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Everything posted by kupjones
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Trying this in the non_English forum as this isnt XVM related. Looking for some help. I decided to play around with the SWF loading wheels and know how to not only replace the center but also sub in my own rotating wheel. Two things still elude me: 1> the in-game store apparently has its own loading wheel (not using Logo or Waiting/Waitingtransition. Anyone know where the loading wheel originates for teh Store? 2> awhile back Leonid created his Harpoon gunsight and included a Harpoon loading wheel and he was able to modify the text that sits about the wheel (like "Updating garage, etc.) by adding text in the SWF file itself. As of patch 1.7.1 Leonids "Waiting.swf" no longer works and I wanted to see if I could recreate it -- not luck. BTW, i use JPEXS -- only free SWF decompiler I could find. Just curious if anyone can address those 2 scenarios. Screenshot of the Harpoon wheel is below Thanks Here is his original SWF -- I tried re-creating the textField in the new 1.7.2 waiting.swf, but really no luck. waiting.swf
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mod_wn8_chance.py -- Stopped working with 1.7
kupjones replied to kupjones's topic in XVM: English Support and Discussions
Thanks! -
mod_wn8_chance.py -- Stopped working with 1.7
kupjones replied to kupjones's topic in XVM: English Support and Discussions
PMOD has a non-XVM version of this -- so that tells me that updating the script is possible but it seems that most feel it futile since the introduction of the anonymizer. -
XVM 9072 - nightly builds problem
kupjones replied to Dacogetul's topic in XVM: English Support and Discussions
Havent seen any issues with 9072 scratch that -
lol -- you know what, it doesnt! I missed the change
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Cursor.swf
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So, first question -- have you tried allowing the WOT graphics engine to auto set all of your settings? I ask because vsync is not typically used or needed when running high end cards like the 2080. Also, I assume you have the Nvidia settings software installed. Did you manually change that or are the settings set to follow the demands of the application software?
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Armor penetration calculator
kupjones replied to mintik's topic in XVM: English Support and Discussions
Perfect! -
Armor penetration calculator
kupjones replied to mintik's topic in XVM: English Support and Discussions
Yes, that would be it. Here you can see the functions exported (exposed) to XVM. This would be copied to the py_macro folder, as in "\Games\World_of_Tanks\res_mods\configs\xvm\py_macro" @xvm.export('sight.piercingActual', deterministic=False) def sight_piercingActual(): return piercingActual @xvm.export('sight.hitAngle', deterministic=False) def sight_hitAngle(): return math.degrees(math.acos(hitAngle)) if hitAngle is not None else None @xvm.export('sight.normHitAngle', deterministic=False) def sight_normHitAngel(): return normHitAngle if (normHitAngle is None) or (normHitAngle < 0) else math.degrees(math.acos(normHitAngle)) @xvm.export('sight.armorActual', deterministic=False) def sight_piercingActual(): return armorActual @xvm.export('sight.c_piercingChance', deterministic=False) def sight_c_piercingChance(): return colorPiercingChance.get(shotResult, None) @xvm.export('sight.piercingChance', deterministic=False) -
Armor penetration calculator
kupjones replied to mintik's topic in XVM: English Support and Discussions
This line is your clue format": "<font color='{{py:sight.c_piercingChance}} Note the py:sight ...... code. This actually calls an external Python module that is no longer in the XVM distribution. Not sure where to get this python macro, i have an old copy but it does not include the listed functions. Maybe someone here has a copy that works. Or, try a non XVM mod like PMOD -- that is the pen calc that I use -
Odd, didnt move for me - and no errors either. In fact, nothing I do seems to effect these -- except turning them off in the WOT settings panel.
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DamageLog not showing LastHit under XVM 7.7.1?
kupjones replied to kupjones's topic in XVM: English Support and Discussions
May not need to -- I ended up (why do I always do this second??) running my config in a scrubbed copy of WOT -- and LastHit shows up. Now I have to figure out why as I have not added any mods that I didnt have the last time. Updated ones, but nothing new. Sigh --thanks anyway -
My DamageLog config under the previous XVM version (for WOT 1.0.2.4) was edited to only show the LastHit popup as I am using the in-game damage log. This worked quite well, a received hit resulted in a large popup message, until WOT 1.1 and XVM 7.7.1. Now, nothing. Im not too worried about this not being available -- but curious if my previously working version was a happy circumstance and was taking advantage of a bug -- that was fixed in 7.7.x. Anyone aware of any changes in the damagelog support that would have effected the LastHit support?
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Winrate and Pen not working
kupjones replied to zekias87's topic in XVM: English Support and Discussions
Whenever there is an update to XVM you should ALWAYS copy everything in the archive to your game folder. How are you updating XVM now if you are not pulling everything from the archive? Its not too noobish to have modified the .XC files -- so be kind to yourself. -
XVM statistics in battle NOT WORKING
kupjones replied to cagica's topic in XVM: English Support and Discussions
It is a published, known issue -- on the download page XVM-7.7.1: [KNOWN ISSUES] * on the battle loading screen, vehicle levels can be shifted along the vertical axis * there is no player statistics on the Tab key -
statisticForm.xc (Tab Key) not working xvm-7.7.0
kupjones replied to AMGPilot's topic in XVM: English Support and Discussions
well, there it is ! -
statisticForm.xc (Tab Key) not working xvm-7.7.0
kupjones replied to AMGPilot's topic in XVM: English Support and Discussions
post your xvm.log file -
[1.1.0/8570] CarouselNormal.xc works weirdly
kupjones replied to TankerMetal's topic in XVM: English Support and Discussions
Try fiddling with the cell sizes. These are what I have. I have found that some values get "pushed off the page" in odd ways. "normal": { // Cell width // Ширина ячейки "width": 185, // Cell height // Высота ячейки "height": 125, // Spacing between carousel cells. // Отступ между ячейками карусели. "gap": 5, // Standard cell elements. // Стандартные элементы ячеек. -
OverTargetMarker - Stun Info
kupjones replied to linaWOT's topic in XVM: English Support and Discussions
glad it worked. Enjoy! -
OverTargetMarker - Stun Info
kupjones replied to linaWOT's topic in XVM: English Support and Discussions
MarkerAliveNormal. Changing the coords works fine. // Stun marker and consumables marker in "Frontline Returns" mode (smoke screen, morale boost, engineering crew) // Маркер оглушения и маркер боевого снаряжения в режиме "Линия фронта" (дымовая завеса, воодушевление, инженерный отряд) "vehicleStatusMarker": { "enabled": true, // false - disable / не отображать. "x": 0, // Position on the X axis / Положение по оси X. "y": -67, // Position on the Y axis / Положение по оси Y. "alpha": 100 // Opacity / Прозрачность. },