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rextimmy

WOT Tank Viewer - Version 1.0.17

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@Ingolmil, а что ручное наложение самодельной сетки на текстуру уже отменили? И по поводу HD текстур, если вы рисуете зоны пробития, то ждать отображение HD текстур не стоит, HD текстуры это MIP "-1" уровня для обычных MIP-текстур. И видно их только при очень близком приближении камеры к элементам танка. Так что рисовать на них зоны пробития бессмысленно. Их ни кто не увидит в бою, только под лупой :))))

 

@Bims, если вы хотите рисовать именно зоны пробития, то вам нужно сначала разобраться из чего состоит модель танка и какие там есть текстуры и за что они отвечают. Начните вот с этой темы. Там все разжёвано, но для клиента 0.8.11. После прочтения темы, можете прочитать и про клиент 0.9.0., написано мой - тут и вот - тут.

Edited by StranikS_Scan
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Не пойму чо за фигня происходит :) на работе делал текстуру все работало, дома отказывается

ac0b2cad8615d55523fcf596f29addd9.png

Ошибка в загрузке текстуры танка, да еще дома у меня x64 а на работе х32 версии wot tank viewer

Edited by Paladin_Tank

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Не пойму чо за фигня происходит :) На работе я шкурку сделал в игре она отображается а на домашнем компе показывает такое

 

Ошибка в загрузке текстуры танка

У тебя лицензия на шкурку только на один компьютер! :gg:

 

А вообще - интересно почему так получилось...

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I do not understand Cho for garbage :) occurs at work doing all the texture work, home refuses

[/ spoiler]

Error loading texture in the tank, and even at home I have x64 and x32 versions at work wot tank viewer

 

What dds format is the texture? The red texture is a fail safe when a texture fails to load (usually an unsupported format)

Edited by rextimmy

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В общем вот архив.. сейчас попробовал с нуля делать, стали корректно отображаться.. но вот эти почему-то не работают

R40_T-54.rar

Edited by Paladin_Tank

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В общем вот архив.. сейчас попробовал с нуля делать, стали корректно отображаться.. но вот эти почему-то не работают

 

Those files are all invalid, they contain nothing but NULL characters. Something has gone very wrong when saving perhaps.

Edited by rextimmy
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Подтверждаю.

Из всего архива фотошопом открылся только T54_chassis_01_AM_hd

 

Upd: да и сжатие неправдоподобно эффективное. 17 Мб такой графики сжать в 452 кб - нереально.

 

Upd2: сжал в ZIP T54_chassis_01_AM_hd - получил 459 кб. Сжал остальные файлы - получил 21 кб. Явный косяк.

Edited by aviva24
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Ну ладно все равно уже переделал, благо исходники есть. rextimmy, aviva24 спасибо.

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I am going to release 1.0.14 tomorrow. I have now implemented the stupid HD texture method in the texformat files and the viewer will now behave exactly as the game when loading the HD textures. I haven't finished the PBS stuff yet but it will look a lot better than 1.0.13 anyway.

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Всех приветствую!

Подскажите, почему у меня не видно ангара в программе? Стоит 13я версия. Не принципиально конечно, я модели и так могу посмотреть, но всё же.

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xexexe, потому что он отключен автором, в последующих версиях появится. Завтра например автор собирается выпустить новую версию.

rextimmy, awesome )))

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потому что он отключен автором, в последующих версиях появится. Завтра например автор собирается выпустить новую версию.

 

Понял. Спасибо за разъяснения.

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При нанесении камуфляжа выдаёт сообщение "количество накладываемых текстур не совпадает с числом исключаемых. Прервано!" Стоит обновлённая версия программы.

Подскажите как исправить?

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Version 1.0.14 Released:

 

Changes Version 1.0.14:
* Fixed various rendering problems when using old style normal maps.
* Enabled grid by default while the garage system is currently disabled.
* Added new texture filenames to the texture extraction process.
* Added HD texture support.
* Added very basic support for PBS system. Still incomplete though.

 

Problems Version 1.0.14:
* PBS system is incomplete. Shadows have bad aliasing problems.
* UV generate feature is not working with new PBS based tanks.
* Some remodelled tanks transformations will be wrong. Often it is the gun and sometimes it is vertex format i have not added yet, check the log for a warning on this.
* Gun position can be inverted when modifying it in the visual file (part of problem above).

 

Next Version:

 

Ok i need to make some fairly large changes to the whole rendering pipeline used in the application to properly support PBS system, one big change is using HDR lighting and also i really need to clean up all the shaders etc. This is a large job and will take a little time, the next version will be 1.1 so that means 1.0.14 is the last release of the 1.0.x branch

 

DAMN IT, i forgot the translation file for @StranikS_Scan

Edited by rextimmy
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@rextimmy, 1.0.14 not working... programm wrote the message - error of shaders initialization

 

Oh no really? You must have an NVidia card yeah? I no longer have an NVidia GPU to test on anymore. can you post the log

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Oh no really? You must have an NVidia card yeah? I no longer have an NVidia GPU to test on anymore. can you post the log

 

15:40:14[ Info ] OS Version: Windows 7

 

15:40:14[ Info ] WOT Tank Viewer Version: 1.0.14 x86

 

15:40:14[ Info ] Cpu Count: 8

 

15:40:14[ Info ] QT Version: 4.8.5

 

15:40:14[ Info ] Local Language: ru_RU

 

15:40:14[ Info ] Loading settings file.

 

15:40:14[ Info ] Loading zip archives.

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_japan.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_american_hd.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_american.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_british_hd.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_british.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_chinese.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_french.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_german_hd.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_german.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_russian_hd.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\vehicles_russian.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\shared_content.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\hangar_v2.pkg

 

15:40:14[ Info ] Adding file archive: c:\Games\World_of_Tanks\res\packages\hangar_premium_v2.pkg

 

15:40:14[ Info ] World Of Tanks Version: v.0.9.0 #669

 

15:40:14[ Info ] Creating connection to database.

 

15:40:14[ Info ] Initialising Bullet collsion detection.

 

15:40:14[ Info ] Bullet Physics Library version: 281

 

15:40:14[ Info ] Creating main window

 

15:40:15[ Info ] Initialising OpenGL.

 

15:40:15[ Info ] OpenGL Vendor: NVIDIA Corporation

 

15:40:15[ Info ] OpenGL Renderer: GeForce GTX 560M/PCIe/SSE2

 

15:40:15[ Info ] OpenGL Version: 3.2.0

 

15:40:15[ Info ] GLSL Version: 1.50 NVIDIA via Cg compiler

 

15:40:15[ Info ] Creating shader loader.

 

15:40:15[ Error ] Shader load error: 0(62) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(183) : error C7011: implicit cast from "int" to "bool"

0(203) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(184) : error C7011: implicit cast from "int" to "bool"

0(204) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(62) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(183) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(184) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(61) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(62) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(184) : error C7011: implicit cast from "int" to "bool"

0(193) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:15[ Error ] Shader load error: 0(185) : error C7011: implicit cast from "int" to "bool"

0(194) : error C7011: implicit cast from "int" to "bool"

 

 

15:40:16[ Info ] Creating tank loader.

 

15:40:16[ Info ] Creating texture loader.

 

15:40:16[ Info ] Loading Texture: ..\data\NoTexture.dds

 

15:40:16[ Info ] Loading Texture: ..\data\grid.dds

 

15:40:16[ Info ] Building database.

 

15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\japan\list.xml

 

15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\japan\customization.xml

 

15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/winter_white.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/winter_spots.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/summer_four-color.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/summer_three-color_spots.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/desert_blue-brown.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/japan/Camouflage/desert_green-brown_spots.dds

 

15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\china\list.xml

 

15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\china\customization.xml

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_01.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_02.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_03.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_04.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_05.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_06.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_07.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_08.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_09.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_10.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_11.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_12.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_13.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_14.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_winter.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_winter_2.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/chinese/Camouflage/china_historical_desert.dds

 

15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\france\list.xml

 

15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\france\customization.xml

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_1.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_2.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_3.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_4.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_5.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_6.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_7.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_8.DDS

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_9.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_10.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Cfran_1_franch_11_Winter.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Branches_and_Leaves.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Geometric_Shapes.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/french/Camouflage/Gyrus.dds

 

15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\germany\list.xml

 

15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\germany\customization.xml

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_1Feldgrau.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_2WhiteDiagonal.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_3YellowBacillus.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_4SnowOnSpots.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_5SnowOnBands.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_6RedClouds.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_7GrayZigzag.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_8Honeycomb.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_9Branch.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_10Ragged_Patches.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_11Spots.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Cger_1_12Winter.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Dark_Spots.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Diagonal_Stripes.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/german/Camouflage/Polylines.dds

 

15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\uk\list.xml

 

15:40:16[ Info ] Loading camo xml file: scripts\item_defs\vehicles\uk\customization.xml

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_desert_splintered.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_bicolor_classic.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_grassy_green.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_LRDG.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_sophisticated_bicolor.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_tricolor_canadian.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_tricolor_classic.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_tricolor_diagonal.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_stains_with_notches.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_large-spotted.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_Mickey_Mouse_ears.dds

 

15:40:16[ Info ] Loading non cached texture: vehicles/british/Camouflage/GB_1_winter.dds

 

15:40:16[ Info ] Loading tank list file: scripts\item_defs\vehicles\usa\list.xml

 

15:40:17[ Warning ] Could not translate: Sexton_I

 

15:40:17[ Warning ] Could not translate: Sexton_I_descr

 

15:40:17[ Info ] Loading camo xml file: scripts\item_defs\vehicles\usa\customization.xml

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_1GuamBicolor.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_2IvozimaBicolor.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_3BretagneSky.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_4WhiteScar.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_5RudesheimTricolor.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_6IvozimaTricolor.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_7OldschoolUsa.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_8Membane.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_9Tri-color_Spotted.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_10Tropical_tricolor.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/american/Camouflage/Cusa_1_11Winter.dds

 

15:40:17[ Info ] Loading tank list file: scripts\item_defs\vehicles\ussr\list.xml

 

15:40:17[ Info ] Loading camo xml file: scripts\item_defs\vehicles\ussr\customization.xml

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_1Katukov.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_2BrownStains.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_3SpringGhost.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_4Leningrad.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_5TricolorZebra.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_6OldschoolRkka.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_7Talvisota.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_8GasolinePellicle.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_9four-color_stains.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_10Branches.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Cussr_1_11Winter.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/White_Spots.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Band.dds

 

15:40:17[ Info ] Loading non cached texture: vehicles/russian/Camouflage/Brown_Spots.dds

 

15:40:17[ Info ] Database rebuilt in: 1.633 seconds

 

15:40:17[ Info ] Creating default materials.

 

15:40:17[ Info ] Creating grid mesh.

 

15:40:17[ Info ] Creating Shadow Map Texture.

 

15:40:17[ Info ] Shadow Map size: 2048 x 2048

 

15:40:17[ Info ] Creating HDR FBO.

 

15:40:17[ Info ] OpenGL Initialising complete.

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rextimmy, the problem with displaying HD models

1ad94b56ded6a81ac6c3f8fbf7363ce5.png

 

The feeling that is constantly changing light, front, back on different tanks

78a0953919caba2263c69a23d2ab29af.png

 

6193d3cc6ab9615c785729a62c779868.png

Edited by Paladin_Tank

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