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Heliomalt

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Heliomalt last won the day on December 25 2019

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  1. Last build from February 22th seems broken, so no further test are possible.
  2. Game crash at client start, before hangar is loaded. Attached the python.log, xvm.log is empty. Clean install, no other mods. python.log
  3. Is something possible with XVM? http://forum.worldoftanks.eu/index.php?/topic/717770-17112019-12-10-vehicle-parameters-on-single-list-by-rajcel/
  4. For a long time now, after the battle in the hangar, I only see the WoT standard popup for the battle result. The battle result is displayed correctly in the notification center, the pop-up in the battle that shows the result of the last battle also works. Is there a solution? config.json mod_stat.py
  5. I get this error in python.log 2020-02-02 15:05:47.727: INFO: ============================= 2020-02-02 15:05:47.727: INFO: 2020-02-02 15:05:47: [ERROR] mods/xfw_libraries/xfw/events.pyc 2020-02-02 15:05:47.727: ERROR: Traceback (most recent call last): 2020-02-02 15:05:47.727: ERROR: File "./xfw/events.py", line 57, in __event_handler 2020-02-02 15:05:47.727: ERROR: File "./xfw/events.py", line 24, in fire 2020-02-02 15:05:47.727: ERROR: File "res_mods/configs/xvm/py_macro\safeShot.py", line 66, in handleKeyEvent 2020-02-02 15:05:47.728: ERROR: if not (safeShotConfig['enabled'] and player().isVehicleAlive and not isEventBattle and (safeShotConfig['disableKey'] == event.key) and not event.isRepeatedEvent() and not MessengerEntry.g_instance.gui.isFocused()): 2020-02-02 15:05:47.728: ERROR: AttributeError: 'PlayerAccount' object has no attribute 'isVehicleAlive' 2020-02-02 15:05:47.728: INFO: ============================= The old script work without error. Changed line 67 from last version: if not (safeShotConfig['enabled'] and not isEventBattle and (safeShotConfig['disableKey'] == event.key) and not event.isRepeatedEvent() and not MessengerEntry.g_instance.gui.isFocused()): Works without error in log, but not tested in game.
  6. @HEKPOMAHT watched the replay, chancePenetration.py is working as it should or I am blind. I have seen that you have deliberately swung back and forth towards the target, but the display of the values for armor and penetration has always disappeared if you have not aimed at the tank. Or do I get something wrong here?
  7. Simple solution: Do not use the anonymizer and benefit from all functions that XVM offers. Life can be so easy...
  8. I have the same problem. If you reactivate the service, the service on modxvm.com will be deactivated the next time you start the game. Deleting cache and temp folders does not help. XVM 8.2.4 (3 and 9) clean install Edit: Seems fixed, tried on two devices.
  9. @Slava7572 // Anonym Icon. "IsAnonym": { "enabled": true, "x": 128, "y": 5, "width": 25, "height": 16, "align": "center", "alpha": "{{py:IsAnonym('{{name}}')}}", "bindToIcon": true, "src": "img://gui/maps/icons/library/icon_eye.png" }, "extraFieldsLeft": [ ${"def.IsAnonym"} ], "extraFieldsRight": [ ${"def.IsAnonym"} ]
  10. Do you have a link to this updated rules? Thanks in advance.
  11. With Budyx69 script it works as it should, except that anonymous players see who else is anonymous.
  12. After some testing, I have to say that the code doesn't work 100%. If you have activated the playerstats at battle, then the icon for the anonymous players will be displayed. If you are anonymous yourself or have deactivated the playerstats at battle, then the icon is displayed for every player, even for themselves. What is missing is the detection of whether someone is really anonymous and then they are really only displayed, regardless of whether you have activated the playerstats at battle or not. If you are anonymous yourself, no icon should be displayed. Here is another way, but the same problem as described above. // Anonym Icon. "anon": { "enabled": true, "x": 128, "y": 5, "width": 25, "height": 16, "align": "center", "alpha": "{{r?0|100}}", "bindToIcon": true, "src": "img://gui/maps/icons/library/icon_eye.png" }, Is there a solution, or is it not possible to display the icon correctly if you are anonymous or have deactivated the statistics in battle?
  13. Found a solution: // Anonym Icon. "anon": { "enabled": true, "x": 128, "y": 5, "width": 25, "height": 16, "align": "center", "alpha": 100, "bindToIcon": true, "format": "{{r?| <img src='img://gui/maps/icons/library/icon_eye.png'>}}" }, add in extraFieldsLeft and extraFieldsRight: ${"def.anon"},
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