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nixxxie

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Everything posted by nixxxie

  1. You'd need extraFields for that :P . But, wait... There are none for statisticForm and battleLoading ;) .
  2. There is NONE - this feature isn't supported by xvm. You have to use external mod, i suggest getting PMOD as it is another multi-feature mod :) .
  3. I wonder how you all have those 5.5.1 problems, guys. First step i did was deleting all 5.5.0 files by hand, since there was announced several times that there were issues with overwriting. And you know what? Copied 5.5.1, added X icon where i wanted and everything runs smoothly, even though i messed blindly with two other mods at the same time :P .
  4. "Russian editor" being? Because, you know, Online Editor is half a year obsolete now... It's not the matter of single/multi-file config; the problem is what IS in said config and much has changed.
  5. Use extraFields instead, eg: { "x":-95, "y":6, "bindToIcon":true, "src":"xvmres://icons/lang/{{region}}/{{language}}.png", "alpha":"{{alive?70|30}}" },
  6. Sech, the only reason it is obsolete, is the one that overwhelming majority of single-file configs are generated with Online Editor, some people still use it. Otherwise, no problem, but it is advisable to change name/move to subfolder (what you did, too), just in case you won't overwrite it accidentally. Bleeperman, you have to treat your config as a single entity, no matter how many files it has. If you use a file, it has to be pointed to and loaded from some another file, so everything still mimicks single-file. Because if not loaded, then not present - only present as hardocoded default values (what Sech already mentioned). I advised you, so it is easier for you in future - but if you are good enough in reading and managing single wall of text, than do as you prefer. xvm.xc became a "loader" because it is the ONLY file xvm reads - all other files have to be called (and it is the only place to start calling from :P ). Once you can do it, you can call as many others and from as many different places, as you wish. Example being @xvm.xc used as config parts loader, but hangar.xc calls carousel xc and minimap.xc calls several other files (in default). the only thing you have to is to feed xvm values you want to be different from default, and it doesn't matter in which order you do it. Regarding comas, good trick is to put empty block {} at the end of the array, that way all other end with comas :) .
  7. My config is different from default too, and you can even redirect somewhere else from /configs folder but that's not the point. What i proposed is easier for newbies: no wall of text to get lost in and easy way to compare against master config which is always correct and up to date. If you use more than one file per config, separate folder is advisable.
  8. That is commendable and we will be glad to tutor you further. That's why i asked for full /configs folder, to get a grasp on what you currently have. First, to answer your immediate problem: Put in relevant sections of "spotted" entries you had previously - they are what appears in certain states, names are intuitive. You need then to call {{spotted}} macro in extraFields, directly or via what devs done as immitation of previous config. When in doubt, ALWAYS consult default folder, in there is what is loaded in case of faulty config and it is an example how everything works in latest version. Color is in RRGGBB format, you can check exact values on web, there is multitude of online tools for that. Now, some general things: use configs/xvm.xc as a loader only (see .sample file), pointing to your own folder with modified config (eg. /configs/Bleeperman/@xvm.xc). Temporarily, you can just rename your single-file config and put it there but for future i suggest trimming it to the same file structure as /default - you will find it easier to compare and find yourself in that mess ;) . Every update pay attention to doc/changelog-en.txt and alter your config. There are also readme and macros descriptions in /doc. If your config doesn't load, it means it's broken and you can check when you made mistakes in xvm.log in main wot folder - this file reloads after closing the game, keep that in mind.
  9. Siemka! But i still think some parts of readme are redundant with macros.txt and it should be cleaned. And i'm not sure it is necessary to translate to other languages besides English as there are not that many advanced modders.
  10. Does it? Indeed? Your explanations are lacking, zip and upload your whole /configs folder. I won't hazard a guess now...
  11. So, one macro per file? We neeed separate subfolder at least, or we drown in files...
  12. Thanks for ideas and explanations, i'll think which option to use. You are quite creative :) . Vanilla is English term for generic - it comes from vanilla ice-cream being basic flavour. I think you use "potato" for similar? So, vanilla game is without any mods. BTW, i was thinking if it is possible to use ingame flags instead of providing them externally, but i cannot find them anywhere too - are they in swf too? What about flags on turrets? Or are those in different format as textures? But what about icons for those in garage store?
  13. Do it, for the community. Everyone will be thankful to you. Why so much rage? Pay attention to changelog and macros and use them correctly. Online Editor is offcially obsolete, why are you arguing to still use it? Red font not big enough?
  14. Upload both configs and explain what you want to achieve. Bloody hell, preferably. We already told you, load proper config in xvm.xc - crystall ball not implemented yet, xvm doesn't know which to use.
  15. I got some .pngs with clan icons but they seem much less readable than vanilla and i'd prefer to use vanilla ones - is there any way to call them directly from game files? The way you did it with mastery mark? I've dug through full gui.pkg and there seems to be no squad icons with numbers anywhere, only generic squad battle icon. {"x": -1, "y": 10, "format": "<img src='img://gui/maps/icons/library/proficiency/class_icons_{{v.mastery}}.png' width='23' height='23'>" },
  16. Does it :) ? Seems like a default feature to me ;) . Still, there is one already :) : http://www.koreanrandom.com/forum/topic/16613-suggsetion-different-config-for-replays/
  17. It is a solution, better than making two rows, but it will still make carousel insanely high for me.
  18. PS: ok, i did some thinking :) . Instead of adding customization options, add secondary macro for flags on tank turrets, bought ingame. You did one for erection rings already. If language flag and tank flag are similar you can display one (think of some conditional macro or switch), otherwise both - and with a bit of creativity one can put them on panels with partial overlay. This way everyone is happy and you save yourselves work on personal cabinet. And trolls can still troll, if they pay for that :) . PS2: why distribute flags with external icons, they are somewhere in game files already. Use macro ;) .
  19. I'm not sure, which way to propose currently... Needs more thinking.
  20. Happy New Year in advance. Is there an easy way for you to separate filter height from carousel rows? So one could set one vertical column with still having single-row carousel?
  21. Bummer, you had to raise this... He will lose his config next update ;) because of overwriting. Another idea is to change the file xvm looks for and loads to eg. loader.xc as a workaround. It could also have different configs loaded for playing and for replays as i proposed long time ago :P . Since default structure is the one officially supported now and used as example config, i see no real reason for supporting old xvm.xc anymore, all "online editor" guys can change filename, move to subfolder (if desired) and load it externally.
  22. Seems to me that it's time to remove "sample" from xvm.xc and just let it load default folder. Loading values from inside of xvm is more a safety measure than a feature and letting it use the same from default won't break anything. Too many people starting their tinkering adventure get caught by this simple thing and then we see "i changed sth. but it won't work!!!111oneoneone" posts/threads.
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