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Rodma

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  • Ник
    Rodma
  • Сервер WoT
    EU
  1. Rodma

    Auto camouflage

    ok Thaks
  2. Rodma

    Auto camouflage

    Hello: Above all forgive my English :( Is there the possibility that the same camouflage can be disassembled and assembled in the new vehicle as it happens with the equipment? Thank you
  3. Rodma

    Suggestion: New Flag

    Ok. The idea was like when an athlete competes in the Olympics and carries the Olympic flag, but if you give the option of without a flag to me it seems great. Thank you very much.
  4. Hello: Would it be possible to include a flag (eg the UN, unicef or any other that does not represent anything) that serves to be able to put in the xvm, since I am not feeling comfortable with my country by the police charges of the last days? If not, delete it immediately. Thank you Note: I would like to include Catalonia, but I know that it will not be posible.
  5. Rodma

    Repair, remove decimals

    Thanks
  6. // Repair timer for tracks // Таймер ремонта сбитых гусениц "repairTimeTracks": { "$ref": { "path":"def.defaultTimeItem" }, "enabled": true, "updateEvent": "PY(ON_TRACKS_UPDATE)", "x": 177, "y": -147, "format": "<b>{{py:repairTimeTracks%0.1f}}</b>" }, Hello I would like to remove the comma by deducting the repair time. I'm not a programmer but I'm doing what I can. I think changing %0.1f by %2d can work (now I'm not at home to try it out) Can someone confirm me Thank you so much
  7. I do not see Clan icons or xvm players. Is it normal? I use the versión Build 6991 Thx
  8. Rodma

    Disable topTankers?

    Thx ;)
  9. Hi How to remove the icon topTankers Thx
  10. Rodma

    [Solved] No work Totalhp and Maingun

    Solved !!! It was the folder py_macro, I had not updated it for fear of losing my previous configuration Many thanks
  11. Rodma

    [Solved] No work Totalhp and Maingun

    // Total hp indicator. // Индикатор общего HP команд. "totalHP": { "enabled": true, "updateEvent": "PY(ON_UPDATE_HP)", "x": 0, "y": 30, "screenHAlign": "center", "align": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "font": "mono", "size": 18, "align": "center" }, "format": "{{py:xvm.total_hp.text}}" }, // Avg damage on current vehicle. // Средний урон на текущей технике. "avgDamage": { "enabled": true, "updateEvent": "PY(ON_UPDATE_HP)", "x": -170, "y": 30, "screenHAlign": "center", "align": "right", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "size": 15, "align": "center" }, "format": "{{py:xvm.total_hp.avgDamage('{{l10n:avgDamage}}: ',{{hitlog.dmg-total}})}}" }, // Threshold necessary for achievements "High caliber". // Порог необходимый для получения достижения "Основной калибр". "mainGun": { "enabled": true, "updateEvent": "PY(ON_UPDATE_HP)", "x": 170, "y": 30, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "size": 15, "align": "center" }, "format": "{{py:xvm.total_hp.mainGun('{{l10n:mainGun}}: ',{{hitlog.dmg-total}})}}" }, No run :(
  12. // Total hp indicator. // Индикатор общего HP команд. "totalHP": { "enabled": true, "updateEvent": "PY(ON_UPDATE_HP)", "x": 0, "y": 30, "screenHAlign": "center", "align": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "font": "mono", "size": 18, "align": "center" }, "format": "{{py:xvm.total_hp.text}}" }, // Avg damage on current vehicle. // Средний урон на текущей технике. "avgDamage": { "enabled": true, "updateEvent": "ON_DAMAGE_CAUSED", "x": -170, "y": 30, "screenHAlign": "center", "align": "right", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "size": 15, "align": "center" }, "format": "{{py:xvm.total_hp.avgDamage('{{l10n:avgDamage}}: ',{{hitlog.dmg-total}})}}" }, // Threshold necessary for achievements "High caliber". // Порог необходимый для получения достижения "Основной калибр". "mainGun": { "enabled": true, "updateEvent": "ON_DAMAGE_CAUSED, ON_DAMAGE_CAUSED_ALLY", "x": 170, "y": 30, "screenHAlign": "center", "shadow": { "distance": 1, "angle": 90, "alpha": 80, "blur": 5, "strength": 1.5 }, "textFormat": { "size": 15, "align": "center" }, "format": "{{py:xvm.total_hp.mainGun('{{l10n:mainGun}}: ',{{hitlog.dmg-total}})}}" }, Hi: It does not work for me, totalhp and Maingun How can I solve that? Thx
  13. Rodma

    damage of enemies & Total HP, legal?

    Thank you, clarified the doubt. I hope WG is clear too.
  14. Rodma

    damage of enemies & Total HP, legal?

    Because when it is hidden and has not been in your combat zone, you no longer know how much is left, instead with the XVM saves that information and gives you some advantage in a supposed 1 vs 1 at the end of the game. The same question for Total HP, you can know how much life is left to a tank. I feel my English, I use the google translator.
  15. It is legal to know the damage of the enemies during the battle (bars of HP in the panel)? Thx
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