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_Bones_

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  1. Looks like a Chrome issue to me. Firefox lets me view the Nightly site just fine. Or, here's the direct link to the Bitbucket site showing the changes: https://bitbucket.org/XVM/xvm/commits/all
  2. Using build 7405, I am unable to create/accept dynamic platoons, report players, etc. I can hold the control button down and move the cursor, but a typical right-click does not bring any of the normal options up, nor am I able to change the size of the players panel using the buttons at the top. The problem exists if I use my own custom config as well as if I instead use the default config included with the XVM build.
  3. Two items: First, an issue with displaying HP on the minimap. When using the circular indicator (using the hp-ratio%.335a macro), all displays correctly. However, when using either of the alternate bar indicators (234a or 436a), the HP indicators show correctly only when the tank in question is within (or has been within) the draw distance. Any tanks that are spotted outside of the draw distance display only the circular indicator until it comes within the draw distance, at which time it converts to the correct type. See the screenshot below for an example: Here is how my minimapLabelsTemplate.xc looks: Second, when placing the spotted tank indicator on the Statistic Form, is there any way to bind it to the tank icon like is possible on the Players Panel? Right now I have the marker displayed after the player name. The first screenshot below is how it looks now; the second is how I'd like it to display on the Statistic Form. Thanks in advance!
  4. UPDATE: Nightly 4553 seems to work without issue, both in random pub games as well as Domination mode.
  5. I am having the same problem with nightly 4538. It seems to be related to spotted/assisted damage being displayed. The times that the personal score tab came up blank after going through the other tabs, spotted/assisted damage wasn't ever displayed. My last game, I opened the results window back up from the service channel and everything displayed perfectly after switching through tabs. Nightly 4543 still having the same problems.
  6. My apologies. It wasn't Locastan's minimap, but it was a leftover config for MeltyMap's I still keep among my mods that caused the problem. Thanks!
  7. After updating to WoT 8.5 with XVM nightly build 3526, I'm seeing a problem with the minimap. Specifically, the draw box, max spotting circle (both dotted lines) and LOS line all seem to be superimposed over the top of my XVM minimap options. However, when I press my hotkey to display the "big" minimap, everything looks correct. I have all of the WoT minimap options turned off, and have also tried XVM builds 3520 & 3522. See the screencaps below. The first shows what the minimap looks like right now, the second shows how it is supposed to look. Any help would be much appreciated. [/ URL] [/ URL] Edit : It Appears That the Additional (unwanted) Elements are being Displayed from the XVM Default configuration included Within the mod.
  8. I am attempting to modify my Battle Loading screen (battleLoading.xc) to standardize the size of each macro. Here is the code that I'm using: From what I can tell, using the macro of {{wn8%4.4d|----}} should return the WN8 score, with a maximum of 4 characters and also a total of 4 characters displayed, right justified (as well as displaying "----" if no value is returned). Based on the information in the readme as well as the sources I've seen online, a blank space should be appended to the front of the returned value to bring the value to a total of four characters. That is not happening, however. Zeros are prepended to the values instead, which according to what I can tell, should only be happening if I use a flag of '0' in front of the width, such as this: {{wn8%04.4d|----}} Have I missed something? Any help would be appreciated. Here is a screencap from the test server using the latest XVM version of my battle loading screen. Thanks!
  9. I would imagine this is a known issue, but the minimap circles/lines do not work on the updated 96_Prohorovka/Fiery Salient map in 9.2 CT: (I am using build 3044) I have been on every one of the updated maps except for Airfield, though I would suspect the issue here is that the name and/or size of the new version of Prokhorovka needs to be coded into the XVM config files.
  10. That fix worked. I've played 10 games (using build 3200), and no problems so far.
  11. It looks like build 3200 & 3199 both act the same way, as such: The game & XVM loads normally, but after the battle ends, instead of returning to the garage, I get nothing but a black screen (as far as Windows Task Manager is concerned, the game is still running normally). Using build 3192, after the battle, you will either see a "broken" battle result (as above) or the game will crash. If you get a broken battle result and then go into a new battle, the game will crash to desktop. I have a number of different Python and XVM logs, available in this directory (which includes my original Python log, which shows broken battles over the past few days): https://drive.google.com/folderview?id=0B5daUBQIhbV7OUFlb3VJQ3o5dHM&usp=sharing Here are the logs from the past two battles (build 3192), that ended with the broken battle result screen: Python.log: XVM.log: Python.log #2: XVM.log #2: Hope it helps!
  12. I have tried the following builds: 3200 3199 3192 Using both the stock config as well as my own custom config. I will be able to play one game, but after that either the game locks up and gives me a black screen (which has happened with build 3200 today), or I will get a "broken" battle results page (with 3199 & 3192) like this: If I go into a game after that, I lose the player panels (like this): After the second battle, I am never able to return to the hangar (only get a black screen, and must alt/tab out of the game to close it). I have no other mods installed, and if I completely remove XVM, I have no further problems. This seems to be a new problem. Playing on 8.11 Test 2, XVM worked without any issues.
  13. Bug Report: When playing back replays, XVM 3.5.0 will prevent the game from closing at the end. The "Replay Complete. Click OK to exit the game," dialog box appears, but when you click OK, the dialog just disappears, but the game window remains open. You have to then click ESC to bring up the Battle Menu, and then click Return to Garage to close the game window. XVM 3.5.0 is the only mod I have installed at this point (I deleted every other mod from my res_mods directory while I was troubleshooting this issue). I do have xvm-stat 1.4.2 in the game root directory, though when I delete XVM from my res_mods directory, the game will close normally at the end of a replay. The failure to close only happens when XVM is installed in the res_mods directory.
  14. The arc moves along with the tank's camera. The actual angle of the arc does not change whether in arcade mode or in sniper mode. Here are two screenshots that hopefully better illustrate what I am asking. If there is an option that indicates the field of view depending upon zoom level (which would obviously show a smaller arc the greater the zoom level), I would like to see that. Thank you.
  15. Two questions/issues: First, the artillery range option only seems to work for a few SPGs. So far, I have seen the range circle show up only for the SU-26 and SU-5. It does not show up for the SU-14, S-51, or Priest, either playing live or in replays. I am running 3.4.2, and all other options seem to be working correctly. I suspect it is an issue with the way the SPGs are named in the XVM.xvmconfig file. Can anyone provide insight? Second, is there a way to make the view arc more visible on the minimap (not the SPG/TD gun traverse, but the view range)? I don't see that as an obvious option in the config file. This is what it currently looks like: And this is what my previous mod looked like (and the kind of prominence I am looking for): Thanks, and great work on XVM!
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