Jump to content
Korean Random

nixxxie

User
  • Posts

    335
  • Joined

  • Last visited

Posts posted by nixxxie

  1. Lets's consider and example: proposed macro {{lost}} - which would return a color on lost state and no color (or a different color, let's be generous) on all other states. You can't differenciate all states apart with that kind of macro and at the same time you can't use multiple of this kind of macros simultanously.

     

    I understand your idea, which is similar to mine, but that implementation would just not work ;) .

     

     

    On the other hand, i would remove current spotting markers in favor of mine - because you could use them in extraFields then, in any mode, and without vehicle icons. And it's basicaly the same work, if we are touching spotting.

     

    PS: all colors are configurable and alphas, so no reason why they wouldn't be too.

  2. HP macros are in XVM now and there's room for improvement and discussion on it ;) .

     

    Currently, afaik, they update only on players in render range. I'm thinking about circumventing this, so they can be as accurate as possible.

    IDK where you get hp values from, but one thing comes to my mind: shots. Omegaice has proven with his mod that incoming fire (even bounces) from unseen, unspotted(!) enemies provide you info about them, including current hp value(!). Combining this with other mods which as i see can apply different hit effects for different ammo types i wonder if you can get shooter's hp value from ANY shot and update hp table after EVERY shot?

  3. Как оказалось- не любые. Я конечно все не проверял:), но из того с чем столкнулся- {{c:hp-ratio}} у убитых не затемняется. Это правда абсолютно не критично (даже если бы вообще никакие не затемнялись)- затемнил через конфиг, с текущим набором и форматированием макросов это не проблема:)

     

     

    You can use hp macros with {{alive:100|0}} :) .

  4. I recently suggested {{c:spotted}} and {{a:spotted}} macros ;) with multiple states.

    The problem with what you propose is that your macros would be static - someone would always have the same color. So, you wouldn't be able to do what you described.

     

    Since many modders use picture icons instead of coloring, completely removing current spotting markers would stir a lot of... unhappiness; so solution would be to substitute it with user-defined {{spotted}} macro in texts section, with all needed states for both ally and enemy - you could use pictures in said macro then - and handle everything by extraFields :P .

  5. Oh, that's a bad news :( . BL and SF are so similar that i put them both here (you can even load the same file twice and the only thing missing is clock?).

    Actually i happen to use SF to check some players quite often - i don't want to clutter ears with too much info, they already take quite a big portion of screen and SF is a perfect place for extra stats.

     

    I don't know about other players' habits, though.

  6. I'm not sure about "faster" thing.

     

    As i said, the only way to make it moderately popular is without separate servers, i.e. p2p or with a client-only plugin for comonly used server (like ts) - for the latter you'd have somehow encode data as audio stream and decode them back on the other client without playing on audio output.

  7. Interesting, but quite complicated.

     

    I see this possible only in platoons for randoms (and maybe other team modes - companies and team battles +CW), because you would have to input all ips by hand and allow peer-to-peer communication outside the game. There's no way of getting ips from game server and make it work with some external servers would make it even less popular (unless you can make it work on vanilla ts/mumble/others without server-side plugins).

     

    Still, a lot of work to do.

     

     

    As for technicals: one random color per player, maybe shown on ears (it's realtime, remember), with a global timeout to disappear automatically (so, no erase needed). Drawing on zoomed map only. Anything more will just be a burden. And i still have recurring doubts if you can't achieve the same result over ts in team-oriented modes without such help (maybe it's time to change platoon/company/clan? :P )...

  8. I know you guys already love me :P ...

     

    Is there any way to make fields in battleLoading and statisticForm wider? I'd like to put more numbers :P into them to compare stats against each other but i'm getting out of space - and there's so much wasted on sides... Maybe adjust whole table to screen width?

     

    I originally thought there would be some way to achieve this with snippets but got a negative answer - so, the only way is to allow it in xvm code and make that option avalable.

  9. Is there any way to make fields in battleLoading and statisticForm wider? I'd like to put more numbers :P into them to compare stats against each other but i'm getting out of space - and there's so much wasted on sides... Maybe adjust whole table to screen width?

    I thought that if there is any possibility, it is with snippets only?

  10. I think that you are trying to make sth. inferior but here is an example:

     

     

    "extraFieldsLeft": [
          { "x": 240, "y": 2, "h": 20, "w": "102", "src": "xvm://res/icons/hp_ear/hp-bg.png","alpha": 30},
          { "x": 240, "y": 2, "h": 20, "w": "{{hp-ratio:102}}", "src": "xvm://res/icons/hp_ear/hp-{{squad?squad|ally}}-{{alive}}.png","alpha": 70},
          { "x": 240, "y": 3, "align": "left", "format": " <font size='13' color='{{c:hp-ratio}}'>{{hp|?}}</font> / {{hp-max|?}}", "alpha": "{{alive?100|50}}", "shadow": {"alpha": 100, "size": 6, "distance": 0, "strength": 1, "color": "0x000000"} }
    ],
    

     

    Background is constant value (here 102px) and foreground(i.e. hp left) is not value, but percentage normalized to full width value (here 102px).

    That should work, or at least i think so ;) .

     

    You can also do this without loading pictures, but drawing rectangles instead, like in my config (should be a bit less hardware demanding, but i haven't really tested :P ).

    • Upvote 1
  11.  

    It was shown in j!mbo xvm before 9.0 patch 

     

    You haven't cought the reference ;) .

     

     is not XVM minimap .. I'm used to use the XVM map and it's circles .. Other makes are not attract me (..

     

    I know it isn't. It was an example of him lending his code to others. Much earlier than xvm's dynamic circles.

×
×
  • Create New...