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Everything posted by Aslain
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safeShot средствами XVM.
Aslain replied to Kotyarko_O's topic in Components of XVM and Addons (py_macro)
Attached. xvm.zip python.log xvm.log -
safeShot средствами XVM.
Aslain replied to Kotyarko_O's topic in Components of XVM and Addons (py_macro)
Does it work? I'm getting this in xvm 6.5.5: 2017-03-02 20:56:19.636: INFO: 2017-03-02 20:56:19: [ERROR] ./res_mods/mods//xfw/python\xfw\events.py 2017-03-02 20:56:19.636: ERROR: Traceback (most recent call last): 2017-03-02 20:56:19.636: ERROR: File "./res_mods/mods//xfw/python\xfw\events.py", line 55, in __event_handler 2017-03-02 20:56:19.636: ERROR: e.fire(*a, **k) 2017-03-02 20:56:19.636: ERROR: File "./res_mods/mods//xfw/python\xfw\events.py", line 24, in fire 2017-03-02 20:56:19.636: ERROR: handler(*args, **keywargs) 2017-03-02 20:56:19.637: ERROR: File "res_mods/configs/xvm/py_macro\safeShot.py", line 55, in handleKeyEvent 2017-03-02 20:56:19.637: ERROR: if not (safeShotConfig['enabled'] and (safeShotConfig['disableKey'] == event.key) and not event.isRepeatedEvent() and not MessengerEntry.g_instance.gui.isFocused()): 2017-03-02 20:56:19.637: ERROR: TypeError: string indices must be integers, not str -
hangar bugged in nightly 7227 To reproduce: die in battle and exit it before it ends, preferable as fast as possible after your death. Effect: empty garage, like here http://i.imgur.com/16sGup6.jpg and/or very long time to load garage.
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Is MoveInBattle from damage log bugged? Cannot move logs with mouse, no matter false or true. Removed old entries in app data, but not helped.
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Ok thanks.
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Downloaded latets version, which is probably 2016.2.2 Build 6022. Loaded my project, upated it, and generated a soundbank, no change, bnk has the exact file size like before, and I see same error in python.log Aslain_project.zip
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Cannot load my sound bank. Getting this error and no reload sound in game: 2017-02-24 23:12:58.587: ERROR: File "./res_mods/mods//xfw/python\xfw\wwise.py", line 158, in _bank_load 2017-02-24 23:12:58.587: ERROR: bank_id = self.native.bank_load_path(unicode(bank_path),unicode(PATH.GENERAL_MODS_DIR + '/audioww/')) 2017-02-24 23:12:58.587: ERROR: RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 64 python.log xvm.log aslains_reloads.bnk.zip sounds.xc
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[0.9.20] info_panel_extended - Информационная панель текущей цели
Aslain replied to Ekspoint's topic in Mods and Software
Please fix low fps in training (tutorial) ERROR: Traceback (most recent call last): ERROR: File "__init__", line 1, in <lambda> ERROR: Exception: PyGFxValue - Failed to invoke method as_inject. ERROR: Traceback (most recent call last): ERROR: File "__init__", line 1, in <lambda> ERROR: Exception: PyGFxValue - Failed to invoke method as_inject. ERROR: Traceback (most recent call last): ERROR: File "__init__", line 1, in <lambda> ERROR: Exception: PyGFxValue - Failed to invoke method as_inject. ERROR: Traceback (most recent call last): ERROR: File "__init__", line 1, in <lambda> ERROR: Exception: PyGFxValue - Failed to invoke method as_inject. -
[0.9.20] info_panel_extended - Информационная панель текущей цели
Aslain replied to Ekspoint's topic in Mods and Software
It just came to my attention that your mod Info Panel is not showing base reload and only base reload is allowed by WG. Accurate reload makes this mod function not allowed, and people may get banned for it. Please release version of mod with base reload (approximate one) that doesn't data mine equipement. Example, look at T34, it'll say 13.47s reload (Brothers in Arms + Case of Cola) And then add Ventilation and Rammer to the tank, and the mod will display exact reload 11.87s Screenshots are posted here http://aslain.com/index.php?/topic/8011-info-panel-extended-cant-be-legal/ -
Swedish OTM Icons not showing.
Aslain replied to Wolfie614's topic in XVM: English Support and Discussions
You should ask me on my topic/forums. Have you updated modpack to latest version? Not all contour icons were updated to latest version, and this is the effect, but I don't remember what is Grandpa's case, would need to check it out. -
Ammotype too close to tanktype icon in damagelog
Aslain replied to mintik's topic in XVM: English Support and Discussions
Try: 1st instance [30,135,185,200] 2nd instance [30,135,185] -
TankIconMaker - программа для создания иконок танков.
Aslain replied to ktulho's topic in Mods and Software
I don't know russian, and this example is in RU, google translation make no sense there. Could you give some exact example? -
TankIconMaker - программа для создания иконок танков.
Aslain replied to ktulho's topic in Mods and Software
I would like to add a small png image to the end of each premium/special tank name using TIM. For example to add star image to the tank name: As you can see, it has to be dynamical, that image must stick to the end of tank name. Is this possible? -
Wish all problems were this easy :) Second problem: the enlarged minimap interferes in moving damage logs to new position, basicaly cannot move logs to the place where the minimap is. Can you fix it somehow?
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Solved - Why XVM's damage log is not remembering it's position? Is this normal that I have to move it with mouse to desired position after every battle? second problem: the enlarged minimap interferes in moving damage logs to new position, basicaly cannot move logs to the place where the minimap is. Can you fix it somehow?
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Moving damage log with mouse?
Aslain replied to Aslain's topic in XVM: English Support and Discussions
I was refering to this (notice mouse events....) so is it bugged atm?: "damageLog": { "enabled": true, "updateEvent": "PY(ON_HIT)", "x": "{{py:xvm.damageLog.dLog_x}}", "y": "{{py:xvm.damageLog.dLog_y}}", "width": 300, "height": 210, "screenVAlign": "bottom", "shadow": { "distance": "{{py:xvm.damageLog.dLog_shadow('distance')}}", "angle": "{{py:xvm.damageLog.dLog_shadow('angle')}}", "color": "{{py:xvm.damageLog.dLog_shadow('color')}}", "alpha": "{{py:xvm.damageLog.dLog_shadow('alpha')}}", "blur": "{{py:xvm.damageLog.dLog_shadow('blur')}}", "strength": "{{py:xvm.damageLog.dLog_shadow('strength')}}", "hideObject": "{{py:xvm.damageLog.dLog_shadow('hideObject')}}", "inner": "{{py:xvm.damageLog.dLog_shadow('inner')}}", "knockout": "{{py:xvm.damageLog.dLog_shadow('knockout')}}", "quality": "{{py:xvm.damageLog.dLog_shadow('quality')}}" }, "textFormat": { "color": "0xF4EFE8", "size": 16}, "format": "{{py:xvm.damageLog.dLog}}", "mouseEvents": { "mouseDown": "dLog_mouseDown", "mouseUp": "dLog_mouseUp", "mouseMove": "dLog_mouseMove" } }, -
It looks bad due to overlapping. And mouse events doesn't seem to trigger. Default xvm 6.5.0
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Vehicle Class Icon above the Tank and on the Minimap
Aslain replied to Сербия's topic in XVM: English Support and Discussions
I asked for something similar http://www.koreanrandom.com/forum/topic/34847-vehicleicon-color/ -
Damagelog issue with multiple fires (6786)
Aslain replied to scyorkie's topic in XVM: English Support and Discussions
Noticed this too, very annoying since I watch a lot of replays and always. -
No 6th sense sound (6818)
Aslain replied to scyorkie's topic in XVM: English Support and Discussions
Maybe try: "lightbulb": "sixthSense", "lightbulb_02": "sixthSense", "sixthSense": "sixthSense", ... "xvm_sixthSense": "",