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kupjones

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    kupjones
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  1. kupjones

    xvm updates

    @DIGGER5 very disrespectful for software that is free.
  2. kupjones

    wwise project for 1.0.2

    Well, that would be cool! I'll give it a shot (pun intended) and let you know. Thanks!
  3. kupjones

    wwise project for 1.0.2

    Yes, I remember seeing those. My old sound mod simply added the voice "UP!" to the gun_reload event and that single event was triggered no matter the gun type (single load, autoloader, drum). Now I need to identify each of these "new" (to me!) events that would coincide with a reload and then bind my voice soundfile to each. The last 6 in the list appear to be regular, single load guns -- correct?
  4. kupjones

    wwise project for 1.0.2

    @night_dragon_on I thought so since my old mod stopped working and I knew the WWise engine had not changed version. I just saw this note today when i attempted a rebuild. I am now assuming all relevant "gun reload" events are contained in the "Gun Reload" folder and I need to pick the correct reload events from this hierarchy (see screen snip below). As always I am grateful for the patience and helpful feedback that I always receive.
  5. kupjones

    wwise project for 1.0.2

    Question: Does the NOTE for this event indicate that the event is no longer supported by the game (see picture below)? In other words, does "NOT APPLIED" mean that event is no longer a valid game event?
  6. kupjones

    HP circles on the minimap

    Interesting, as I have been using the 335a indexing for some time. I found a problem with indexing on 436a after an XVM upgrade some time ago -- but then again, @Aslain, i stole the concept from you quite some time ago. I even got around to writing up an entire web segment on the concept and why it worked the way it did -- I needed to in order to understand how it worked.
  7. Yep, appears to have resolved that error. Thanks!
  8. Getting this load error under the new 1.0.1.1, even tried LATEST_XVM build 2018-05-16 07:03:57.365: INFO: [XFW/Native] Error on loading native components. XFW Native will be unavailable. 2018-05-16 07:03:57.366: ERROR: Traceback (most recent call last): 2018-05-16 07:03:57.366: ERROR: File "./src/wot_python/mod_xfw_native.py", line 115, in <module> 2018-05-16 07:03:57.366: ERROR: ImportError: DLL load failed: A dynamic link library (DLL) initialization routine failed.
  9. kupjones

    wwise project for 1.0.2

    Was waiting for 1.0.1 to come out -- I'll be rebuilding my sound mod again. One thing I noted, Aslain is no longer relying on the WOT engine to load his sound bank. Rather, Aslain is relying on XVM's sound support to load his soundbank and then registering his gun reload sound to the event that XVM exposes -- and that works. Curious .....
  10. kupjones

    wwise project for 1.0.2

    Thank you!
  11. kupjones

    wwise project for 1.0.2

    Is there an updated EN project? Есть ли обновленный проект EN?
  12. kupjones

    wwise project for 1.0.2

    WOT 1.0 seems to be having issues with game events. What was working from 9.17 through 9.22 now no longer works in 1.0 (aka 9.23). WOT does not even appear to be loading sound mods as the python.log file does not even indicate that a .bnk is being loaded. Anyone else seeing the same thing?
  13. kupjones

    widgetsTemplate config

    Yes. Didi you try adding the event directive to the bg code block?
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