Jump to content
Korean Random

Aslain

User
  • Posts

    739
  • Joined

  • Last visited

  • Days Won

    68

Everything posted by Aslain

  1. What is the cause of having a missing letters in tank and player names? Example: "tankName": { "name": "Tank name", "enabled": true, "x": 0, "y": -39, "alpha": 100, "align": "center", "textFormat": { "font": "Calibri", "size": 15, "color": "{{c:vtype}}", "bold": true, "italic": false }, "shadow": { "enabled": true, "distance": 1, "angle": 45, "color": "0x000000", "alpha": 100, "blur": 4, "strength": 4 }, "format": "{{vehicle}}" }, So as you can see above it's Calibri font used there, when I change it to $FieldFont it start working fine, but I want Calibri. The font Calibri is fine and installed properly. This is random issue, cannot be reproduced all the times. markersAliveNormal.xc
  2. I second that. Not sure if it's possible, but it would be nice to see something like that. More like last 1000-2000 battles, 10k is planety. This is not related to the OP suggestion.
  3. I'd like to change a position (and sometimes size, width and, hight too) on many elements like text fields or hp bar, in all markers*.xc files globaly. The change should be dependent on what is set in my custom file. In example when I select setup1 I will get everything positioned like I defined at setup1, and when I select setup2 it will display all elements like I selected in setup2. So basicaly I need to create some kind of easy way to switch that positions and sizes. Let's use this as example: "tankHp": { "name": "Tank HP", "enabled": true, "x": 0, "y": -16, "alpha": 100, "textFormat": { "font": "$FieldFont", "size": 11, "color": "0xFCFCFC", "align": "center", "bold": true, "italic": false }, "shadow": { "enabled": true, "distance": 0, "angle": 45, "color": "0x000000", "alpha": 100, "blur": 4, "strength": 2 }, "format": "{{hp}}" }, It has : "x": 0, "y": -16, let's call it setup1 Now I have this, it's for setup2 "x": 10, "y": -20, I need to make a switch for it somewhere in a file, preferably in custom file. I belive it should be changed to something like : "x": if setup2 then 10, else 0 "y": if setup2 then -20, else -16 Coud someone give me some hints on that? I would need to see some working examples for that.
  4. [deleted previous post] Ok, nevermind. I have created my own music wwise project from a scratch, and it works now :)
  5. Something has got broken in recent nighlty builds, like 7632 Damage Log has stopped to work properly there, check those huge numbers: "formatLastHit": "<font size='40' color='{{c:costShell}}'><b><font size='{{dmg=0?18}}'>{{hit-effects}}</font> <font size='21'>{{splash-hit}}{{critical-hit}}</font> {{type-shell}}</b></font><br><font size='30' color='{{c:team-dmg}}'>{{vehicle}}</font>" "formatHistory": "<textformat leading = '-4' tabstops='[25,110,155]'><font color='#999999' size='13'>{{number}}.</font><tab><font size='15' color='{{c:dmg-kind}}'><b><font size='{{dmg=0?13}}' color='{{dmg=0?#CCCCCC}}'>{{hit-effects}}</font> {{splash-hit}}{{critical-hit}}</b></font><tab>{{dmg-kind}}<tab><font size='13' color='{{c:team-dmg}}'>{{vtype}} {{name}}</font></textformat>" damageLog.xc
  6. Anyway mods are not made to fail when new WoT client is detected, they may fail due to WG changes made to the client. :)
  7. You're probably new to modding, it's typical that mods use to break after client update. I would rather blame WG not XVM devs. If it wasn't for WG mods would still work.
  8. Check out this topic: https://koreanrandom.com/forum/topic/38919-chances-of-win-disappeared/
  9. Does it mean there is better source for new crosshair script? I'm curious. (because in that folder link last update was over a month ago)
  10. Version 1 not working when: Using server.json from mod_updater_v1.zip and changing true to false: "betaMessages":{ "enable": false, server.json https://pastebin.com/raw/sZ26BkV8
  11. Yeah I remember that, but I was hopping that after few years (author abondoned his mod). It's no longer the case.
  12. So I found this, don't know who is author of this folder: https://cloud.mail.ru/public/ttKf/3Rgaewzb7/ Anyway, I noticed that newer crosshair script there: vxCrosshairs_0_2_6. Is that script working fine? No issues? I'm asking because I've noticed that most of crosshairs posted on in example on http://wotsite.net website are using 0.2.5 not 0.2.6. So either they are unaware of new script or they don't use it on purpose. Is it safe to use 0.2.6?
  13. Как сделать ссылку вот такую например : UHphBFZyWE51AgBEaXcAXm4Kb0p9X1daeQV5VFpea15QXQBHVAoARQ== I would like to know too, it's encrypted link, but not sure which method is used.
  14. Indeed Mr 13, I looked servicesActive=true but statBattle=false I didn't notice at first. It was too obvious to me I guess.
  15. I will attach his logs: python.log xvm.log
  16. Поиск рабочей версии автотелескопа из ktod
  17. This screen is when I replace default config with this: "format": "<font face='$FieldFont'><textformat leading='-38'><font size='36'>{{py:xvm.formatDate('%I:%M %p')}}</font><br></textformat><textformat rightMargin='85' leading='-2'>{{py:xvm.formatDate('%Au')}}<br><font size='15'>{{py:xvm.formatDate('%d %bu %Y')}}</font></textformat></font>" Changing the width to 400 does not helping too.
  18. Sounds similar to this https://koreanrandom.com/forum/topic/38809-team-hp-is-currently-bugged-on-918-na/
  19. Team HP is currently bugging following in-battle functions on 9.18-NA when you want to use mouse with L.CTRL - minimap clicking - tooltips - players panel buttons Maybe even more things related to mouse in battle, I didnt check all. Edit: If you still got no clue what I'm talking about. battleLabelsTemplates.xc: "totalHP": { "enabled": true,
  20. I will also steal this topic, to display AM/PM, is this enough: {{py:xvm.formatDate('%I:%M %p')}} ? It wasn't working to me, displays 04 instead of 16 for hours, but no AM/PM. Do I need to have my windows locales set to different time either?
  21. There is no Deegie anymore, only someone remade spg part of it. It's fake/malware website, don't use it.
×
×
  • Create New...