look at the default config and start to doctor that to your liking , to be honest default isnt half bad now what sounds do you want gone ? xvm doesnt do a lot of sound modding in default state.I have been writing my own configs for nearly five years and still learning about xvm and what it can do and the ways you are able to do things to achive the same results. its not just get a book and read to learn , xvm is so open that there are many ways to do the same thing ,someone may write ten lines of code to do a little routine , then see someone else has done the same only using one line of code ,its that type of thing ? so you take the better code and add it to your own config.
  14. I made a folder for each nation and added the six wn8 colors from red-purple as defined in colors.xc took the tankmen from the in game RES folder and added my own flags and wn8 (numbers) value. { "name": "players Wn8 icon", "x": 0, "y": -56, "align": "center", "format": "<img src='cfg://soulzaskehoblue/icons/wn8rnk/{{nation}}/{{c:xwn8}}.png' width='50' height='40'>", "enabled": true }, },
  15. with a little bit of imagination................................
  16. silly question but have you tried to add these options to your damagelog.xc ?
  17. this is slightly confusing ? are you looking to change the healthbar colors in over tank markers or players panels ? both can be done but it will take a little work. i will expalin over tank markers then you should be able to work out how to do it in players panels. first you need to decide the dimensions of the healthbar say you go for width = 80 height = 8 you now need to be able to use something like paint.net and create a blank template to that size. what your going to do is make 10 different healthbars but color them to your preferd color scale for damage so for instance purple 100% red under 10% the 100% healthbar would need to be filled left to right. (dark purple) the 90% healthbar would need to be filled 90% from left to right (light purple) the 80% healthbar would need to be filled 80% from left to right (dark blue) etc. etc. etc. until you have all ten bars filled at the percent you need and colored to your wishes. now here comes the boring bit , for your 100% bar save it to a pre made folder (call it healthbars) and save it 9 times naming each 100,99,98,97,96,95,etc untill you get to 90 , you then save the next bar in line (light purple) naming them 90-81 so on and so forth until you have 100 saved bars , you can alter them as much as you like. something like i have for custom healthbars in picture above. (bear in mind above example is for enemy health left side only pay attention to naming etc.) once you have your 100 bars then all you have to do is in markersalivenormal.xc in your text fields part of the file add this code { "NAME": "HEALTH BAR", "alpha": "120", "color": null, "format": "<img src='cfg://your own config/name of folder where bars are stored/{{hp-ratio}}.png' width='80' height='8'> ", "shadow": { "alpha": "80", "angle": 90, "color": "0x000000", "distance": 0, "blur": 2, "strength": 10 }, "enabled": true, "x": 0, "y": -10 }, what this does is calls each image depending on the health ratio of the vehicle , you may have to set default healthbars to false. this system does work btw i have used it before although saving those 100 .pngs are a pain i use the same thing to display players wn8 values from 0-100
  18. you fail to state if your using other mods ? the reason i mention this is there is a problem with some versions of the battle observer mod in the fact it was labeled compatable but it was not and leaked fps when as you mention tanks die, this mod uses battleflash.swf located in your flash directory , the newer version of this mod uses files only in the scripts directory. see this post https://koreanrandom.com/forum/topic/37240-framerate-loss-with-xvm-for-917/ note this mod is now updated and working , check your flash directory
  19. your custom sixthsense sound must be in mp3 format and be placed in 0.9.17.0.3/audioww and named sixthsense you can test in hanger by pressing icon shown below this is a sample custom sound http://www.mediafire.com/file/5xx159efm5oxz1m/sixthsense.mp3
  20. there is a setting in garage/settings that allows you to remove it
  21. many many thanks for this m8 much appreciated :) now when looking at chat in battle when someone is pinging a map square or asking for help its easy to identify if the player knows what he is on about, if a purple person asks for help you will tend to pay attention straight away , screen below poor old sgtRamsey(tomato) is being targeted , i am asking for attention to a map square and an orange player is asking for help , very easy to follow.
  22. can i ask , are you using battle observer mod or any mod that uses battleflash.swf ? if so they are outdated , remove them and your frames will be ok or update to versions that do not have battleflash in the flash directory but uses the scripts directory instead
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