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rextimmy

WOT Tank Viewer - Version 1.0.17

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Это проблема совместимости программы - драйверов - видеокарты. Он поправит. Но вот сразу или в новой версии это хз.

Блин а сколько это примерно может занять день, неделя, месяц?

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На вопросы о сроках нужно всегда отвечать наибольшим из возможных - всегда довольны обе стороны, не нервируя друг друга лишними проверками результатов.

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На вопросы о сроках нужно всегда отвечать наибольшим из возможных - всегда довольны обе стороны, не нервируя друг друга лишними проверками результатов.

эх печально :bzz:  не везет мне что-то, наемся печенюх с горя. :bawi:  :gawi:

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I see the problem, i will upload a fix.

 

Extract these 3 files into the following directory: data\shaders\glsl150

 

This was a bad bug actually, Intel drivers where correct. The old shaders should actually fail on NVidia and AMD but they don't which means both NVidia and AMD are not following the GLSL specification properly. It was a bad mistake on my behalf though ;-)


Блин а сколько это примерно может занять день, неделя, месяц?

 

Also i always answer as fast as i can. It was midnight when you posted where i live, surely i am entitled to a little sleep before answering ;-)

shader_fix.zip

Edited by rextimmy
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Did that new shader fix work @M7B?

 

I'm going to release 1.0.16 very soon and i will include that fix if it actually worked for you. 

 

Here is the changelog everyone for 1.0.16 so far

 

Version 1.0.16:
* Fixed error where texture manager was crashing on exit.
* Added back in garage suppport.
* Added config file to allow different garages to be shown (hangar.cfg)
* Fixed lighting issues in collision mode.

Edited by rextimmy
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I'm just finishing off the new screenshot dialog while a few people finish some translation work.The app is getting translated to Portuguese and maybe spanish. The new screenshot feature will allow up to 8192x8192 screenshots. Most GPU's that are capable of running the app should support 8192x8192 , the screenshot ui will adjust the maximum size anyway according to your GPU's max texture size. It also has preset button to load in 720p,1080p,2000p ....etc etc

Edited by rextimmy
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Did that new shader fix work @M7B?

 

I'm going to release 1.0.16 very soon and i will include that fix if it actually worked for you. 

 

Here is the changelog everyone for 1.0.16 so far

 

Version 1.0.16:

* Fixed error where texture manager was crashing on exit.

* Added back in garage suppport.

* Added config file to allow different garages to be shown (hangar.cfg)

* Fixed lighting issues in collision mode.

Thank you all works perfectly, I'm sorry that hurrying then I just didn't know where you live =) and that did not answer immediately, yesterday did not have access to the computer went to work.

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Thank you all works perfectly, I'm sorry that hurrying then I just didn't know where you live =) and that did not answer immediately, yesterday did not have access to the computer went to work.

 

Thats ok, thanks for confirmation it all works. I will add this to 1.0.16. Haha im fast when i'm awake ;-P

Edited by rextimmy
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rextimmy в последней версии танк вьювера не могу найти тортика ))

вообще почему-то hd модели перестали корректно отображаться.

rextimmy in the latest version of the tank viewer can't find the tortoise 9lvl ))

for some reason, everything hd model has stopped properly displayed.

 

0c949996dc7e314933de540e18db6b55.png
Edited by Paladin_Tank

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хм.. как говорили современники... видимо что-то случилось..))

тогда как говорили классики... будем искать..))

Edited by Paladin_Tank

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Here is the new screenshot dialog. It shows a preview on the left and all you save settings on the right. The maximum width/height of the screenshot is determined by your GPU OpenGL drivers. For example my AMD card can handle 16384 x 16384 which is just ridiculously big. So i have clamped the maximum allowed size to 8196 x 8196 or whatever your GPU reports if it is less than that. Every card capable or running this app should at least support 8196 though.

 

AgBoi4Y.png

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в общем черный цвет шкуры становится у танк вьювера 1.0.15 он как-то не правильно подставляет их в 1.0.13 версии нормально HD модели отображались с шкурками.

Я имею ввиду, что если удалить шкурки из res_mods\0.9.0 то нормально открывается, а вот измененные шкурки он уже не берет почему-то, хотя в игре клиент нормально отображает.

 

'1.0.13'

d03d4a871498096c5e1259b9cc322574.png

'1.0.15'

471664ad51c1a3db139d240600a0b687.png
Edited by Paladin_Tank

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Подозревая, что кто-то убил dds файлы у себя  :heh:

Такое уже случалось с кем-то на форуме, не помню с кем именно.

Edited by StranikS_Scan

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StranikS_Scan, да нее..  :heh:  в этот раз я специально запустил 2 версии вьювера в одной показывает в другой нет.,

Сами шкуры приложил.

Edited by Paladin_Tank

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StranikS_Scan, да нее..  :heh:  в этот раз я специально запустил 2 версии вьювера в одной показывает в другой нет.

 

I need dds file/s

*edit:

 

I really need that dds file/s so i can track down what the problem is

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rextimmy, архив выше прикреплен к сообщению качай R40_T-54.rar

rextimmy, the archive above attached to the message download R40_T-54.rar

Edited by Paladin_Tank

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rextimmy, архив выше прикреплен к сообщению качай R40_T-54.rar

rextimmy, the archive above attached to the message download R40_T-54.rar

 

 

The HD textures have mip maps.  You shouldn't be generating mip maps on the HD textures though, it's a complete waste as only the first level 0 is used in game.

 

Anyway my app does ignore the other mip maps so there is another problem, i'll check it out and get back to you.

*Edit:

 

I know what the problem is. I never thought to check for this condition:

 

Both textures are exactly the same size( 2048 x 2048) and have mip maps. This is wrong BUT i will change my app to check for this so it behaves like it does in game because the textures still work in game. I will place a warning in the log file alerting the user that this is the wrong practice.

 

The correct way to use the new HD textures:

 

HD texture: Double the size of the standard texture. No mip maps only level 0

Standard Texture: Full mip map levels.

*Edit 2:

 

I have investigated this further, here is what the game does:

 

If HD texture and regular texture are the same dimensions it completely skips the HD texture and just uses the regular texture instead. I will mimic this behaviour in my viewer.

Edited by rextimmy

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