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scyorkie

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Everything posted by scyorkie

  1. Syntax is wrong. {{reloadgun}} doesn't work, but {{reloadGun}} works. Note also that the example given in readme-en.txt uses 4.01f, not 4.1f. I'm not sure if that creates an additional issue, but I just tested {{reloadGun%4.02f~s}} and it works.
  2. In this screenshot, the new totalEfficiency section at the bottom shows that I did 2171 damage, while the usual damage counter at the top shows 1727. The correct number is 1727; totalEfficiency was erroneous. Replay here. EDIT: Nvm I realised from a subsequent game that the totalEfficiency numbers change (once) when you die and spectate another tank. Are those the numbers for your ally tank? They don't seem accurate in any case. The numbers should not change, so as not to cause confusion.
  3. I make certain changes to vehicleNames.xc to shorten some vehicle names. For example: "france-F62_ELC_AMX": {"name": "ELC", "short": null}, This used to affect the display on (i) the players panel, (ii) OTM, and (iii) the minimap. Recently, I realised that only the players panel and OTM display are changed with my edits. On the minimap, you still see "AMX ELC bis". Also, the (iv) damageLog and (v) lastHit displays still show "AMX ELC bis". Is there anything I can do to change the vehicle names displayed for (iii), (iv), and (v)?
  4. Thanks for the tip on using vspace! I have the new panel turned on but I don't even look at it, since I'm done with the first round of personal missions. Also, I don't think I've seen the last icon (number of tanks spotted) work -- it's always at 0.
  5. There are 3 relevant parts here: 1. vanilla information display (pic) 2. XVM's reproduction of item 1 above (pic) 3. XVM damagelog (damage received; same pic as item 2) To preserve item 1, see nilsenth's post (#2) above (which also shifts item 3). To disable item 2, see konrad509's post (#10) above. To disable item 3, go to battleLabelsTemplates.xc > damageLog > enabled = false.
  6. If you follow nilsenth's method, it should work. In any case, the latest XVM build shows that vanilla information below the damagelog like so: There's a new section "totalEfficiency" in battleLabels.xc and battleLabelsTemplates.xc, and the new icons are found in \res_mods\mods\shared_resources\xvm\res\icons\Efficiency.
  7. Btw, I disabled the notifications but they are still showing. Anyone else with the same problem? I'm using PMOD session stats as well, so I'm not sure if there's a conflict there.
  8. Ah ok. The coloured lines on the left in changelog merged, so I thought there was only 1 version applicable for both CT and 9.16.
  9. I cannot get to the login screen with 6848. Reverting to 6835 for now.
  10. That's the "position" macro. You have to disable it in the definitions in markersAliveNormal.xc: "position": { "name": "position", "enabled": false, ... and/or remove the following line in blue (and the comma from the line before it) in markersAliveNormal.xc: "textFields": [ ... ${ "def.position" } ]
  11. Two issues with the damagelog that I encountered while playing clan wars earlier: (1) When I was hit 4 times in quick succession by unspotted tanks, the damagelog only responded after the fourth hit. It aggregated the total damage for the 3 penetrating shots (one did not penetrate) as a single shot by "not_vehicle", and did not register the non-penetrating shot at all. See video clip here. (2) Later in the game, I was hit another 2 times by unspotted tanks, but the damagelog did not register these hits at all. It only responded was when I was hit by spotted tanks after that.
  12. plkJaqenHghar's method worked, thanks. Totally forgot to move the .bnk file. Although it was weird that commenting out the "lightbulb" and "xvm_sixthsense" lines did not enable the vanilla 6th sense sound.
  13. This is what I have for 6th sense sounds in my sounds.xc: "lightbulb": "", "lightbulb_02": "", "sixthSense": "", "xvm_sixthSense": "xvm_sixthsense", "xvm_sixthSenseRudy": "xvm_sixthSenseRudy", The above worked until I upgraded from 6810 to 6818, when I stopped hearing my 6th sense sound in battle. I tried to comment out the "lightbulb" and "xvm_sixthsense" lines, but that doesn't help. The problem also exists with build 6819. My sounds.xc is attached. sounds.xc
  14. In a recent game (replay is attached), the damagelog was unable to distinguish the fact that 2 fires were caused by 2 different enemies: - My tank was set on fire once by an STI (at 12:31), but it was put out immediately by my automatic fire extinguisher. - After that STI died (at 11:59), I was set on fire again by an ISU-152 (at 11:43). - The damagelog (both the "log" and "lastHit" sections) attributed that further fire damage to the dead STI. In my damagelog.xc, all "groupDamagesFromFire" are set to "true". The game was played with build 6786. I then updated XVM to build 6805 and viewed the replay, but the problem still exists. ----- ----- ----- ----- ----- Fixed in 6818. Another question (not sure if XVM related): the game used to display information at the bottom of the screen, such as (i) the replay speed, (ii) notifications when screenshots are taken,and (iii) identifying the enemy that killed you. That is all gone now. I disable everything under Settings > Battle events and Settings > Damage. How do I get the information display back? 20161112_2352_germany-G58_VK4502P_34_redshire.wotreplay
  15. Thanks. Oh ya 6484 in the thread title is a typo. It was intended to be 6784.
  16. I've been noticing that the damage log does not show the last hit that killed you.
  17. I still see the white background for your JPanther. Or did you not remove it for that screenshot?
  18. I posted about this earlier as well. No luck, sirmax?
  19. Another issue (build 6619), this time with the capture bar text. See the extra "null" word at the end: screenshot 1, screenshot 2. Replay + captureBar.xc attached. This showed up during the actual game, and also shows in the replay. 20161014_1853_france-F06_ARL_44_02_malinovka.wotreplay captureBar.xc
  20. Everything is white in 6617, except the tank type icon: http://i.imgur.com/1ymjHAV.jpg Stats are still loaded: http://i.imgur.com/HlHHxpz.jpg This is the same replay with unchanged configs in 6613: http://i.imgur.com/jBOOc7u.jpg
  21. Ok thanks. Guess I will leave it as "APHE" for now. Update 1: That is currently translated as "HESH": https://bitbucket.org/XVM/xvm/commits/fe2e78e666e3516047ed0e143698ab75a379212a Update 2: The asterisk didn't show up when I took ammo rack damage in 2 recent games (build 6613): screenshot 1 & screenshot 2 (which also has orange track damage).
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