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SmashPuppet

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Everything posted by SmashPuppet

  1. The log is incomplete. It only shows up to the point of the hangar being loaded. Nothing for a battle. Which is where the issue is happening no? You'll have to use a replay or fight a battle, close the game and then use that log. I was having network issues the other day and was not able to view the campaign missions while in battle ("N" key), but after it was resolved, the feature worked again. This was with 8603. I just tested again and confirmed that is is still working for me. Very strange.
  2. I would support it as well but only if it had a hotkey to disable and enable it during battle. Default "disabled". Perhaps "onHold" etc etc. This would reduce the amount of spam and still make you think (at least a little) instead of becoming too lazy.
  3. Tireless work for you all. The least I can do is say thank you. =D
  4. @Lost This is how I do it. playersPanel.xc in "extraFields" in your choice of panel mode playersPanelTemplates.xc Here you can see: World_of_Tanks \ res_mods \ mods \ shared_resources \ xvm \ res \ icons \ playersPanel (You can put the image anywhere you want as long as you change the config to match) Put the image into the playersPanel folder you created. Additionally, for nickFormatLeft, I change the font size of who is currently selected Example: It will look like this: (excuse the stats as they are currently down at the moment) Just another way of doing it. Cheers!
  5. I am currently using 8603, I can review them in battle. Hmm... Logs?
  6. There was some sort of issue (networking?) and I ran into the same problem. "loadURL" timing out. But stats are now back for me here in Western Canada. However, the account bar on modxvm.com is not available. I cannot reach account.modxvm.com (timed out / not responding) though I can traceroute to it without issue.
  7. Cheers. Copy and paste from the forum was producing an invisible character that I did not notice and was breaking syntax. I suspect translation might have been adding it. I wrote in the config manually and it works. Perhaps that is where some of us are running into trouble. Copying from your elements.xc also worked for me Thanks!
  8. That should be fine. I have all options marked (checked) as well and everything works. I think the image of the settings that is provided is the minimum required. If you have more marked, I think it is OK.
  9. @Kotyarko_O Works perfectly. Thank you! There is one very minor thing and I am sure that many will not notice, but if you make 10000+ for WN8 or EFF, the colour turns from purple to white in battle. If you increase top rating for WN8 and EFF in colors.xc from 9999 to 99999 (as an example), it fixes the issue. Very minor and not a problem with the script at all. I just thought I would mention it if someone ran into this situation. Cheers!
  10. I can move it up and down but not left and right. The beginning animation does move where the above example from Hekpomaht dictates though. Just not the banners after the prebattleTimer. I have found that elements are very tricky and temperamental beasts. There be dragons in that file! PS If the syntax is correct, you will not get any errors unless you reference an element that does not exist.
  11. You might have to add that macro to the playersPanel if it isn't there in order for it to display. A great way of customizing your config is to download others (there's an entire section here devoted to XVM configs) and look at what they've done. Notepad++ is also a great tool (free) to use to edit your config to perfection.
  12. In color.xc you would need to change the colour for "teamkiller". In damageLog.xc, change "ally-dmg" found under "c:team-dmg". Cheers!
  13. Tip: Keep bookmarks in your browser for the addons you've added. After an update, check them here as nearly every author updates ASAP. Or a member here posts a fix before the author gets to it. Usually faster than ASAP for us non-RU players (they get updates before we do usually). This way you won't forget where the addons came from! (FYI, the chancePenetration.py script was updated by the author immediately and the mod_wn8_chance.py was also fixed by a member quite quickly!) Checking their posts will save you some pain. Cheers!
  14. Check and attach the logs anyway. perhaps help can still be had? It might even help another player as well if there's an answer.
  15. There is this though. Again, only with Italian autoloaders when using: {{py:sight.dynamic_colorXXX({{.sight.colors.{{py:map.kind}}}}, 0xFF5D00,{{py:sight.reloadPercent}})}} as an example. Works great with all other types of tank.
  16. Great work again. Cheers! All that needs to be done now is look into the configuration to see if changes need to be made for the colour shifting ( {{sight.dynamic_colorRGB (color_100, color_0, percent, maximum)}} ) during the reload for the single shells in Italian autoloaders. It is always white. I do not know if it is a bug or might just be the way I am using the macro. I'll post again once I have more detail.
  17. In case you are interested, I went into battle to test with the above reloading.py for my own config, now works for individual shells for Italians but not sure if it accounts for crew skill, equipment, consumables or something else. Indicators on left side, from top to down: Time between shots ( 2.00 ) Reload of entire drum / status (currently Full ) Reload time for each individual shell ( Currently 0.13 ) - Should be saying "READY" However, as soon as a shot is fired, the reload times match but fall out of synchronization. Bottom two elements on left, both indicate 5.29 seconds ( which is correct ) Though when finished reloading, the bottom left indicator for an individual shell is not completed. 0.18 seconds left though it is actually completely reloaded. In case I am asked for the files: 20180901_0804_italy-It13_Progetto_M35_mod_46_38_mannerheim_line.wotreplay battleLabels.xcbattleLabelSight.xc Using all updated scripts on the main post except for reloading.py that has been quoted above. Cheers!
  18. Hello Ladies and Gentlemen, I've been looking for what changed (or was removed) concerning BigWorld.wg_openWebBrowser(url) . It appears to be broken now. Any hints, tips or ideas? In the meantime, I'll keep looking and post here if I find anything. Please Ignore! A monumental bout of thick-headedness on my part. There is nothing wrong at all. This post was created in error. Please feel free to beat me over the head with a stick and perhaps remove the post if that is the proper thing to be done! Cheers!
  19. Working on it! =D I might have to ask in the forums here if I can't find what changed. As soon as I have a solution, it will be posted here. In the meantime, set the config to use the internal browser. OK, first my apologies. I had thought the script was broken for different reasons than it was. Here it is and I will update the main post in a short while. Modified from kthulo's original script: openBrowser.py Cheers! Updated main post...
  20. Cheers m8. To be honest though, it was kthulo's macro for the minimap functionality and the idea came from another user buried in that thread. =) A great idea all the same!
  21. With a bit of work, you might be able to leverage this to do something "close" to what you might be looking for.
  22. Must be fixed or "completed" the set up for new release to download. It works fine here at the moment. Maybe you timed it just so during the "roll out" and there was a conflict as not quite everything was in place yet. Just a guess.
  23. {{c:vtype}} and set colours in colors.xc under "vtype". Edit PP accordingly to your desire. That's what I do. colors.xc: Unless I am misunderstanding the problem? Cheers,
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