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Aslain

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Everything posted by Aslain

  1. Doesn't work with WoT 1.10.1.0 Thread: Main Exception: WotDataLib.WotDataException Message: Could not parse game data for country "ussr" ... at TankIconMaker.MainWindow.ReloadData(Boolean first) in MainWindow.xaml.cs:line 398 Exception: System.InvalidOperationException Message: String must represent an integer, but "54.06" has a fractional part. ...
  2. Alright. Why do you think I and the other person posting here found differences between latest updates in given files in EU client? Just curious.
  3. Ok if you say so. I always compare flash folder between updates, and this is what WinMerge is showing to me: Might be my mistake then but maybe double check it?
  4. Почему нет обновления последнего микропатча для XVM и антизеркала? Нет синхронизации SWF? Прошло уже 2 дня, а обновления все еще нет.
  5. Potential fix res_mods\mods\xfw_packages\xvm_battle\python\battle.py change: elif eventID == FEEDBACK_EVENT_ID.VEHICLE_IN_FOCUS: to elif eventID == FEEDBACK_EVENT_ID.ENTITY_IN_FOCUS:
  6. fix: change @overrideMethod(ConsumablesPanel, '_ConsumablesPanel__makeShellTooltip') def ConsumablesPanel__makeShellTooltip(base, self, descriptor, piercingPower, shotSpeed): to overrideMethod(ConsumablesPanel, '_makeShellTooltip') def ConsumablesPanel_makeShellTooltip(base, self, descriptor, piercingPower, shotSpeed):
  7. Yeah, but I wanted to make sure, some user reported me problems with that circles, so I was wondering if there is something I missed out.
  8. Is there a known issue with the Dynamic and motion minimap circles ? This is the report I received recently: I suspect that this is his config: "view": [ // Main circles: // Основные круги: { "enabled": false, "distance": "blindarea", "scale": 1, "thickness": 0.75, "alpha": 80, "color": "0x3EB5F1" }, { "enabled": true, "distance": 445, "scale": 1, "thickness": 1.1, "alpha": 45, "color": "0xFFCC66" }, // Circle of the maximum units appearance. // Окружность границы максимальной отрисовки юнитов. { "enabled": "{{my-vtype-key=SPG?false|true}}", "distance": 564, "scale": 1, "thickness": 1.1, "alpha": 40, "color": "0xFF0000" }, // Additional circles: // Дополнительные круги: { "enabled": true, "distance": 50, "scale": 1, "thickness": 0.75, "alpha": 60, "color": "0x00EAFF" }, { "enabled": true, "distance": "standing", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0xFF0000" }, { "enabled": true, "distance": "motion", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x0000FF" }, { "enabled": true, "distance": "dynamic", "scale": 1, "thickness": 1.0, "alpha": 60, "color": "0x3EB5F1" } ],
  9. From what I see the interruptions are not related to the XVM build, so stable will most likely not save you from this.
  10. Re-installed TIM, it fixed this, gremlins, sorry for taking your precious time.
  11. Built in works, but few custom ones I have arent. They worked fine in v60.
  12. Something is not right Thread: Main Exception: System.NullReferenceException Message: Object reference not set to an instance of an object. at TankIconMaker.Layers.TankImageLayer.Draw(Tank tank) in Layers\ImageLayer.cs:line 24 at TankIconMaker.RenderTask.RenderLayer(LayerBase layer) in MainWindow.xaml.cs:line 2567 at TankIconMaker.RenderTask.Render() in MainWindow.xaml.cs:line 2618
  13. The game is crashing when the battle begins while you have it minimalized. Method of reproduction: 1. Install AntonVK_1_HangarClock_1.9.0.0.wotmod, 2. Click on BATTLE button, 3. Minimalize the game, and go to desktop. 4. Crash will happen at the moment when battle begins. Игра рушится, когда начинается битва. Способ размножения: 1. Установите AntonVK_1_HangarClock_1.9.0.0.wotmod, 2. Нажмите на кнопку боя, 3. Минимизируйте игру и перейдите на рабочий стол. 4. игра вылетит в момент начала битвы.
  14. It seem that there are missing mastery badges on the tech-tree, even if enabled in the config ("masteryMarkInTechTree": true) Happens in both stable and latest nightly. Is that a known issue?
  15. Drowned tanks still lighting up on the map and minimap. xvm.log python.log
  16. total_hp.py from the latest nightly (8.5.2_7) is bugging allied team hp bar: @ @night_dragon_on
  17. Мод вылетает из игры, это происходит, когда вы переключаете танковую башню и играете в бой в том же танке. Извините за некромантию, но не могу найти другую тему для этого мода здесь на форумах.
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