ktulho Posted July 24 Author Share Posted July 24 2 часа назад, HEKPOMAHT сказал: фугас не является голдовым: Lesta считает, что голда (isGold = True): caliber = 139.699996948 compactDescr = 32602 damage = (770.0, 191.0) damageRandomization = 0.25 description = effectsIndex = 21 hasStun = False hitCrewChanceMultiplier = 1.0 hitDeviceChanceMultiplier = 1.0 icon = ('HIGH_EXPLOSIVE_MODERN_PREMIUM.png', 0, 0) iconName = HIGH_EXPLOSIVE_MODERN_PREMIUM id = (5, 127) isAmmoPercingType = False isForceTracer = False isGold = True isTracer = True itemTypeName = shell kind = HIGH_EXPLOSIVE longDescriptionSpecial = name = _5_5inch_HESH_Mk_1 piercingPowerRandomization = 0.25 secondaryAttackReason = none shortDescriptionSpecial = shortUserString = HESH Mk. 1 stun = None tags = frozenset([]) type = HighExplosiveType(explosionRadius=3.17000007629, explosionDamageFactor=0.5, explosionDamageAbsorptionFactor=1.3, explosionEdgeDamageFactor=0.05, mechanics=MODERN, obstaclePenetration=True, shieldPenetration=True, blastWave=HighExplosiveImpactParams(radius=0.0, damages=(0.0, 0.0), coneAngleCos=None, piersingSpalls=None, damageAbsorption=None), shellFragments=HighExplosiveImpactParams(radius=0.0, damages=(0.0, 0.0), coneAngleCos=None, piersingSpalls=None, damageAbsorption=None), armorSpalls=HighExplosiveImpactParams(radius=3.17000007629, damages=(385.0, 95.0), coneAngleCos=6.12323399574e-17, piersingSpalls=True, damageAbsorption=None), shellFragmentsDamageAbsorptionFactor=1.3, protectFromDirectHits = set([]), protectFromIndirectHits = set([]), protectFromDestroy = set([]) typeID = 10 useAltDamageRandomization = False userString = HESH Mk. 1 1 @ Quote Link to comment Short link Share on other sites More sharing options...
HEKPOMAHT Posted July 24 Share Posted July 24 3 часа назад, ktulho сказал: Lesta считает, что голда (isGold = True): короче напутали, уже и не разберёшься, где голда которая голда и серебро которое не голда @ Quote Link to comment Short link Share on other sites More sharing options...
HEKPOMAHT Posted August 31 Share Posted August 31 @ktulho при сбитой гусле {{shell-dmg}} должен возвращать пусто. "formatHistory": "{{shell-dmg|---}}" А тут 520 - это значение с прошлого выстрела 11-40 дл неправильный самоурон.wotreplay @ Quote Link to comment Short link Share on other sites More sharing options...
ktulho Posted September 1 Author Share Posted September 1 11 часов назад, HEKPOMAHT сказал: при сбитой гусле {{shell-dmg}} должен возвращать пусто. Почему? Это же средний урон снаряда. Никакого отношения к {{dmg}} он не имеет. @ Quote Link to comment Short link Share on other sites More sharing options...
HEKPOMAHT Posted September 1 Share Posted September 1 6 часов назад, ktulho сказал: Почему? Это же средний урон снаряда. Никакого отношения к {{dmg}} он не имеет. самоурон. Сама гусля слетела от удара о землю. Не от выстрела. @ Quote Link to comment Short link Share on other sites More sharing options...
HEKPOMAHT Posted Tuesday at 09:06 PM Share Posted Tuesday at 09:06 PM 31.08.2024 в 23:04, HEKPOMAHT сказал: при сбитой гусле {{shell-dmg}} должен возвращать пусто исправлено в Build: 11.3.0_0017 @ Quote Link to comment Short link Share on other sites More sharing options...
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