Jump to content
Korean Random

Aslain

User
  • Posts

    740
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by Aslain

  1. Bumped... the problem persist in 3.3.1 as well...
  2. The newest XVM 3.3.0 is missing Chinese "113" vehicle name in a config, have you added support for it or it's overlooked? The same for current XVM editor.
  3. Any ETA on next XVM version to be published? It's been very long time since last update. Same for CT, the test is available since two weeks and we dont have compatible xvm for it yet. No hard feelings, just a question :)
  4. What does it fixes actually? What is the official reason that new macros introduced recenty like tdb etc. are not working on the EU server? What's eta on re-enabling it?
  5. I did, but it wont work How to make c:dmg macro to work for color of dmg on hp bar? Part of the code: "healthBar": { "height": 5, "x": -41, "y": -34, "color": null, "fill": { "alpha": 30 }, "damage": { "alpha": 80, "fade": 1, "color": "{{c:dmg}}" },
  6. Is it possible to display color of damage done to vehicle on it's own hp bar by a source? (dynamicaly colored for ally, enemy, squad etc.) e.g. My own hits are colored by blue, my squad damage is showed as orange etc. Currently it's always the same (two colors, one for ally one for enemu), dmg done to enemy is showed as red, almost the same as color of hp bar.
  7. Question for XVM 3.2.1-test1: Why sometime is 0, sometimes is nothing? Is it a bug or....? :) Actually today I never seen it working, always 0 or none. "formatRight": "<font face='Consolas' size='9'><font color='{{c:tdb}}'>{{tdb:4}}</font> <font color='{{c:t_battles}}'>{{t_battles:4}}</font> <font color='{{c:t-rating}}'>{{t-rating:3}}</font> <font color='{{c:kb}}'>{{kb:3}}</font> <font color='{{c:eff}}'>{{eff:4}}</font> <font color='{{c:rating}}'>{{rating:3}}</font></font>",
  8. I managed to it, was stupidly obvious, my bad, but you were faster I see, thanks anyway :) I have however different problem, question actually, what does this code section, I ask because I see no difference in the game, so not sure if it's working at all: "minimap": { "iconScale": 1, "enabled": true, "nickShrink": 4, "format": { "oneself": "<b>{{level}} {{vehicle}}</b>", "ally": "{{level}} {{vehicle}}", "enemy": "{{level}} {{vehicle}}", "squad": "{{level}} {{vehicle}} <i>{{short-nick}}</i>" }, "isDeadPermanent": true, "textOffsetX": 0, "css": { "oneself": "font-family:$FieldFont; font-size:6px; color:#FFFFFF;", "ally": "font-family:$FieldFont; font-size:6px; color:#BBEEBB;", "enemy": "font-family:$FieldFont; font-size:6px; color:#EEBBBB;", "squad": "font-family:$FieldFont; font-size:6px; color:#FFEE44;" }, "textOffsetY": 0 },
  9. Hello XVM team, I'd kindly ask for one small thing. How do you display desired text when tank is destroyed ? Let's say: "DESTROYED" floating up over just destroyed tank for a short time. How to do it? Thanks for help in advance.
×
×
  • Create New...