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SmashPuppet

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Последний раз SmashPuppet выиграл 24 декабря 2017

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О SmashPuppet

  • День рождения 28.05.1971

Основная информация

  • Пол
    Мужчина
  • Город
    Vancouver, Canada
  • Интересы
    Music, Reading, Scripting, Art, My children!

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  1. Simple Config Version Check in the Hangar/Garage

    Good points both. Cheers!
  2. Simple Config Version Check in the Hangar/Garage

    It might be if I had used a button that is similar to the "store" for instance. Or if I had used the notifications centre at the bottom. Like XVM does. But I was going for very simple and something that will most likely not break in new versions of the game. Many of the other version checkers are no longer working after being abandoned. I will look into it though when I have time. Cheers!
  3. Posted a new song: "Michael Mayo - Remember Me (Theorica's Goodbye Ortega Mix)" https://t.co/KMnubmmzzj #music

  4. trying to get player stats from each battle

    Oh ok. Well you can use the team wn8 script as a start, gather the wn8 and xte stats using the same method that it already does, and manipulate the data with your own formula instead of the one he's using. In the end, you still end up with two sums. One for enemy and one for ally. After that, the ratios. Gathering raw stats that are used to actually calculate wn8 or xte will be another challenge. Which might be why you were asking about logs and replays. And right there is the problem. There's a reason why win chance was broken. =) And a reason why the script I shared is a bit simpler. Which was why I pointed that script out in the first place. It's pretty much the most efficient way of doing it right now. And here we are. =) Wishing you luck though!
  5. trying to get player stats from each battle

    How so? Just Curious. Glancing at the old code, tallying up the sums for A and B and then the ratios sure does look like that's what it did. AFAIK, that's the basis for all probability formulas. Just like the script in the link I offered. How you get your total sums is up to you as you had already stated in your initial post (wn8, xte etc). As far as not knowing python, Tey's script is a decent primer to look at. It also works, which is a bonus. Tailor it to your needs. Getting access to everyone's logs/replays may prove to be a challenge. Collection of the raw stats via WG API has already been taken care of in XVM. Why not simply leverage that as Tey did in the script? Why reinvent the wheel? Surely I must not be understanding the question or your needs for your project. Someone might be better at pointing you in the right direction. Cheers. Oh and you're welcome.
  6. Posted a new song: "Fire Ball ( Around We Go ) ft. Steelyvibe" https://t.co/SeEiRtecOh #music https://t.co/JTJ7Uo708b

  7. trying to get player stats from each battle

    There's already been one made a while ago. Read the comments. There's a lot you can do to customize the display. You can find it here:
  8. WN8 table

    It can go either way. It all depends on what WG does to the game. It also depends on the player base which is where expected values come from.
  9. WN8 table

    I suspect that expected values from tanks including the introduction of new vehicles has changed the dynamic a bit. They're adjusting. It's happened many times in the past.
  10. XVM and wotmod files

    No reason that you can't. Back to .wotmod... The game uses mods dir as the root directory for .wotmod archives. Just put your icons in .wotmod format. Zip up the mods/0.9.2xxx/xxx.wotmod folder beside the res_mods/WHAT_HAVE_YOU and away you go. The entire thing doesn't need to be in a .wotmod file (it cannot in this case anyway). Or have a look at an installer maker if you are concerned about people running into install problems perhaps?
  11. Adding Win Rate Percentage To XVM

    Oh, win chance. Not rate. That no longer works the way it used to. Actually it no longer works at all last I checked anyway. I use a python macro to get similar results. This post can help you. Mine is slightly modified from this but have a look through the posts as others have shared their configs. You might find one you like. This is what I use: Drop this in your py_macro folder: mod_wn8_chance.py Add this to your battleLabels.xc file: (remember to remove the comma if it is the last entry!) Add this to your battleLabelsTemplates.xc file: (Again, be aware of the last comma if needed or not!) Adjust your X and Y positions to your liking etc... Cheers! Edit: A far nicer config that uses the event PY(ON_BATTLE_TIMER) startBattle.py And then use this teamRating section instead of the one I gave above: It waits until the players are loaded so that it no longer shows 0 and 0 for both sides. I also added a Win/Loss for the end of the battle so it doesn't do the same thing again. It looks a little more polished this way... Either way, one of the configs should do the trick.
  12. {{v.name}}=Obj. 430 II? does not work in carousel

    Have you tried escaping the dot? Use a backslash Obj\. etc... The dot is a special character. I haven't tested this. Only a hunch. Good luck!
  13. Adding Win Rate Percentage To XVM

    If you are running the default config (or others), just make sure that you've set the statistics checks in the settings menu on modxvm.com after you've logged in with your wargaming ID etc etc. It's that easy! ;)
  14. I wanted to display the version status of my config in the hangar to let others know when a new version is up. So I made one for XVM to use in the hangar via widgets and a simple script and thought that other custom config authors might want to use it for their own config pack as well. I did not want to use the notifications button as it changes too often for my liking and thus, breaking the mod on a regular basis. Call me lazy! =) So before anyone asks: No this is not clickable or a hyperlink. It simply tells you if the config you are running is current or not. Nice and simple. It updates itself after every battle. (When the hangar is reloaded) Again, this is only useful and meant for config authors. If you do not make and distribute your own config, this is probably not for you. Images: Installation: Add this line to your @xvm.xc file. I put mine just after the hangar entry. Add this to your widgets.xc file in the lobby section. Add this to your widgetsTemplates.xc file. Add this script to your py_macro folder. configVersionCheck.py Add this .xc file to your config folder. Edit the settings according to your own needs. It has my own settings in it and will probably not be useful to you! configCheck.xc And as an example, create a text file ( .txt ) and write your config version into it. Keep it small and concise. It can read any text based document but a text file is simplest. Example: You will of course, need to upload this text file to a remote HTTP server and edit your config to match it's URL. Every time you change your version number, package up your config after the necessary edits and then upload a new text file, containing the latest version number. If you host your own site, you should already be familiar with mod_rewrite and/or .htaccess files (assuming your host server is Unix/Linux (Apache etc) based). You may need to do some editing in order to access a file with a .txt extension. Just ask if you run into issues... I or someone here may be able to help you. Here is the provided settings file, configCheck.xc Like I said, it is very simple. Feel free to make it fancy if you like. I prefer it this way though as it will require little maintenance and still does it's job just fine. I hope you find this useful. Cheers!
  15. Advanced Hit Markers (formerly ddmOTM) (py_macro)

    No. There is a "counter" for texts that can be random or fixed. I know that you can make a counter in the config fairly easily, but you cannot randomize it. The frag counter is only one part of it. Also there are random texts for everyone else that dies as well. Texts based on vehicle type as well as damage type and even platoon/squad mates. So the possibilities are fairly great and varied. Not possible in a standard config. Maybe possible with math but the macros would be monstrous. =) The video's I should take more time to put together in order to show more clearly.
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