rextimmy Posted April 25, 2014 Author Share Posted April 25, 2014 Scroll up the page and you will see it's something i am working on (with screenshot proof) ;-) 1 @ Quote Link to comment Short link Share on other sites More sharing options...
StranikS_Scan Posted April 25, 2014 Share Posted April 25, 2014 (edited) @Ingolmil, а что ручное наложение самодельной сетки на текстуру уже отменили? И по поводу HD текстур, если вы рисуете зоны пробития, то ждать отображение HD текстур не стоит, HD текстуры это MIP "-1" уровня для обычных MIP-текстур. И видно их только при очень близком приближении камеры к элементам танка. Так что рисовать на них зоны пробития бессмысленно. Их ни кто не увидит в бою, только под лупой :)))) @Bims, если вы хотите рисовать именно зоны пробития, то вам нужно сначала разобраться из чего состоит модель танка и какие там есть текстуры и за что они отвечают. Начните вот с этой темы. Там все разжёвано, но для клиента 0.8.11. После прочтения темы, можете прочитать и про клиент 0.9.0., написано мой - тут и вот - тут. Edited April 25, 2014 by StranikS_Scan 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Paladin_Tank Posted April 26, 2014 Share Posted April 26, 2014 (edited) Не пойму чо за фигня происходит :) на работе делал текстуру все работало, дома отказывается Ошибка в загрузке текстуры танка, да еще дома у меня x64 а на работе х32 версии wot tank viewer Edited April 26, 2014 by Paladin_Tank @ Quote Link to comment Short link Share on other sites More sharing options...
aviva24 Posted April 26, 2014 Share Posted April 26, 2014 Не пойму чо за фигня происходит :) На работе я шкурку сделал в игре она отображается а на домашнем компе показывает такое Ошибка в загрузке текстуры танка У тебя лицензия на шкурку только на один компьютер! А вообще - интересно почему так получилось... @ Quote Link to comment Short link Share on other sites More sharing options...
rextimmy Posted April 26, 2014 Author Share Posted April 26, 2014 (edited) I do not understand Cho for garbage :) occurs at work doing all the texture work, home refuses [/ spoiler]Error loading texture in the tank, and even at home I have x64 and x32 versions at work wot tank viewer What dds format is the texture? The red texture is a fail safe when a texture fails to load (usually an unsupported format) Edited April 26, 2014 by rextimmy @ Quote Link to comment Short link Share on other sites More sharing options...
Paladin_Tank Posted April 26, 2014 Share Posted April 26, 2014 (edited) В общем вот архив.. сейчас попробовал с нуля делать, стали корректно отображаться.. но вот эти почему-то не работают R40_T-54.rar Edited April 26, 2014 by Paladin_Tank @ Quote Link to comment Short link Share on other sites More sharing options...
rextimmy Posted April 26, 2014 Author Share Posted April 26, 2014 (edited) В общем вот архив.. сейчас попробовал с нуля делать, стали корректно отображаться.. но вот эти почему-то не работают Those files are all invalid, they contain nothing but NULL characters. Something has gone very wrong when saving perhaps. Edited April 26, 2014 by rextimmy 2 @ Quote Link to comment Short link Share on other sites More sharing options...
aviva24 Posted April 26, 2014 Share Posted April 26, 2014 (edited) Подтверждаю. Из всего архива фотошопом открылся только T54_chassis_01_AM_hd Upd: да и сжатие неправдоподобно эффективное. 17 Мб такой графики сжать в 452 кб - нереально. Upd2: сжал в ZIP T54_chassis_01_AM_hd - получил 459 кб. Сжал остальные файлы - получил 21 кб. Явный косяк. Edited April 26, 2014 by aviva24 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Paladin_Tank Posted April 26, 2014 Share Posted April 26, 2014 Ну ладно все равно уже переделал, благо исходники есть. rextimmy, aviva24 спасибо. @ Quote Link to comment Short link Share on other sites More sharing options...
rextimmy Posted April 26, 2014 Author Share Posted April 26, 2014 I am going to release 1.0.14 tomorrow. I have now implemented the stupid HD texture method in the texformat files and the viewer will now behave exactly as the game when loading the HD textures. I haven't finished the PBS stuff yet but it will look a lot better than 1.0.13 anyway. 2 @ Quote Link to comment Short link Share on other sites More sharing options...
xexexe Posted April 26, 2014 Share Posted April 26, 2014 Всех приветствую! Подскажите, почему у меня не видно ангара в программе? Стоит 13я версия. Не принципиально конечно, я модели и так могу посмотреть, но всё же. @ Quote Link to comment Short link Share on other sites More sharing options...
Paladin_Tank Posted April 26, 2014 Share Posted April 26, 2014 xexexe, потому что он отключен автором, в последующих версиях появится. Завтра например автор собирается выпустить новую версию. rextimmy, awesome ))) 1 @ Quote Link to comment Short link Share on other sites More sharing options...
xexexe Posted April 26, 2014 Share Posted April 26, 2014 потому что он отключен автором, в последующих версиях появится. Завтра например автор собирается выпустить новую версию. Понял. Спасибо за разъяснения. @ Quote Link to comment Short link Share on other sites More sharing options...
Александр_78 Posted April 27, 2014 Share Posted April 27, 2014 При нанесении камуфляжа выдаёт сообщение "количество накладываемых текстур не совпадает с числом исключаемых. Прервано!" Стоит обновлённая версия программы. Подскажите как исправить? @ Quote Link to comment Short link Share on other sites More sharing options...
rextimmy Posted April 27, 2014 Author Share Posted April 27, 2014 (edited) Version 1.0.14 Released: Changes Version 1.0.14:* Fixed various rendering problems when using old style normal maps.* Enabled grid by default while the garage system is currently disabled.* Added new texture filenames to the texture extraction process.* Added HD texture support.* Added very basic support for PBS system. Still incomplete though. Problems Version 1.0.14:* PBS system is incomplete. Shadows have bad aliasing problems.* UV generate feature is not working with new PBS based tanks.* Some remodelled tanks transformations will be wrong. Often it is the gun and sometimes it is vertex format i have not added yet, check the log for a warning on this.* Gun position can be inverted when modifying it in the visual file (part of problem above). Next Version: Ok i need to make some fairly large changes to the whole rendering pipeline used in the application to properly support PBS system, one big change is using HDR lighting and also i really need to clean up all the shaders etc. This is a large job and will take a little time, the next version will be 1.1 so that means 1.0.14 is the last release of the 1.0.x branch DAMN IT, i forgot the translation file for @StranikS_Scan Edited April 27, 2014 by rextimmy 3 @ Quote Link to comment Short link Share on other sites More sharing options...
StranikS_Scan Posted April 27, 2014 Share Posted April 27, 2014 @rextimmy, 1.0.14 not working... programm wrote the message - error of shaders initialization @ Quote Link to comment Short link Share on other sites More sharing options...
rextimmy Posted April 27, 2014 Author Share Posted April 27, 2014 @rextimmy, 1.0.14 not working... programm wrote the message - error of shaders initialization Oh no really? You must have an NVidia card yeah? I no longer have an NVidia GPU to test on anymore. can you post the log @ Quote Link to comment Short link Share on other sites More sharing options...
StranikS_Scan Posted April 27, 2014 Share Posted April 27, 2014 Oh no really? You must have an NVidia card yeah? I no longer have an NVidia GPU to test on anymore. can you post the log 15:40:14[ Info ] OS Version: Windows 7 15:40:14[ Info ] WOT Tank Viewer Version: 1.0.14 x86 15:40:14[ Info ] Cpu Count: 8 15:40:14[ Info ] QT Version: 4.8.5 15:40:14[ Info ] Local Language: ru_RU 15:40:14[ Info ] Loading settings file. 15:40:14[ Info ] Loading zip archives. 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_japan.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_american_hd.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_american.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_british_hd.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_british.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_chinese.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_french.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_german_hd.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_german.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_russian_hd.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_russian.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\shared_content.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\hangar_v2.pkg 15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\hangar_premium_v2.pkg 15:40:14[ Info ] World Of Tanks Version: v.0.9.0 #669 15:40:14[ Info ] Creating connection to database. 15:40:14[ Info ] Initialising Bullet collsion detection. 15:40:14[ Info ] Bullet Physics Library version: 281 15:40:14[ Info ] Creating main window 15:40:15[ Info ] Initialising OpenGL. 15:40:15[ Info ] OpenGL Vendor: NVIDIA Corporation 15:40:15[ Info ] OpenGL Renderer: GeForce GTX 560M/PCIe/SSE2 15:40:15[ Info ] OpenGL Version: 3.2.0 15:40:15[ Info ] GLSL Version: 1.50 NVIDIA via Cg compiler 15:40:15[ Info ] Creating shader loader. 15:40:15[ Error ] Shader load error: 0(62) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(183) : error C7011: implicit cast from "int" to "bool" 0(203) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(184) : error C7011: implicit cast from "int" to "bool" 0(204) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(62) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(183) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(184) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(61) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(62) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(184) : error C7011: implicit cast from "int" to "bool" 0(193) : error C7011: implicit cast from "int" to "bool" 15:40:15[ Error ] Shader load error: 0(185) : error C7011: implicit cast from "int" to "bool" 0(194) : error C7011: implicit cast from "int" to "bool" 15:40:16[ Info ] Creating tank loader. 15:40:16[ Info ] Creating texture loader. 15:40:16[ Info ] Loading Texture: ..\data\NoTexture.dds 15:40:16[ Info ] Loading Texture: ..\data\grid.dds 15:40:16[ Info ] Building database. 15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\japan\list.xml 15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\japan\customization.xml 15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/winter_white.dds 15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/winter_spots.dds 15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/summer_four-color.dds 15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/summer_three-color_spots.dds 15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/desert_blue-brown.dds 15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/desert_green-brown_spots.dds 15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\china\list.xml 15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\china\customization.xml 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_01.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_02.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_03.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_04.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_05.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_06.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_07.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_08.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_09.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_10.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_11.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_12.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_13.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_14.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_winter.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_winter_2.dds 15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_desert.dds 15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\france\list.xml 15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\france\customization.xml 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_1.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_2.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_3.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_4.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_5.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_6.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_7.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_8.DDS 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_9.dds 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_10.dds 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_11_Winter.dds 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Branches_and_Leaves.dds 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Geometric_Shapes.dds 15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Gyrus.dds 15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\germany\list.xml 15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\germany\customization.xml 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_1Feldgrau.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_2WhiteDiagonal.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_3YellowBacillus.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_4SnowOnSpots.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_5SnowOnBands.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_6RedClouds.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_7GrayZigzag.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_8Honeycomb.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_9Branch.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_10Ragged_Patches.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_11Spots.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_12Winter.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Dark_Spots.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Diagonal_Stripes.dds 15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Polylines.dds 15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\uk\list.xml 15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\uk\customization.xml 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_desert_splintered.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_bicolor_classic.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_grassy_green.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_LRDG.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_sophisticated_bicolor.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_tricolor_canadian.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_tricolor_classic.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_tricolor_diagonal.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_stains_with_notches.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_large-spotted.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_Mickey_Mouse_ears.dds 15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_winter.dds 15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\usa\list.xml 15:40:17[ Warning ] Could not translate: Sexton_I 15:40:17[ Warning ] Could not translate: Sexton_I_descr 15:40:17[ Info ] Loading camo xml file: scripts\item_defs\vehicles\usa\customization.xml 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_1GuamBicolor.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_2IvozimaBicolor.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_3BretagneSky.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_4WhiteScar.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_5RudesheimTricolor.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_6IvozimaTricolor.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_7OldschoolUsa.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_8Membane.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_9Tri-color_Spotted.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_10Tropical_tricolor.dds 15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_11Winter.dds 15:40:17[ Info ] Loading tank list file: scripts\item_defs\vehicles\ussr\list.xml 15:40:17[ Info ] Loading camo xml file: scripts\item_defs\vehicles\ussr\customization.xml 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_1Katukov.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_2BrownStains.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_3SpringGhost.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_4Leningrad.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_5TricolorZebra.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_6OldschoolRkka.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_7Talvisota.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_8GasolinePellicle.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_9four-color_stains.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_10Branches.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_11Winter.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/White_Spots.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Band.dds 15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Brown_Spots.dds 15:40:17[ Info ] Database rebuilt in: 1.633 seconds 15:40:17[ Info ] Creating default materials. 15:40:17[ Info ] Creating grid mesh. 15:40:17[ Info ] Creating Shadow Map Texture. 15:40:17[ Info ] Shadow Map size: 2048 x 2048 15:40:17[ Info ] Creating HDR FBO. 15:40:17[ Info ] OpenGL Initialising complete. @ Quote Link to comment Short link Share on other sites More sharing options...
rextimmy Posted April 27, 2014 Author Share Posted April 27, 2014 Sorry about that, all fixed now. @ Quote Link to comment Short link Share on other sites More sharing options...
Paladin_Tank Posted April 27, 2014 Share Posted April 27, 2014 (edited) rextimmy, the problem with displaying HD models The feeling that is constantly changing light, front, back on different tanks Edited April 27, 2014 by Paladin_Tank @ Quote Link to comment Short link Share on other sites More sharing options...
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