Paladin_Tank 254 #174917 Posted April 22, 2014 No, the problem with tank viewer I also, that's why I asked, actually..)) Quote Share this post Link to post Short link Share on other sites
PoWer 0 #174918 Posted April 22, 2014 No this is a problem with the viewer, it's not your video card ;-) Oh thanks ,already im afraid Quote Share this post Link to post Short link Share on other sites
xzanter 1 #175400 Posted April 23, 2014 Rextimmy, I'm a big fan of your's program. Personally, I think that collision model is a must. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #175407 Posted April 23, 2014 Ok i'm going to release another preliminary version 1.0.14 soon with a few more fixes, it still will not feature pbs system yet but fixes a few other rendering problems like the leopard 1. I'm still deciding about version 1.1 (which was the dark theme screenshots you saw previously) 4 Quote Share this post Link to post Short link Share on other sites
phantasm 111 #175527 Posted April 23, 2014 TankInspector is a toy. WTV is a tool. Feel the difference. Keep up your awesome job, rextimmy, and thank you!!! 2 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #175625 Posted April 23, 2014 (edited) Thanks @phantasm Edited April 23, 2014 by rextimmy Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #176076 Posted April 23, 2014 (edited) Good news, the pbs stuff is coming along well, so i should hopefully be able to add it to 1.0.14. Also i have added a new HD texture type in the tank options widget, so you can now toggle between default texture, the HD texture and the grid texture. The HD texture will not load by default unless you have it selected, if you do select it, tank loading times will increase because these are pretty large textures. If you load a tank with default and/or grid texture selected and than you switch to HD texture, the viewer will than load the HD texture, you can expect a slight delay when you do this for the first time as the viewer must load the HD textures into the texture cache. Once it is done once than it is now in the texture cache and swapping texture modes will be instantaneous. Do remember when you load a new tank the texture cache is cleared and the above notice will happen for every tank you load. Hope that all makes sense. For tanks that don't actually have HD textures (which is just about all of them at the moment) than the HD texture toggle will do nothing and just display the default texture. One new feature i propose is a file system watcher in the viewer, let me explain: Currently if you modify a texture in the res_mod folder you have to reload the tank to see the changes, i was going to add a feature where it will automatically detect file changes to the textures in the res_mod (not zip packages) folder and automatically reload that texture so you can see the changes in real time without having to press a button or anything, would anyone find this useful? Edited April 23, 2014 by rextimmy 2 Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #176109 Posted April 24, 2014 Yes this option is useful. Thank you Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #176659 Posted April 25, 2014 (edited) Making good progress with the physically based shading. Do note I haven't implemented the metallic gloss map yet, so the gloss levels in that pic below are completely wrong and make the tank look plastic but getting a lot closer now Edited April 25, 2014 by rextimmy 4 Quote Share this post Link to post Short link Share on other sites
Bims 0 #176748 Posted April 25, 2014 Всем привет.Помогите с проблемой:Сейчас вышла обнова WoT 0.9.0. Решил попробовать нанести на танки зоны пробития. Скачал все проги с гайда. Запускаю 3D Ripper DX, указал местонахождение WorldOfTanks.exe. Нажимаю "Ланч", появляется окно с игрой и белым фоном и потом игра вылетает... Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #176759 Posted April 25, 2014 Всем привет. Помогите с проблемой: Сейчас вышла обнова WoT 0.9.0. Решил попробовать нанести на танки зоны пробития. Скачал все проги с гайда. Запускаю 3D Ripper DX, указал местонахождение WorldOfTanks.exe. Нажимаю "Ланч", появляется окно с игрой и белым фоном и потом игра вылетает... Wrong thread i think, this is not related to Wot Tank Viewer 1 Quote Share this post Link to post Short link Share on other sites
Ingolmil 0 #176767 Posted April 25, 2014 (edited) Я считаю, что некорректное отображение танков в программе проблема самая незначительная. Гораздо критичнее возможность видеть HD текстуры и корректное сохранение сетки полигонов для всех частей танка, а не только для башни. Без сетки практически невозможно нормально рисовать шкурки. Edited April 25, 2014 by Ingolmil Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #176770 Posted April 25, 2014 Ingolmil, ну нарисуете вы шкурку, а в игре часть элементов будет слишком темными или наоборот светлыми. Если этот танк есть у вас вы еще сможете проверить и подкорректировать, а если танка нет? Так что проблема достаточно важная. 1 Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #176775 Posted April 25, 2014 haha all this russian i have no idea what you guys are talking about ;-) Quote Share this post Link to post Short link Share on other sites
Paladin_Tank 254 #176791 Posted April 25, 2014 about incorrect display of models in wtv Quote Share this post Link to post Short link Share on other sites
Ingolmil 0 #176793 Posted April 25, 2014 Ingolmil, ну нарисуете вы шкурку, а в игре часть элементов будет слишком темными или наоборот светлыми. Если этот танк есть у вас вы еще сможете проверить и подкорректировать, а если танка нет? Так что проблема достаточно важная. Если у меня нет возможности достать сетку, то у меня нет возможности даже начать что то делать. Отображение в проге на данный момент достаточно корректно для превью, большего и не надо. К тому же я не дальтоник и не упарываюсь, я прекрасно вижу что рисую в фотошопе, а подкорректировать слой можно всегда, все нормальные люди рисуют в отдельном слое. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #176796 Posted April 25, 2014 I have made it very clear it doesn't display the new PBS based stuff properly and i have also showed screenshots showing it is getting worked on. Quote Share this post Link to post Short link Share on other sites
Ingolmil 0 #176797 Posted April 25, 2014 haha all this russian i have no idea what you guys are talking about ;-) In my opinion the ability to see HD textures and correctly saving face grid (for all tank parts, not only for the turret) is more important than laggy visual part. Because if i dont have a grid, i even cant start drawing. Quote Share this post Link to post Short link Share on other sites
rextimmy 237 #176799 Posted April 25, 2014 (edited) are In my opinion the ability to see HD textures and correctly saving face grid (for all tank parts, not only for the turret) is more important than laggy visual part. Because if i dont have a grid, i even cant start drawing. Are you talking about the built in grid texture? Laggy visual? What are you talking about? Edited April 25, 2014 by rextimmy Quote Share this post Link to post Short link Share on other sites
Ingolmil 0 #176806 Posted April 25, 2014 Laggy visual? What are you talking about? I mean leopard1, material maps like glossy, light and other not important fixes. Are you talking about the built in grid texture? Quote Share this post Link to post Short link Share on other sites