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nixxxie

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Everything posted by nixxxie

  1. Happy holidays than ;) . Ocassionally carousel gets mad at me: should be like that: {"x": 5, "y": 54, "format": "<font size='11' color='{{v.c_wn8effd}}'>{{v.wn8effd%0.3f~:}} </font><font size='11' color='{{v.c_tdb}}'>{{v.tdb%d}}</font><font size='11' color='#CCCCCC'>/{{v.wn8expd%d~dmg}}</font>"}, rounded to 3 decimals.
  2. Since there is no 0.5.4.2 topic yet: the new server-side win chance is all or nothing and i would still like to know it AFTER battle, without knowing before/during. Can you please implement this functionality again somehow?
  3. Use clean xvm-only install without other mods + default config. Then start diagnosing one by one.
  4. You need to share your pngs too ;) . I'd like to use your "selected" frame.
  5. Bad token means you cannot connect to xvm stat server - activate stats again or add client.
  6. res-mods/xvm/db/tokens.xdb this is what you did wrong deleting. You need your own version of this file to have correct login to stats server.
  7. Interesting, because i remember SerB specifically saying somewhere in the Q&A that it was 90% and i was already surprised then... That is the other reason we need per crewmember values from WG or values logging indeed :( and reverse-engineer that ourselves... As for the idea, i totally agree :) .
  8. 1. Where? Is it that hard to make 4th tab for crew report only? I know there is ModSettings API made by some modders that ads separate tabs for setting up each mod that uses it (eg. carousel mod used it). So, the first step has already been taken by someone ;) . 2. OK, so if this value is a base value and only simple calculations are to do and to be trusted than it's doable 3. You are wrong, afaik: crew dead is 10% penalty, wrong tank is always 50% penalty apart from correct premiums. Overall: why not implement it? Despite that other feature ;) ? I like reading reports and i think that tab is even more useful and interesting that credit earning tab. And, it would help some players and rise awareness, how crew levelling works.
  9. That's a bad news this time. 10% penalty for dead crewmember, 50% penalty for wrong tank crew - and i don't even know if they are multiplicative or additive (bonuses are additive as pp rather than % but, knowing WG...) Seems that you guys have to ask WG nicely to make individual values and in the meantime try workarounds. Again, can you determine which crewmembers died with tank or the "bad" way with logging xp values is the only way? PS: i'm still thinking about separate "crew report" tab, where you can independently know how much each crewmember earned (because of the above it is not obvious). PS2: there is also "accelerated training" double for one of them...
  10. Oh, they provide a value? One global or different for every crewmenber?
  11. Regarding crew xp: do you have a way of determining if the shell that killed you also killed some more crewmembers? Or it automatically kills all of them? Because that's what damagepanel always shows - but repair cost may vary so it suggests that some may live (apart from drowning). I'm asking because of 10% penalty to xp earning. PS: of course, the other way is to store previous values for all crewmembers and compare after battle.
  12. OK, good to know - one less thing to worry about :) . PS: somehow i missed the 2nd part of your post. I hope that you won't erase comments if stats subscription expires ;) .
  13. Oh, i thought that you are reworking whole communicator and friends lists. If it takes sth. else to implement my suggestion, then apologies for wrong assumption. . If comments are not client-side, then where? XVM-stat-server-side? Because somehow i doubt that WG provided api for that and remained silent that long?
  14. I'll leave this honor for someone else and quote myself instead: Also, as this info is stored client-side i'd suggest making separate file/folder directly in res_mods because there are currently enough modders screwing up already and putting their own tokens in their modpacks, lol... I can easily imagine them distributing their personal comments.
  15. You've lost patience waiting for wot communicator 2.0, lol... That's great. Can i suggest some script for clan purposes, with auto adding and removing clan members to friends list, so you can open private chat without messing each time?
  16. Changes in color scale: http://forum.wotlabs.net/index.php?/topic/13442-
  17. I don't understand, but i suppose you are developing sth. in that direction - so, it is a good news :) .
  18. It's how you approach this - is rating and best 150 needed ;) ? I understand that for you it somehow is. Still, it could be done with clan list file, restricting icons displayed, and all icons obtained with my method.
  19. Bumping with a new idea - i'm watching igromir tournament stream now and they have some special spectator mode showing them all tanks on both teams all the time - and i don't know which ones are spotted and which are hidden. If they are using some of your software (are they?), {{spotted?}} macro would be good to show some icon on OTM to indicate this. Just a random thought, though... And, of course, this is useless to normal players and even to normal spectator mode.
  20. It depends - i prefer to have all icons :) . I already know if players are good because of other stats and i recognise top clans by tags.
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