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kupjones

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    kupjones
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  1. Yep, appears to have resolved that error. Thanks!
  2. Getting this load error under the new 1.0.1.1, even tried LATEST_XVM build 2018-05-16 07:03:57.365: INFO: [XFW/Native] Error on loading native components. XFW Native will be unavailable. 2018-05-16 07:03:57.366: ERROR: Traceback (most recent call last): 2018-05-16 07:03:57.366: ERROR: File "./src/wot_python/mod_xfw_native.py", line 115, in <module> 2018-05-16 07:03:57.366: ERROR: ImportError: DLL load failed: A dynamic link library (DLL) initialization routine failed.
  3. wwise project for 1.0.1

    Was waiting for 1.0.1 to come out -- I'll be rebuilding my sound mod again. One thing I noted, Aslain is no longer relying on the WOT engine to load his sound bank. Rather, Aslain is relying on XVM's sound support to load his soundbank and then registering his gun reload sound to the event that XVM exposes -- and that works. Curious .....
  4. wwise project for 1.0.1

    Thank you!
  5. wwise project for 1.0.1

    Is there an updated EN project? Есть ли обновленный проект EN?
  6. wwise project for 1.0.1

    WOT 1.0 seems to be having issues with game events. What was working from 9.17 through 9.22 now no longer works in 1.0 (aka 9.23). WOT does not even appear to be loading sound mods as the python.log file does not even indicate that a .bnk is being loaded. Anyone else seeing the same thing?
  7. widgetsTemplate config

    Yes. Didi you try adding the event directive to the bg code block?
  8. XVM String based coloring

    One way to do it: create new file "nick.xc" with the contents that define nickname alternative formatting /** * This file is used to change players names in players panels to multi colored formats */ { "nick": { // Changing the names of nicknames for the macro {{.nick.name.{{name}}}}. "name": { "kupjones": "<font face='gunplay'>KupJones</font>", // "kupjones": "<font face='gunplay'><font color='#FE7903'>K</font><font color='#F8F400'>U</font><font color='#D042F3'>P</font><font color='#02C9B3'>J</font><font color='#60FF00'>O</font><font color='#FE0E00'>N</font><font color='#FE7903'>E</font><font color='#F8F400'>S</font></font>", "sailorboy7982": "<font face='gunplay'>Sailorboy</font>", "playersname": ${"nick.name."} }, // color your clan nick {{.nick.clan.{{clan}}}}. "clan": { "[SOGG]": "<font face='$TitleFont' color='#02C9B3'>[TEST]</font>" } } } Add to "xvm.xc" boot file //create new nicknames "nick": ${"nick.xc":"nick"},
  9. XVM 7.1.0 -- Is there a problem with MYSTAT macros?

    I was afraid someone would say that. I can only get winrate to display how are you invoking them -- via widgets and the widgets template file? And are you running the prod version or dev version of xvm? Yes, under 9.20 they were working fine -- and mystat.winrate displays fine. Latest log attached. And I do see some warnings oops xvm.log ok, seems that I am not getting other stats -- so perhaps this is just a coincidence? a new XVM log file. In game it seems that I am not getting any player stats -- and I made sure my account is activated. xvm.log And........ now it is working -- so a coincidence. The XVM log now shows we are connecting and getting data. At least I now know what a failure to connect looks like. I guess I just happened to finish doing updates for SVM after 9.20.1 then tested and things were looking broken. Glad it resolved itself so quickly. ------------------------------------------------------------------------------------------------------ 2017-10-20 02:22:15: [INFO] HTTPS: /4.0/getOnlineUsersCount/0 2017-10-20 02:22:19: [INFO] Time: 4193 ms, Size: 587 (587) bytes 2017-10-20 02:22:41: [INFO] HTTPS: /4.0/getToken/8b5f059c-****-****-****-********fe5b/1009337744 2017-10-20 02:22:41: [INFO] Time: 802 ms, Size: 361 (361) bytes 2017-10-20 02:22:41: [INFO] HTTPS: /4.0/getVersionWithLimit/8b5f059c-****-****-****-********fe5b/1009337744/400 2017-10-20 02:22:42: [INFO] Time: 857 ms, Size: 11671 (11671) bytes 2017-10-20 02:22:43: [L:008] onLibLoaded: gui/flash/guiControlsLobbyBattleDynamic.swf 2017-10-20 02:22:43: [L:009] onLibLoaded: gui/flash/guiControlsLobbyDynamic.swf 2017-10-20 02:22:43: [L:010] onLibLoaded: gui/flash/popovers.swf 2017-10-20 02:22:43: [L:011] onLibLoaded: gui/flash/IconLibrary.swf 2017-10-20 02:22:43: [L:012] [XVM:LOBBY] processView: lobby 2017-10-20 02:22:43: [INFO] HTTPS: /4.0/getStatsByNick/8b5f059c-****-****-****-********fe5b/NA/kupjones 2017-10-20 02:22:44: xvm_integrity results: correct! 2017-10-20 02:22:44: [L:013] [XVM:LOBBY] processView: hangar 2017-10-20 02:22:44: [INFO] Time: 1238 ms, Size: 16677 (16677) bytes 2017-10-20 02:22:44: [INFO] HTTPS: /3.0/getComments/8b5f059c-****-****-****-********fe5b 2017-10-20 02:22:45: [INFO] Time: 901 ms, Size: 1 (1) bytes
  10. So, under WOT 9.20 and XVM 6.9.x I used the following macros in the hanger to display players stats: {{mystat.winrate%4.02f}} {{mystat.wgr}} {{mystat.wn8}} {{mystat.avglvl%4i}} These displayed just fine -- until 9.20.1 release and the XVM 7.1.0 release. Now all I get is the value in mystat.winrate -- none of the other macros appear to be populated. The odd part, the docs indicate that nearly all of the mystat macros are TBD - yet they were working under 6.9.x. Is it that the macros are not currently being populated just like the docs indicate? Or perhaps something changed and my format line simply is no longer correct (where it was before.)? UPDATE: After some edits it would appear that, of these macros, only winrate is populated now. The others return empty strings
  11. The difference between {{t-winrate}} and {{v.winrate}}

    Ahh, thanks! I assume this is the right place -- but EDIT is greyed out even though I am logged in with an account. Apologies for not knowing my way around ... !
  12. Spotted Sound

    Not that I know BUT I would go looking in the game sound files wotmod file -- it is likely there and would require building a new sound file using the WWISE engine support and linking it to that event. But, that is just a guess on my part.
  13. The difference between {{t-winrate}} and {{v.winrate}}

    Soulza -- good point. Perhaps the guys can re-word the text in the macros file -- both show a "percentage", one is simply a lagging measure. I have been watching one tank in particular where my winrate has stabilized and the "live" measure is slowly catching up with the hanger measure.
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