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Here is my problem

-after the patch deleted my old addons from wot and fresh installed xvm 4.0.0 from the site

-I went to the xvm config editor and saved a config that suits me (tried both full config save and simple save)

-copied the config files (tried with both simple and full config save) to my D:\wot\res_mods\0.8.6\gui\flash folder (where I have wot installed) and checked to see if the file was there and it was

-loaded the game using xvm stat 1.5.0 and when in game the xvm config file used was the default one.

-when I checked xvm stat I saw that wot.jpg, so it didn't load my config because a file xvm.xvmconfig was missing. As when I searched I didn't find any file in xvm 4.0.0 I want to know how I can fix this problem and get xvm to work with my config.

 

here is my full xvm config file http://www.uploadmb.com/dw.php?id=1371676551 xvm.xc

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Hi, i use XVM since months.

Now with my 110 and WZ- 120 my stats got better, but my rating got lower.

I have put some screenshots that you can understand my Problem better.

On the first screens you can see that the stats are inverted. And on the last screen you can see how it should look.

On the Tanks with the inverted stats i lost the first game.

I love xvm, but if my stats are computed incorrectly which is a bit stupid.^^

 

1. http://s7.directupload.net/file/d/3289/h8d8kpv5_jpg.htm

 

2. http://s7.directupload.net/file/d/3289/mvz4qq9a_jpg.htm

 

3. http://s7.directupload.net/file/d/3289/vn97974n_jpg.htm

 

4. http://s7.directupload.net/file/d/3289/9g6spmmy_jpg.htm

pls help me with this, thx

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I have a problem with the tank icons on the minimap. When I'm in a platoon the platoon mates don't get a light orange colour on the minimap, instead they are just green like all the other players on my team. The names of the platoonmates and tank names do have the light orange colour, but the icons on the minimap don't. As far as I could discover the css of squad should contain the right colour.

 

Or am I missing a option in a other config file.

 

Could someone help me out? BTW I'm using 4.0 test 4  on 8.5

 

'Minimaplabels'

/**

* Minimap labels. Basic HTML/CSS supported.

*/

{

  "labels": {

      // Maximum nickname size for {{short-nick}} macro.

      "nickShrink": 7,

      // {{vehicle-class}} macro substitutions.

      "vehicleclassmacro": {

        "light":  "<font size='9' face='XVM'>l<br><font size='6' face='$FieldFont'>",

        "medium": "<font size='9' face='XVM'>m<br><font size='6' face='$FieldFont'>",

        "heavy":  "<font size='9' face='XVM'>h<br><font size='6' face='$FieldFont'>",

        "td":     "<font size='9' face='XVM'>t<br><font size='6' face='$FieldFont'>",

        "spg":    "<font size='9' face='XVM'>s<br><font size='6' face='$FieldFont'>",

        // HeavyTank by gui_settings.xml.

        "superh": "<font size='9' face='XVM'>h<br><font size='6' face='$FieldFont'>"

        // Special symbols website

        // http://www.fileformat.info/info/unicode/char/25a0/index.htm

        // Great symbolic font by Andrey_Hard for {{vehicle-class}}

        // http://goo.gl/d2KIj

      },

      // Textfields for tanks on minimap.

      "units": {

        // Textfields switch for revealed units.

        "revealedEnabled": true,

        // Textfields switch for lost enemy units. Show last seen position.

        "lostEnemyEnabled": true,

        // CSS style.

        "css": {

          "ally":    ".mm_a{font-family:$FieldFont; font-size:7px; color:#C8FFA6;}",

          "enemy":   ".mm_e{font-family:$FieldFont; font-size:7px; color:#FCA9A4;}",

          "squad":   ".mm_s{font-family:$FieldFont; font-size:7px; color:#ff9966;}",

          "lost":    ".mm_l{font-family:$FieldFont; font-size:7px; color:#FFFFFF;} .mm_dot{font-family:Arial; font-size:17px; color:#FCA9A4;}",

          "oneself": ".mm_o{font-family:$FieldFont; font-size:8px; color:#FFFFFF;}"

        },

        "format": {

          "ally":  "<span class='mm_a'>{{vehicle}}</span>",

          "enemy": "<span class='mm_e'>{{vehicle}}</span>",

          "squad": "<textformat leading='-1'><span class='mm_s'><i>{{short-nick}}</i>\n{{vehicle}}</span><textformat>",

          "lost":  "<span class='mm_dot'>\u2022</span><span class='mm_l'><i>{{vehicle}}</i></span>",

          "oneself": ""

        },

        // Fields shadow.

        "shadow": {

          "ally": {

            "enabled": true,

            "color": "0x000000",

            "distance": 0,

            "angle": 0,

            "alpha": 70,

            "blur": 3,

            "strength": 6

          },

          "enemy": {

            "enabled": true,

            "color": "0x000000",

            "distance": 0,

            "angle": 0,

            "alpha": 70,

            "blur": 3,

            "strength": 5

          },

          "squad": {

            "enabled": true,

            "color": "0x000000",

            "distance": 0,

            "angle": 0,

            "alpha": 70,

            "blur": 3,

            "strength": 5

          },

          "lost": {

            "enabled": true,

            "color": "0x000000",

            "distance": 0,

            "angle": 0,

            "alpha": 70,

            "blur": 3,

            "strength": 6

          },

          "oneself": {

            "enabled": true,

            "color": "0x000000",

            "distance": 0,

            "angle": 0,

            "alpha": 40,

            "blur": 8,

            "strength": 4

          }

        },

        // Field offset ralative to current icon (except lost - relative to enemy last seen position).

        "offset": {

          "ally":    {"x": -12,  "y": -14},

          "enemy":   {"x": -11,  "y": -14},

          "squad":   {"x": -11,  "y": -14},

          "lost":    {"x": -10,  "y": -4},

          "oneself": {"x":  11,  "y": -14}

        },

        "alpha" : {

          "ally":  100,

          "enemy": 100,

          "squad": 100,

          "lost":  80,

          "oneself": 100

        }

      },

      // Textfield for map side size. 1000m, 700m, 600m.

      // Works only with xvm-stat.exe for uncommon locales.

      // xvm-stat.exe is not necessary for RU, EN, DE and partially CH locale.

      "mapSize": {

        "enabled": true,

        "format": "<b>{{cellsize}}0 м</b>",

        "css": "font-size:11px; color:#FFFFFF;",

        "alpha": 80,

        "offsetX": 0,

        "offsetY": 0,

        "shadow": {

          "enabled": true,

          "color": "0xAAAAAA",

          "distance": 0,

          "angle": 0,

          "alpha": 0,

          "blur": 0,

          "strength": 3

        },

        // Decrease sizes in case of map image weird shrinking while map resize.

        // Increase sizes in case of field being partially cut off.

        // -------------------------------------------------------------------------------------

        "width": 100,

        "height": 30

      }

    }

}

 

An other quick question. Where can i find the in-game battle timer colour? It used to be white but now it is black for some reason.

 

Works fine in 8.6 (guess i was to quick with using 4.0)

 

Great work guys!!!

 

 

(Could you maybe implement the "service panel summary" in your mod as well?)

 

With win/loss / % of the played games.

total credit income of played games

total XP of played games

hit rate of played games

Edited by Coolice
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You´re my hero Mr A.

Now the stats are showing right.

I start the game from the normal wot exe. Ingame stats are not showing.

I know that i must start the xvm.exe for inbattle stats. But is there an updated .exe for 8.6`?

Because when the update 8.6 comes i started over the old xvm.exe and had to deinstall wot.

Thats my worry^^

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Hi

I have problem with force xvm config header "special" in minimap section to work. Default arty circles works, but everything i add not. For example:

 

 

...
"special": [
   { "Auf_Panther": { "alpha": 60, "color": 15615044, "distance": 200, "enabled": true, "thickness": 1 } },
   { "AMX_13_90": { "alpha": 60, "color": 15615044, "distance": 200, "enabled": true, "thickness": 1 } },
   { "g_e": { "alpha": 60, "color": 15615044, "distance": 1172, "enabled": true, "thickness": 1 } },
...

Both new lines before "g_e" line dsn't work. I was trying multiple vehicle names like "france_AMX_13_90","amx_13_90" but still nothing. For both tanks still default 465m is displaying.

Can someone help me with this?

 

PS. Sorry for my english and thanks for great mod

Edited by Kird
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Hi!

 

Question - Why do I still get "Blown-up!" instead of "BOOOM!" diplayed ingame even though I configured the config differently (I attached it)?

...

          },
          "damageText": {
            "blowupMessage": "BOOM!",
            "y": -65,
            "damageMessage": "-{{dmg}}",
            "color": "0xFFFFFF",
            "maxRange": 60,
            "shadow": {
              "size": 6,
              "angle": 0,
              "color": "0xFF0000",
              "strength": 250,
              "alpha": 100,
              "distance": 0
            },

...

 

I m using the latest XVM(stat) version.

 

best regards,

 

Folterknecht

markers.xc

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