Jump to content
Korean Random


  • Content Count

  • Joined

  • Last visited

  • Days Won


Heliomalt last won the day on December 25 2019

Heliomalt had the most liked content!

Community Reputation



  • Nick

Recent Profile Visitors

2,222 profile views
  1. https://kr.cm/f/t/37259/c/504513/ btw, I didnt move the thread closed
  2. I did that too, no problems, but one of the scripts, maybe some of XVM sights have a bug?
  3. Since 1.13 I can't get back to the garage after a battle, also I can't switch between teammates when my tank is destroyed, I only see my own tank. I don't see any hint in the log which script causes this problem. python.log xvm.log
  4. @ktulho you can take any replay you want, error appears in every replay, so far as I know 3 times in the attached. If hitlog is disabled, there is no error. 20210427_2156_sweden-S25_EMIL_51_105_germany.wotreplay
  5. I get this entry in python.log since, XVM 8.7.8_0022, but hitlog seems somehow working in the game. 2021-04-28 13:13:23.056: INFO: 2021-04-28 13:13:23: [ERROR] mods/xfw_libraries/xfw/events.pyc 2021-04-28 13:13:23.056: ERROR: Traceback (most recent call last): 2021-04-28 13:13:23.056: ERROR: File "./xfw/events.py", line 57, in __event_handler 2021-04-28 13:13:23.056: ERROR: File "./xfw/events.py", line 24, in fire 2021-04-28 13:13:23.057: ERROR: File "res_mods/configs/xvm/py_macro\xvm\hitLog.py", line 874, in _Vehicle_showDamageFromShot 2021-04-28 13:13:23.057: ERROR: g_dataHitLog.showDamageFromShot(self, attackerID, points, effectsIndex, damageFactor) 2021-04-28 13:13:23.057: ERROR: File "res_mods/configs/xvm/py_macro\xvm\hitLog.py", line 364, in showDamageFromShot 2021-04-28 13:13:23.057: ERROR: self.criticalHit = (maxHitEffectCode == 5) 2021-04-28 13:13:23.057: ERROR: UnboundLocalError: local variable 'maxHitEffectCode' referenced before assignment
  6. "tankStats": { "enabled": true, "layer": "top", "type": "extrafield", "formats": [ { // text block "updateEvent": "ON_MY_STAT_LOADED", "x": 560, //600 "y": 4, "width": 320, "height": 150, "screenHAlign": "center", //"shadow": { "alpha": 100, "blur": 1, "strength": 2 }, "textFormat": { "align": "left", "valign": "top" }, "format": "<font face='$FieldFont' color='#F0F0F0' size='15'><textformat tabstops='[{{l10n:137}}]' leading='2'></font>{{l10n:Gunmark}}: <font color='{{v.c_damageRating}}'>{{v.damageRating%-2.2f~%}}</font></textformat>" } I use this in my widgetsTemplates.xc, maybe it helps you.
  7. why not play in fullscreen? need less resources and doesn't look like a browser game. low screen resolutions on the other hand is another problem. @ktulho But anyway, thx for explanation.
  • Create New...