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Ragnarocek

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Everything posted by Ragnarocek

  1. @spectr20 can you release english version too pls ? thanks... (or give me pls some hint where can I find text strings as "reloaded" for translation)
  2. hey ____P_H_A_R_A_O_N____ , after 0.9.15.2 update I'm missing gun sound of own tank... in 9.15.1.1 was all ok from python.log
  3. @Straszny_Cienias image is contained in swf file and it's dynamic size is provided with some script and I think, that it's width is limited somewhere... but I don't know where... so resizing of image will not help I think, or If you resize the image, than small playerspanel will be broken (but that are only my thoughts, i'm at work and can't test that) don't have it in playersPanel.swf (327991 bytes)
  4. dont think that it will help... Exracted image from res\packages\gui\scaleform: dimensions are: 142x375px so there are some difficulties with max. scaling of that image
  5. ensure that you have folder res_mods\configs\xvm\py_macro copied from xvm archive
  6. same, or similar problem here... without filters i can't see last 4-5 tank columns... tried with default carousel.xc (changed only rows to 2), and there is same problem too... EDIT: I have more than 65 tanks in garage, but I see roughly 58 of them... this is what I see:
  7. so html formatting for "clockformat": is gone ? And I have one more question, cant find string for hitlog rows... It will be implemented, or is abandoned ?
  8. Thanks for reply, but I know clock format, but HTML formatting isnt working (font, color, etc.)
  9. Hey guys, I've used in my old settings in battle.xc this clockformat: "clockFormat": "<font face='digital-7 mono' color='#96FF00' size='20'>H:N.S</font>", Now is HTML string ignored and clock are not shown, if I set default format "H:i", all is working well... Any thoughts ? Thanks Ragna
  10. Hey all, i'm using default macro for displaying player names in markers: <font size='{{battletype?13|{{squad?13|0}}}}'>{{name}}</font> but player names are shown even if I'm not in platoon. It is a bug, or macro has changed somehow ? Thanks for help. please close this topic... error caused by old replay file :( I'm sorry
  11. so I figured out almos all previous questions... Now I have new one :) I've made custom xvm.bnk, but instead of sound sixtSense I used random container in Actor-Mixer Hierarchy as is shown in image below... I defined container in bank and also created an event. But ingame i got default sixthSense sound... Can you direct me what am I doing wrong ? PS: I don't have any error in python.log nor in xvm.log Thanks...
  12. found sirene sound in gui.bnk with offset 31b43665 but i dont know how to inject wem into the bnk file
  13. night_dragon_on I've downloaded your gun_reloaded sound, but is not functional at all... Can you provide some help pls ? Thanks
  14. tratatank abandoned this modification ? Last Active 21 Dec 2015 17:46
  15. fev/fsb are Fmod sound banks... all sounds in wot are in this format...
  16. Fire Alert is working fine... used sound: http://www.wgmods.eu/download/ragna.rar
  17. So I've played some more games and confirming what I posted before. AmmoBay sound isn't playing at all too... something from log: Traceback (most recent call last): File "scripts/client/helpers/EffectsList.py", line 448, in __playKeyPoint File "scripts/client/helpers/EffectsList.py", line 207, in attachTo File "scripts/client/helpers/EffectsList.py", line 909, in create AttributeError: 'NoneType' object has no attribute 'setParameterByName'
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