night_dragon_on Posted October 10, 2018 Author Share Posted October 10, 2018 2 часа назад, Heliomalt сказал: Is there a new version of Wwise? Not. 2 часа назад, Heliomalt сказал: I use Wwise from google drive Check if you are trying to download the file that you collected in this version. Most likely not that file you load. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Heliomalt Posted October 10, 2018 Share Posted October 10, 2018 I use the same version like before, for 1.0.1.1, no new download. Before it works. But it seems its not the problem from wwise. I read a little back on this topic and now I have to work with some xml files, to load my to bnk files. Both files are only for changing battlesounds. Try to add them to the engine_config.xml, but nothing is loaded. @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 10, 2018 Author Share Posted October 10, 2018 25 минут назад, Heliomalt сказал: Try to add them to the engine_config.xml, but nothing is loaded You used the old configuration file attached in this message or took a new one from the client and recoded it using PjOrion? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Heliomalt Posted October 10, 2018 Share Posted October 10, 2018 I use the new one from C:\Games\World_of_Tanks\res and add the two soundbanks frag_announcer.bnk and heliomalt.bnk to it. I copy the bnk files to C:\Games\World_of_Tanks\res_mods\1.2.0\audioww and C:\Games\World_of_Tanks\res_mods\mods\shared_resources\xvm\audioww, the engine:config.xml to C:\Games\World_of_Tanks\res_mods. So if I understand correct, at the moment it's not possible to load and config the bnk files with xvm, like this way I did before, with sounds.xc? sounds.xc engine_config.xml @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 10, 2018 Author Share Posted October 10, 2018 25 минут назад, Heliomalt сказал: with xvm, like this way I did before, with sounds.xc? For XVM, everything is as before, according to the recommendations described in the next topic. You do not need to use "engine_config.xml" with XVM. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Heliomalt Posted October 10, 2018 Share Posted October 10, 2018 (edited) So in the end, nothing has changed, it should working as before? I never use the engine_config.xml, just add the soundbanks in the sounds.xc, the one from the last post, put both bnk. files at the places I described also in the post before and I can use the same soundbanks like 1.1.0.1? But this gives me an error in python.log and the sounds are not played in the battle and hangar. python.log xvm.log sounds.xc frag_announcer.bnk heliomalt.bnk quake3.zip frag_announcer.zip Edit: after a few times loading a replay and play a game, sounds are working, but the error still exist: xvm.logpython.log Edited October 10, 2018 by Heliomalt Working @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 10, 2018 Author Share Posted October 10, 2018 1 час назад, Heliomalt сказал: sounds are working, but the error still exist RuntimeError: [LoadBank] Cannot load sound bank. Audiokinetic error code: 2 This error will be present in the log, just ignore her. 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Heliomalt Posted October 10, 2018 Share Posted October 10, 2018 (edited) omg, this error makes me crazy. But why is it working only after first game or replay, I mean it works from the second game or replay? Edit: This happens every time, when I start the game or play a replay. In the game after the first game the sounds are working, in the replay, I have to restart the replay with the homebutton. Edited October 10, 2018 by Heliomalt @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 11, 2018 Author Share Posted October 11, 2018 16 часов назад, Heliomalt сказал: This happens every time, when I start the game or play a replay Fixed in client version: 1.2.0 #1001 В 09.10.2018 в 17:02, Andre_V сказал: баг с загрузкой кастомных банок через audio_mods.xml Починили. 2 @ Quote Link to comment Short link Share on other sites More sharing options...
Andre_V Posted October 11, 2018 Share Posted October 11, 2018 В 10.10.2018 в 01:15, Руслан cb сказал: не сочтите за каламбур ) но нашел музыку с прошлого патча на еврофоруме и она прекрасно поет в этом (изменил только названия папок,на 1.2.0) Привет! Ссылкой на мод можешь поделиться? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Руслан cb Posted October 11, 2018 Share Posted October 11, 2018 (edited) 1 час назад, Andre_V сказал: Привет! Ссылкой на мод можешь поделиться? https://wwiihwa.blogspot.com/ в принципе у меня тоже запело ( хз может после микрообновы сегодняшней) а может и наковырял чё ,.уже и не знаю Edited October 11, 2018 by Руслан cb @ Quote Link to comment Short link Share on other sites More sharing options...
Andre_V Posted October 11, 2018 Share Posted October 11, 2018 8 минут назад, Руслан cb сказал: https://wwiihwa.blogspot.com/ в принципе у меня тоже запело ( хз может после микрообновы сегодняшней) а может и наковырял чё ,.уже и не знаю Это немножко не то. @ Quote Link to comment Short link Share on other sites More sharing options...
AXE Posted October 11, 2018 Share Posted October 11, 2018 2 часа назад, night_dragon_on сказал: Починили. Ром, починили audio_mods в смысле с обновой? @ Quote Link to comment Short link Share on other sites More sharing options...
Руслан cb Posted October 11, 2018 Share Posted October 11, 2018 2 минуты назад, Andre_V сказал: Это немножко не то. ну у него вообще там грамотно всё сделано @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 11, 2018 Author Share Posted October 11, 2018 @AXE , да. Я выше же написал, с версии 1.2.0 #1001 @ Quote Link to comment Short link Share on other sites More sharing options...
Лесси Форест Posted October 11, 2018 Share Posted October 11, 2018 Я только начала разбираться с модами. Подскажите пожалуйста, почему при изменении файлов в voiceover.bnk по примеру приведенному в шапке, все получается и работает, а во втором варианте нет. Я пробовала enemySighted.bnk и crit_damaged.bnk, ничего не меняя кроме звуковых фалов, но они не срабатывают в игре. Сообщение как было стандартным так и осталось. Похожий вопрос задавался раньше, но ответа я так и не нашла. Прошу объясните, не ругайтесь. @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 11, 2018 Author Share Posted October 11, 2018 2 минуты назад, Лесси Форест сказал: Сообщение как было стандартным так и осталось voiceover.bnk - не нуждается в особой загрузке, его достаточно разместить в директории с модами. Указанные выше другие банки нужно установить, подробнее в пункте: Установка озвучки в клиент @ Quote Link to comment Short link Share on other sites More sharing options...
Лесси Форест Posted October 11, 2018 Share Posted October 11, 2018 Я меняла audio_mods.xml. Может чего-то не так? audio_mods.xml @ Quote Link to comment Short link Share on other sites More sharing options...
night_dragon_on Posted October 11, 2018 Author Share Posted October 11, 2018 @Лесси Форест , пятый пункт установки не выполнен. Не прописана подмена стандартных событий. @ Quote Link to comment Short link Share on other sites More sharing options...
Лесси Форест Posted October 11, 2018 Share Posted October 11, 2018 Я понимаю, что прошу слишком много, но не могли бы вы в качестве примера прописать, хотя бы одно событие. Я так с ходу не могу сообразить. @ Quote Link to comment Short link Share on other sites More sharing options...
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