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Kaeptn

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  1. 2020-01-31 20:42:06.769: ERROR: [EXCEPTION] (scripts/client/game.py, 202): Traceback (most recent call last): File "scripts/client/game.py", line 161, in init File "scripts/client/gui/shared/personality.py", line 383, in init File "scripts/client/gui/mods/__init__.py", line 19, in init File "scripts/client/gui/mods/__init__.py", line 67, in _findValidMODs File "scripts/common/Lib/importlib/__init__.py", line 37, in import_module File "scripts/client/gui/mods/mod_PlayersPanelHP.py", line 143, in <module> File "scripts/client/gui/mods/mod_PlayersPanelHP.py", line 24, in __init__ File "scripts/client/PYmodsCore/config/interfaces/Simple.py", line 53, in __init__ File "scripts/client/PYmodsCore/config/interfaces/Dummy.py", line 23, in __init__ File "scripts/client/PYmodsCore/config/interfaces/Simple.py", line 74, in load File "scripts/client/PYmodsCore/config/interfaces/Dummy.py", line 112, in load File "scripts/client/PYmodsCore/config/interfaces/Dummy.py", line 106, in registerSettings File "scripts/client/PYmodsCore/delayed/api.py", line 81, in registerSettings File "scripts/client/PYmodsCore/delayed/api.py", line 44, in __init__ File "scripts/client/gui/modsSettingsApi/api.py", line 54, in __init__ File "scripts/client/helpers/dependency.py", line 187, in addInstance File "scripts/client/helpers/dependency.py", line 263, in _validate DependencyError: Service <class 'gui.modsSettingsApi.skeleton.IModsSettingsApiInternal'> is already added 2020-01-31 20:42:06.770: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby 2020-01-31 20:42:07.215: INFO: [Scaleform] Create GUI Component: 'UiRenderComponent' 2020-01-31 20:42:07.215: INFO: [Scaleform] Create GUI Component: 'FlashGUIComponent' 2020-01-31 20:42:07.215: INFO: [Scaleform] Change Owner on GUI Component: 'FlashGUIComponent' -> 'gui/flash/lobby.swf' 2020-01-31 20:42:07.532: INFO: [gui.Scaleform.app_factory] Creating app: scaleform/lobby 2020-01-31 20:42:07.533: INFO: [gui.app_loader.loader] Space is changed: WaitingSpace() -> LoginSpace() 2020-01-31 20:42:07.534: ERROR: [EXCEPTION] (scripts/common/Event.py, 47): Traceback (most recent call last): File "scripts/common/Event.py", line 45, in __call__ File "scripts/client/gui/sounds/ambients.py", line 616, in __onGUISpaceEntered File "scripts/client/gui/sounds/ambients.py", line 581, in _restartSounds File "scripts/client/gui/sounds/ambients.py", line 174, in start File "scripts/client/gui/sounds/ambients.py", line 178, in stop AttributeError: 'NoneType' object has no attribute 'stopMusic' 2020-01-31 20:42:07.534: ERROR: Traceback (most recent call last): 2020-01-31 20:42:07.534: ERROR: File "scripts/client/game.py", line 293, in start 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gameplay/delegator.py", line 36, in start 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/machine.py", line 89, in start 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/machine.py", line 169, in __tick 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/machine.py", line 182, in __process 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/machine.py", line 382, in __notify 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/observers.py", line 132, in onStateChanged 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/observers.py", line 132, in onStateChanged 2020-01-31 20:42:07.534: ERROR: File "scripts/client/frameworks/state_machine/observers.py", line 47, in onStateChanged 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/app_loader/observers.py", line 84, in onEnterState 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/app_loader/loader.py", line 180, in changeSpace 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/app_loader/loader.py", line 253, in __updateSpace 2020-01-31 20:42:07.534: ERROR: File "scripts/common/Event.py", line 45, in __call__ 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/sounds/ambients.py", line 616, in __onGUISpaceEntered 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/sounds/ambients.py", line 581, in _restartSounds 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/sounds/ambients.py", line 174, in start 2020-01-31 20:42:07.534: ERROR: File "scripts/client/gui/sounds/ambients.py", line 178, in stop 2020-01-31 20:42:07.534: ERROR: AttributeError: 'NoneType' object has no attribute 'stopMusic' 2020-01-31 20:42:09.616: ERROR: Traceback (most recent call last): 2020-01-31 20:42:09.616: ERROR: File "scripts/client/game.py", line 354, in fini 2020-01-31 20:42:09.616: ERROR: File "scripts/client/messenger/MessengerEntry.py", line 63, in fini 2020-01-31 20:42:09.616: ERROR: File "scripts/client/messenger/proto/__init__.py", line 71, in clear 2020-01-31 20:42:09.617: ERROR: File "scripts/client/messenger/proto/xmpp/plugin.py", line 74, in clear 2020-01-31 20:42:09.617: ERROR: AttributeError: 'NoneType' object has no attribute 'clear' Getting this for PlayersPanelHP. Game crashes
  2. Функция отключения возможности использовать золота Функция отключения возможности использовать свободный опыт  is there a hotkey to "unlock" without restarting?
  3. @ktulho could you create py_macro for this?
  4. worked perfectly, forgot to thank you. would it be possible to create the following options in XVM: - wheeled tank autoaim indication (the red cross) disabled/enabled for all tanks - wheeled tank speedometer (crosshair) disabled/enabled for all tanks much apreciated.
  5. "notShowBattleMessage.py" could this be modified to only work for frontline @ktulho?
  6. and again you fail to see the point. the outline is visible trough walls by design. circle/arrow is not. i already told it to you twice and you keep ignoring that simple difference for some reason. why?
  7. yes, and machinguns are legal as long as you don't flip the switch to full auto. *facepalm* why is it so hard for you to simply accept that showing the outline of enemy tanks, if you are not aiming at them, isn't alowed? why you keep insisting i'm a liar, make things up and keep contradicting yourself all the time? i already told you that i don't want discuss this anymore with you because you are in denial. and, if you didn't notice: you're gettig ignored by the rest here.
  8. circle and arrows are not visible through walls and don't give away the tank/turret orientation, thats the difference. don't you get it? and it's not pointless banter if you ask for functions that violate the game rules in a script i am using.
  9. sorry, wrong. edgeDetect showed the outline in a different color for the autoaimed tank and it was visible without aiming at him with the corsshair. an outline in such a forum is not legal considering the current game rules. since a) you referred to this mods function and b) a recolored outline only when aiming would defeat the purpose of a visual indicator and thus make no sense i've made my statement. anyways, i'm tired of discussing this any further. good luck.
  10. you are ignoring the fact that the contour would be visible through walls and objects, while the sphere/arrow isn't. doing it the way you want would result in an "on demand, single target" X-Ray cheat. no matter which server you are on it would be illegal. and please stop saying i'm lying; i'm just point out what the game rules say.
  11. you seem confused or still have translation enabled. i know exactly what he wants (a function of edgeDetect.pyc basically) and what the Ktulho's script does since i use that myself. but the game rules do not allow tank outlines for enemy tanks that you are not aiming at with your crosshair. the outline would be visible through walls and show the orientation of the tank. Ktulhos implementation via 3D model doesn't do this and he already said he wont make an outline because it's borderline cheating.
  12. i eaxctly know what you are asking for. "aiming" in this case means your mouse hovering the enmy tank. showing the outline on enemy tanks without mouse over isn't allowed. the rules are clear in this case.
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