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English XVM support

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@Mr A,

Thanks, I just had saw the MinimapCircles.xc a few hours before I saw you post about it. I had to do a little altering but works good now.


As for the minimap. I am using the minimap flash files that came with xvm and this is what I am seeing.

 

shot_003.jpg

 

as you can see, the TD's like the T30 are showing up as squares and not upside down triangles. I am not sure what's up with this. Any idea's anyone?

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I used the online config editor and copied the config to C:\Games\World_of_Tanks\res_mods\0.8.6\gui\flash. I edited the xwn to wn so that it shows the 4 digits instead of 2 digits. I also changed the config so that battle chances showed but I still get the default xvm settings in game. What is wrong?

Edited by Belkor

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a basic calculator beside a clock into xvm accessible via an icon in garage?

:hmm:

 

I am using

Not XVM files!

 

What is wrong?

Use readme, Belkor.

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@Belkor, use readme, please.

 

Yes, I am following the readme as close as possible. It says "If you want special settings, you need to rename boot config file:

      \res_mods\xvm\xvm.xc.sample to xvm.xc" So I did that. The readme doesn't mention where you put the config file you get from the online editor though. In previous versions, I would just put the config file in C:\Games\World_of_Tanks\res_mods\0.8.x\gui\flash and that will work. In this version, do you leave it in \res_mods\xvm\configs\@Default\? Or do you overwrite the bootfile's xvm.xc since they have similar names? My apologies for being a bother as I'm trying to figure out the changes between xvm 8.5 and 8.6.

Edited by Belkor

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overwrite the bootfile's xvm.xc

if you can not set it up

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any news about this post on page 41 : http://www.koreanrandom.com/forum/topic/1383-english-xvm-support/?p=76902 ?

 

about the second issue on failed loading own stats and players stats in player info window !

 

I do have the same problem. this only thing that changed is i joined a team. since then i can't see players and even mine stats in info window.

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@Mr A,

Thanks, I just had saw the MinimapCircles.xc a few hours before I saw you post about it. I had to do a little altering but works good now.

 

As for the minimap. I am using the minimap flash files that came with xvm and this is what I am seeing.

 

shot_003.jpg

 

as you can see, the TD's like the T30 are showing up as squares and not upside down triangles. I am not sure what's up with this. Any idea's anyone?

 

Mod conflict with Locastans minimap leftovers.  Clean  your res_mods,  should help. You are welcome.

Edited by Sadman

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Already answered.

 

I went back to pages 36 where i see a similar issue, but it was about Korean names.

And i don't see any other pages relating that problem ... light my bulb ?

 

EDIT : or are you talking about what you said in this post ? http://www.koreanrandom.com/forum/topic/1383-english-xvm-support/?p=76867

Edited by ImFaYa

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#up cos i still find the answer for my problem

 

i already use kiss xvm, i want to edit in http://www.modxvm.co...uration-editor/ since kiss just show HP left, where can i edit to HP left/total.

second ask, when i klik alt HP just show percentage not number where to edit in http://www.modxvm.co...uration-editor/ become HP show number not percentage. thank you.

Edited by lethologica

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@GOOROO, if all your team shooting same enemy, you can see who exactly damages the target: you, one of your platoon mates or allies.

Just assign different colors to them.

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When I use this code in minimapLabels.xc:

 

"vehicleclassmacro": {

        "heavy": "<img src='xvmres://icons/heavy.png' width='15' height='15'>",

        "light": "<img src='xvmres://icons/light.png' width='15' height='15'>",

        "medium": "<img src='xvmres://icons/medium.png' width='15' height='15'>",

        "spg": "<img src='xvmres://icons/spg.png' width='15' height='15'>",

        "superh": "<img src='xvmres://icons/heavy.png' width='15' height='15'>",

        "td": "<img src='xvmres://icons/td.png' width='15' height='15'>"

      }

 

The lost enemy icons do not appear in the place where the tank was but about "1cm" more to the left and down. Why is that?

 

"full minimapLabels.xc"

{
    "labels": {
      "mapSize": {
        "alpha": 80,
        "css": "font-size:8px; color:#FFCC66;",
        "enabled": true,
        "format": "{{cellsize}}0 m",
        "height": 30,
        "offsetX": 0,
        "offsetY": 0,
        "shadow": { "alpha": 80, "angle": 0, "blur": 2, "color": "0x000000", "distance": 0, "enabled": true, "strength": 3 },
        "width": 100
      },
      "nickShrink": 7,
      "units": {
        "alpha": { "ally": 100, "enemy": 100, "lost": 70, "oneself": 100, "squad": 100 },
        "css": {
          "ally": ".mm_a{font-family:$FieldFont; font-size:7px; color:#C8FFA6;}",
          "enemy": ".mm_e{font-family:$FieldFont; font-size:7px; color:#FCA9A4;}",
          "lost": ".mm_l{font-family:$FieldFont; font-size:7px; color:#FCA9A4;} .mm_dot{font-family:Arial; font-size:7px; color:#FCA9A4;}",
          "oneself": ".mm_o{font-family:$FieldFont; font-size:7px; color:#FFFFFF;}",
          "squad": ".mm_s{font-family:$FieldFont; font-size:7px; color:#FFC099;}"
        },
        "format": {
          "ally": "<span class='mm_a'>{{vehicle-type}}</span>",
          "enemy": "<span class='mm_e'>{{vehicle-type}}</span>",
          "lost": "<span class='mm_l'>{{vehicle-class}}<i>{{vehicle-type}}</i></span>",
          "oneself": "",
          "squad": "<textformat leading='-1'><span class='mm_s'><i>{{short-nick}}</i>\n{{vehicle-type}}</span><textformat>"
        },
        "lostEnemyEnabled": true,
        "offset": {
          "ally": { "x": 3, "y": -1 },
          "enemy": { "x": 3, "y": -1 },
          "lost": { "x": 3, "y": -1 },
          "oneself": { "x": 0, "y": 0 },
          "squad": { "x": 3, "y": -2 }
        },
        "revealedEnabled": true,
        "shadow": {
          "ally": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 },
          "enemy": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 },
          "lost": { "alpha": 80, "angle": 0, "blur": 6, "color": "0x000000", "distance": 0, "enabled": true, "strength": 7 },
          "oneself": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 },
          "squad": { "alpha": 80, "angle": 0, "blur": 3, "color": "0x000000", "distance": 0, "enabled": true, "strength": 10 }
        }
      },
      "vehicleclassmacro": {
        "heavy": "<img src='xvmres://icons/heavy.png' width='15' height='15'>",
        "light": "<img src='xvmres://icons/light.png' width='15' height='15'>",
        "medium": "<img src='xvmres://icons/medium.png' width='15' height='15'>",
        "spg": "<img src='xvmres://icons/spg.png' width='15' height='15'>",
        "superh": "<img src='xvmres://icons/heavy.png' width='15' height='15'>",
        "td": "<img src='xvmres://icons/td.png' width='15' height='15'>"
      }
  }
}

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Why is that?
"offset": { "ally": { "x": 3, "y": -1 }, "enemy": { "x": 3, "y": -1 }, "lost": { "x": 3, "y": -1 }, "oneself": { "x": 0, "y": 0 }, "squad": { "x": 3, "y": -2 }
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is there a way to increase the time that the in battle chat stays up before fading?

 

TIA

 

Allons

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Mod conflict with Locastans minimap leftovers.  Clean  your res_mods,  should help. You are welcome.

 

Thanks, thats exactly what it was. The flash files was the XVM, but the Minimap.pyc was still there and that was the issue. 

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XVM stats hasn't updated my stats for 10 days, (Last 20-6-2013) I thought it was ment to update them weekly. Maybe i have done something wrong updating after 8.6? (I'm EU)

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