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kupjones

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Everything posted by kupjones

  1. Trying this in the non_English forum as this isnt XVM related. Looking for some help. I decided to play around with the SWF loading wheels and know how to not only replace the center but also sub in my own rotating wheel. Two things still elude me: 1> the in-game store apparently has its own loading wheel (not using Logo or Waiting/Waitingtransition. Anyone know where the loading wheel originates for teh Store? 2> awhile back Leonid created his Harpoon gunsight and included a Harpoon loading wheel and he was able to modify the text that sits about the wheel (like "Updating garage, etc.) by adding text in the SWF file itself. As of patch 1.7.1 Leonids "Waiting.swf" no longer works and I wanted to see if I could recreate it -- not luck. BTW, i use JPEXS -- only free SWF decompiler I could find. Just curious if anyone can address those 2 scenarios. Screenshot of the Harpoon wheel is below Thanks Here is his original SWF -- I tried re-creating the textField in the new 1.7.2 waiting.swf, but really no luck. waiting.swf
  2. PMOD has a non-XVM version of this -- so that tells me that updating the script is possible but it seems that most feel it futile since the introduction of the anonymizer.
  3. Apparently that python code stopped working with WOT 1.7. I'm not even sure of its origins as I have carried it forward through multiple generations of WOT+XVM. thanks
  4. lol -- you know what, it doesnt! I missed the change
  5. Just a band-aid --- use the nightly build, then keep watch for the PROD release https://nightly.modxvm.com/
  6. or you can do it the right (on the edge) way and use the nightly build https://nightly.modxvm.com/
  7. So, first question -- have you tried allowing the WOT graphics engine to auto set all of your settings? I ask because vsync is not typically used or needed when running high end cards like the 2080. Also, I assume you have the Nvidia settings software installed. Did you manually change that or are the settings set to follow the demands of the application software?
  8. Yes, that would be it. Here you can see the functions exported (exposed) to XVM. This would be copied to the py_macro folder, as in "\Games\World_of_Tanks\res_mods\configs\xvm\py_macro" @xvm.export('sight.piercingActual', deterministic=False) def sight_piercingActual(): return piercingActual @xvm.export('sight.hitAngle', deterministic=False) def sight_hitAngle(): return math.degrees(math.acos(hitAngle)) if hitAngle is not None else None @xvm.export('sight.normHitAngle', deterministic=False) def sight_normHitAngel(): return normHitAngle if (normHitAngle is None) or (normHitAngle < 0) else math.degrees(math.acos(normHitAngle)) @xvm.export('sight.armorActual', deterministic=False) def sight_piercingActual(): return armorActual @xvm.export('sight.c_piercingChance', deterministic=False) def sight_c_piercingChance(): return colorPiercingChance.get(shotResult, None) @xvm.export('sight.piercingChance', deterministic=False)
  9. This line is your clue format": "<font color='{{py:sight.c_piercingChance}} Note the py:sight ...... code. This actually calls an external Python module that is no longer in the XVM distribution. Not sure where to get this python macro, i have an old copy but it does not include the listed functions. Maybe someone here has a copy that works. Or, try a non XVM mod like PMOD -- that is the pen calc that I use
  10. Odd, didnt move for me - and no errors either. In fact, nothing I do seems to effect these -- except turning them off in the WOT settings panel.
  11. May not need to -- I ended up (why do I always do this second??) running my config in a scrubbed copy of WOT -- and LastHit shows up. Now I have to figure out why as I have not added any mods that I didnt have the last time. Updated ones, but nothing new. Sigh --thanks anyway
  12. My DamageLog config under the previous XVM version (for WOT 1.0.2.4) was edited to only show the LastHit popup as I am using the in-game damage log. This worked quite well, a received hit resulted in a large popup message, until WOT 1.1 and XVM 7.7.1. Now, nothing. Im not too worried about this not being available -- but curious if my previously working version was a happy circumstance and was taking advantage of a bug -- that was fixed in 7.7.x. Anyone aware of any changes in the damagelog support that would have effected the LastHit support?
  13. Whenever there is an update to XVM you should ALWAYS copy everything in the archive to your game folder. How are you updating XVM now if you are not pulling everything from the archive? Its not too noobish to have modified the .XC files -- so be kind to yourself.
  14. It is a published, known issue -- on the download page XVM-7.7.1: [KNOWN ISSUES] * on the battle loading screen, vehicle levels can be shifted along the vertical axis * there is no player statistics on the Tab key
  15. Thanks @night_dragon_on. I thought I was following those -- but I will make sure I do this time. Appreciate taking the time out to answer!
  16. Try fiddling with the cell sizes. These are what I have. I have found that some values get "pushed off the page" in odd ways. "normal": { // Cell width // Ширина ячейки "width": 185, // Cell height // Высота ячейки "height": 125, // Spacing between carousel cells. // Отступ между ячейками карусели. "gap": 5, // Standard cell elements. // Стандартные элементы ячеек.
  17. Asking because my .bnk file that worked under the 1.0.2.x WOT + XVM versions appears to no longer work with WOT 1.1 + XVM 7.7. Did the supported version of WWISE change? Note that I *am* using XVM support for the WWISE container via the sounds.xc file --- *not* WOTs support for audio mods. Thanks!
  18. MarkerAliveNormal. Changing the coords works fine. // Stun marker and consumables marker in "Frontline Returns" mode (smoke screen, morale boost, engineering crew) // Маркер оглушения и маркер боевого снаряжения в режиме "Линия фронта" (дымовая завеса, воодушевление, инженерный отряд) "vehicleStatusMarker": { "enabled": true, // false - disable / не отображать. "x": 0, // Position on the X axis / Положение по оси X. "y": -67, // Position on the Y axis / Положение по оси Y. "alpha": 100 // Opacity / Прозрачность. },
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