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Abaddon

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  1. The boss. Thanks man. I don't think it should malfunction with what they added. It's a good practice to force a specific minimum version for add-ons, as data sets are not guaranteed to be the same, and pointing to a null reference crashes the whole environment. In humanly-comprehensible terms, if the base game has an item deleted and the mod uses it it can crash your whole computer.
  2. I know it's not XVM devs' fault. In fact I'd say it's a positive effect since it avoids crashing if an option is no longer available in the base game. What I don't get is why I can't edit anything in the configuration files to make it work again temporarily. It's been a day without XVM because WG fixed a graphic bug, it should take longer to compile the code than creating a new version of XVM.
  3. But why do they break every time a new version is released? They don't malfunction, just shut down entirely.
  4. I've been unable to find any info regarding updates. Why is this mod breaking every time any update is made to WoT? Is there any way I can fix it myself? I mean the latest update shouldn't affect anything in the last build anyway, and it's a pain when it just stops working because they updated 0.0.0.1 versions.
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