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nixxxie

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Everything posted by nixxxie

  1. 1. Can you make it return NO value on zero hp? If someone is dead already, it's useless. Same for {{hp-ratio}} probably ;) . 2. What about using it on playersPanel, although not on spotting marker? I tried but there are some issues with updating values and colors (<font color='{{c:hp-ratio}}'>{{hp}}</font>). As for enemy, there are even more issues. Is it with refreshing playersPanel or with not enough hp data? You can get enemy data from all spotted tanks, and even from unspotted if they hit you (Received Damage Announcer), so there is a possibility to have info quite up to date. 2.1 Yes, i read that changelog and readme and i know that not everything works on playersPanel, but h have hope for future versions ;) - and i've seen the spotted marker topic, where some guys use these macros. 3. Is it possible to make some kind of health bars into xvm playersPanel too? I know there is a separate mod like that, but i don't want to try it (and there were some issues with it). PS: once again i have to (partially) apologise and clarify. Sometimes it works and sometimes not - idk why. PS2: 5. Upon battle start load enemy health at full value - assume worst (instead of empty field). Sorry for my messy mind and posts but im tinkering with it again and battle after battle sth. new comes to me.
  2. I have to admit that i use Omegaice's mod, but still... From test3 there are strange things happening. At first, i got some circles in different colors than set. Now i get sth. like "both" xvm and Omegaice's circles working together at once and i get some ghosting on minimap too - some dead tanks are being reported with last known positon markers. Is it only me or xvm should only display circles defined by one's config ;) ?
  3. It's working even with 0 and i leave this value for now, but it still bugs me like hell... Tell me if "state": large is correct and working, because i'd like to have that one as a default if i send my config to anyone.
  4. That's a great news. I had that on my mind for long, but didn't know where to put suggestions ;) .
  5. Lol, works but blinking like mad, i had to change it to 5ms. Still, it is an insane way to make it work - why other elements don't need such weird properties?
  6. Well, it's simple for me to propose thiś "simple" idea, but it may be not so simple to implement it. Anyway... Upon every battle start, client downloads all clan icons for use on tanks in battle (for players that have clans of course) - why not use them? Would it be hard to intercept them and use on playersPanel or OTM too? Current approach with huge packages to download, which have only top clans is... sub-optimal ;) . You could keep using static icons for mods like bothunter.
  7. Nope, still no success. Maybe you could try yourself? 1. Why ears work, either with @ or $ and debugpanel don't ? Or, even without "delay" entry. 2. What is this delay anyway? 3. Where can i get some more info on "elements"? I initially used old Alastanka's snippets but there is a lot of mess there and no guessing when changing a single line makes everything not work anymore...
  8. Why can't i make this !@#$ to move??? My part of config: { "@delay": 100, "fragCorrelationBar": { "visible": false }, "leftPanel": { "visible": true, //"state": "large", //"_x": 0, "_y": 25 }, "rightPanel": { "visible": true, //"state": "large", //"_x": 0, "_y": 0 }, "debugPanel": { "visible": true, "_x": 400 // "_x": "WIDTH / 2 - 250" // "_y": 1, //32 } } Both playersPanels move correctly, but this thing doesn't - no matter how i try to do it, as you see by commented lines. I also tried to move separate items manually and i can move values but fps and ms string stay firmly in place then. Any suggestions? This problem bugs me for a long time now...
  9. {{vtype}} macro is working too :) , only i tried to use it incorrectly previously :\ - btw, "artillery" class seems obsolete with it.
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