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scyorkie

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Everything posted by scyorkie

  1. The new damageLog background is a bit too dark for me, especially since my text color is light grey (#CCCCCC). Is there anyway to adjust the opacity (alpha) within the config, or must I make new pngs?
  2. Good to know I'm not the odd one. Ever since battleLoading was fixed, I only encountered the map picture once (like in my first screenshot). However, practically every replay still has the other issue, where battleLoading is stuck in the middle unless I rewind the replay.
  3. Hmm so it's vanilla issue. I can't check that in vanilla, because for some unknown reason the settings are blacked out when I try to change them while viewing a replay (screenshot). I can set them while playing a game, but somehow the settings are separate for replays. In the meantime, are the new features (repair timers for destroyed devices + damageLog background) not going into the default branch?
  4. New related issue in 7072. If you refer to this screenshot, you will see that the damage counter at the top says "981" damage (which is correct). However, at the bottom, totalEfficiency shows "749" damage. Have attached replay + xvm.log + python.log 20170122_1626_sweden-S06_Ikv_90_Typ_B_Bofors_47_canada_a.wotreplay python.log xvm.log
  5. New issues in 7072. Just had 2 clan wars battles on Redshire, where the tank names of various spotted tanks were displayed as "unknown" in the OTM. Screenshot #1 here, where the Strv 103B is named "unknown" in the OTM. Screenshot #2 here, where the Grille 15 is named "unknown" in the OTM. Screenshot #3 here, where the Obj 140 is named "unknown" in the OTM. All of those tanks were within my draw distance, and correctly identified elsewhere in the interface (players panel and minimap). 2 replays attached. xvm.log also attached. 20170122_1130_ussr-R97_Object_140_34_redshire.wotreplay 20170122_1201_uk-GB31_Conqueror_Gun_34_redshire.wotreplay xvm.log
  6. Doesn't the stock config add a little strip to the left, which indicates the WN8 color? What exactly do you want to achieve?
  7. Just had a clan wars battle, and experienced the following bugs with XVM: - majority of enemies do not show up on players panel after getting lit - majority of enemies do not have OTM (except tank-type marker) Screenshot here. Replay and xvm.log attached. xvm.log 20170118_0915_ussr-R97_Object_140_02_malinovka.wotreplay
  8. I didn't see any in the game files, but I also didn't search every single file.
  9. I've been grinding arty recently, and noticed that one issue arises frequently in arty games. If you refer to this screenshot, you will see that the damage counter at the top says "4061" damage. That was damage done while I was looking at the targets. However, at the bottom, totalEfficiency shows "0" damage throughout the entire game (replay is attached). A different issue is where I look away before the arty shot lands, so the damage counter at the top will stay at "0". However, totalEfficiency at the bottom sometimes will register the damage done. This also happens to other tank classes when making blind shots / shooting enemies just before they go dark. 20170114_1127_ussr-R27_SU-14_29_el_hallouf.wotreplay
  10. I hope I'm understanding you correct here. If you unzip res\packages\gui.pkg and go to the folder \maps\icons\vehicle, you will see the icons used for the carousel, many of which are clipped at the edges. I think you're going to have to make brand new ones (from screenshots?) if you don't want them to be clipped at the edges at all.
  11. sirmax said here: "[battleLoading] was completely changed in 9.17 and XVM was not updated for it."
  12. For what it's worth, I found out that if I press Left Arrow to rewind the replay, the thing in the middle will disappear.
  13. Look for this in damageLog.xc: tabstops='[30,135,170,185]' Those numbers determine the respective spacings for - damage taken - shell type - tank icon - tank name You can increase the 3rd and 4th numbers to increase the spacing to the right of shell type. Once you've gotten a good spacing, you adjust the next instance of tabstops: tabstops='[30,135,170]' This is for when you press left alt, and you see the player's name. What you want to do is get consistent spacing.
  14. The very last part "textFields", which is for the enemy, needs make reference to the playerName definition. Just add in the part in blue: "textFields": [ ${ "def.tankName" }, ${ "def.playerName" }, ${ "def.tankHp" }, ${ "def.rating" }, ${ "def.position" } ]
  15. Thanks. I never knew why I couldn't tell who killed me. Next related issue: after I die and spectate a teammate, I can't see who killed him. Is there a change I need to make to my configs as well?
  16. I realised that I've only seen the vanilla client's battleLoading when playing, but I swear I saw it load stats at least once when I was opening a replay earlier. I'll just wait for battleLoading to be fixed and hopefully my problem goes away.
  17. Uninstalled + cleared AppData + reinstalled into a different folder + loaded stock XVM (6957). With the above, I no longer get stuck at the picture of the map, but the empty battleLoading screen still shows up frequently. It seems that if everything is loaded too fast, i.e. I get into the game before battleLoading.xc can load the names/tanks/stats, battleLoading gets stuck there in the middle of the screen. The one time everything loaded smoothly, was when the game seemed to load slower, and battleLoading had enough time to display all the relevant information. It can happen with any replay, and sometimes the same replay gives different results. xvm.log is still empty. python.log here.
  18. Same thing with 6957. xvm.log exists, but is a 0 kb file and has no contents. It is last updated at the time when I load the replay. python.log here (vanilla + XVM only). Just to add, when I say "Tab key seems to be permanently held down", I mean that that middle display cannot be hidden. I can still press Tab and see this. Is it an issue with the replay? Replay uploaded with this post. 20161220_1955_usa-A80_T26_E4_SuperPershing_13_erlenberg.wotreplay
  19. Tried that, same problem. xvm.log is still empty, and this is python.log for running vanilla + XVM only.
  20. I have been having issues loading up replays if I'm not in vanilla. I either get stuck at the load screen which shows a picture representation of the map (sounds will load and the game will continue, but all I see is this), or I get to watch the game but the Tab key seems to be permanently held down (see this, which usually shows the usual information -- but in "vanilla", i.e. not affected by my XVM config -- but somehow is completely blank this time).
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