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kupjones

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Everything posted by kupjones

  1. You are welcome to grab my config @ Mod portal - World of Tanks and copy the files that @konrad509 references.
  2. Might also help to post the xvm.log file
  3. Chrome has, by far, the best auto translation
  4. @DIGGER5 very disrespectful for software that is free.
  5. Well, that would be cool! I'll give it a shot (pun intended) and let you know. Thanks!
  6. Yes, I remember seeing those. My old sound mod simply added the voice "UP!" to the gun_reload event and that single event was triggered no matter the gun type (single load, autoloader, drum). Now I need to identify each of these "new" (to me!) events that would coincide with a reload and then bind my voice soundfile to each. The last 6 in the list appear to be regular, single load guns -- correct?
  7. @night_dragon_on I thought so since my old mod stopped working and I knew the WWise engine had not changed version. I just saw this note today when i attempted a rebuild. I am now assuming all relevant "gun reload" events are contained in the "Gun Reload" folder and I need to pick the correct reload events from this hierarchy (see screen snip below). As always I am grateful for the patience and helpful feedback that I always receive.
  8. Question: Does the NOTE for this event indicate that the event is no longer supported by the game (see picture below)? In other words, does "NOT APPLIED" mean that event is no longer a valid game event?
  9. Interesting, as I have been using the 335a indexing for some time. I found a problem with indexing on 436a after an XVM upgrade some time ago -- but then again, @Aslain, i stole the concept from you quite some time ago. I even got around to writing up an entire web segment on the concept and why it worked the way it did -- I needed to in order to understand how it worked.
  10. Getting this load error under the new 1.0.1.1, even tried LATEST_XVM build 2018-05-16 07:03:57.365: INFO: [XFW/Native] Error on loading native components. XFW Native will be unavailable. 2018-05-16 07:03:57.366: ERROR: Traceback (most recent call last): 2018-05-16 07:03:57.366: ERROR: File "./src/wot_python/mod_xfw_native.py", line 115, in <module> 2018-05-16 07:03:57.366: ERROR: ImportError: DLL load failed: A dynamic link library (DLL) initialization routine failed.
  11. Was waiting for 1.0.1 to come out -- I'll be rebuilding my sound mod again. One thing I noted, Aslain is no longer relying on the WOT engine to load his sound bank. Rather, Aslain is relying on XVM's sound support to load his soundbank and then registering his gun reload sound to the event that XVM exposes -- and that works. Curious .....
  12. Is there an updated EN project? Есть ли обновленный проект EN?
  13. WOT 1.0 seems to be having issues with game events. What was working from 9.17 through 9.22 now no longer works in 1.0 (aka 9.23). WOT does not even appear to be loading sound mods as the python.log file does not even indicate that a .bnk is being loaded. Anyone else seeing the same thing?
  14. Yes. Didi you try adding the event directive to the bg code block?
  15. One way to do it: create new file "nick.xc" with the contents that define nickname alternative formatting /** * This file is used to change players names in players panels to multi colored formats */ { "nick": { // Changing the names of nicknames for the macro {{.nick.name.{{name}}}}. "name": { "kupjones": "<font face='gunplay'>KupJones</font>", // "kupjones": "<font face='gunplay'><font color='#FE7903'>K</font><font color='#F8F400'>U</font><font color='#D042F3'>P</font><font color='#02C9B3'>J</font><font color='#60FF00'>O</font><font color='#FE0E00'>N</font><font color='#FE7903'>E</font><font color='#F8F400'>S</font></font>", "sailorboy7982": "<font face='gunplay'>Sailorboy</font>", "playersname": ${"nick.name."} }, // color your clan nick {{.nick.clan.{{clan}}}}. "clan": { "[SOGG]": "<font face='$TitleFont' color='#02C9B3'>[TEST]</font>" } } } Add to "xvm.xc" boot file //create new nicknames "nick": ${"nick.xc":"nick"},
  16. I was afraid someone would say that. I can only get winrate to display how are you invoking them -- via widgets and the widgets template file? And are you running the prod version or dev version of xvm? Yes, under 9.20 they were working fine -- and mystat.winrate displays fine. Latest log attached. And I do see some warnings oops xvm.log ok, seems that I am not getting other stats -- so perhaps this is just a coincidence? a new XVM log file. In game it seems that I am not getting any player stats -- and I made sure my account is activated. xvm.log And........ now it is working -- so a coincidence. The XVM log now shows we are connecting and getting data. At least I now know what a failure to connect looks like. I guess I just happened to finish doing updates for SVM after 9.20.1 then tested and things were looking broken. Glad it resolved itself so quickly. ------------------------------------------------------------------------------------------------------ 2017-10-20 02:22:15: [INFO] HTTPS: /4.0/getOnlineUsersCount/0 2017-10-20 02:22:19: [INFO] Time: 4193 ms, Size: 587 (587) bytes 2017-10-20 02:22:41: [INFO] HTTPS: /4.0/getToken/8b5f059c-****-****-****-********fe5b/1009337744 2017-10-20 02:22:41: [INFO] Time: 802 ms, Size: 361 (361) bytes 2017-10-20 02:22:41: [INFO] HTTPS: /4.0/getVersionWithLimit/8b5f059c-****-****-****-********fe5b/1009337744/400 2017-10-20 02:22:42: [INFO] Time: 857 ms, Size: 11671 (11671) bytes 2017-10-20 02:22:43: [L:008] onLibLoaded: gui/flash/guiControlsLobbyBattleDynamic.swf 2017-10-20 02:22:43: [L:009] onLibLoaded: gui/flash/guiControlsLobbyDynamic.swf 2017-10-20 02:22:43: [L:010] onLibLoaded: gui/flash/popovers.swf 2017-10-20 02:22:43: [L:011] onLibLoaded: gui/flash/IconLibrary.swf 2017-10-20 02:22:43: [L:012] [XVM:LOBBY] processView: lobby 2017-10-20 02:22:43: [INFO] HTTPS: /4.0/getStatsByNick/8b5f059c-****-****-****-********fe5b/NA/kupjones 2017-10-20 02:22:44: xvm_integrity results: correct! 2017-10-20 02:22:44: [L:013] [XVM:LOBBY] processView: hangar 2017-10-20 02:22:44: [INFO] Time: 1238 ms, Size: 16677 (16677) bytes 2017-10-20 02:22:44: [INFO] HTTPS: /3.0/getComments/8b5f059c-****-****-****-********fe5b 2017-10-20 02:22:45: [INFO] Time: 901 ms, Size: 1 (1) bytes
  17. So, under WOT 9.20 and XVM 6.9.x I used the following macros in the hanger to display players stats: {{mystat.winrate%4.02f}} {{mystat.wgr}} {{mystat.wn8}} {{mystat.avglvl%4i}} These displayed just fine -- until 9.20.1 release and the XVM 7.1.0 release. Now all I get is the value in mystat.winrate -- none of the other macros appear to be populated. The odd part, the docs indicate that nearly all of the mystat macros are TBD - yet they were working under 6.9.x. Is it that the macros are not currently being populated just like the docs indicate? Or perhaps something changed and my format line simply is no longer correct (where it was before.)? UPDATE: After some edits it would appear that, of these macros, only winrate is populated now. The others return empty strings
  18. Ahh, thanks! I assume this is the right place -- but EDIT is greyed out even though I am logged in with an account. Apologies for not knowing my way around ... !
  19. Not that I know BUT I would go looking in the game sound files wotmod file -- it is likely there and would require building a new sound file using the WWISE engine support and linking it to that event. But, that is just a guess on my part.
  20. Soulza -- good point. Perhaps the guys can re-word the text in the macros file -- both show a "percentage", one is simply a lagging measure. I have been watching one tank in particular where my winrate has stabilized and the "live" measure is slowly catching up with the hanger measure.
  21. TRANSLATION: is in the unpacked form? Evil admins at work administration are selected Correct. Passes test when packed, passes tests when .exe is statically tested, ONLY triggers when the EXE is loaded into memory -- which in my mind is not a false-positive but a sign of a Trojan (intended or otherwise)
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