Stealthz666 Posted February 1, 2016 Share Posted February 1, 2016 Эти скрины я никому не показывал зачем?:) Вот еще мод, так для инфы, а над предложением подумаю.... http://prntscr.com/9xlgbr @ Quote Link to comment Short link Share on other sites More sharing options...
x_MERS_x Posted February 1, 2016 Share Posted February 1, 2016 Вы не первый кто скидывает мне открытый код :) Там стоит простейшая защита :) Обычно так я и ищу хороших мододелов :) Хотите писать модики и получать за свой труд достойную благодарность? если заинтересовало в личку :) Это что бы больше не ломали?))))) @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 1, 2016 Share Posted February 1, 2016 Это что бы больше не ломали?)))))ага, аххахаха @ Quote Link to comment Short link Share on other sites More sharing options...
K0RTESS Posted February 1, 2016 Share Posted February 1, 2016 Ой, Юша опять измазался? 2 1 @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 1, 2016 Share Posted February 1, 2016 (edited) Подтверждаю,такая постановка не робит <firsttext><![CDATA[<font face='micrac' size='17' color='#1BB759'>$attacker пролил Первую Кровь!</font>]]></firsttext> пробуй locastans_UT_announcerMini.rar Edited February 1, 2016 by Dark_Knight_MiX @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 ну что, есть ошибки или работает? @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 ну что, есть ошибки или работает? Кажется нет,по крайней мере ни одной надписи за 30 боев не было,оповещение работает нормально.Либо за все 30 не было их....хотя вряд ли,стоит бут на медали и было несколько воинов,у меня тройку раз по 5 фрагов,должно было писать. @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 Кажется нет,по крайней мере ни одной надписи за 30 боев не было,оповещение работает нормально.Либо за все 30 не было их....хотя вряд ли,стоит бут на медали и было несколько воинов,у меня тройку раз по 5 фрагов,должно было писать.питон лог скинь @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 (edited) питон лог скинь У меня лог не работает,вернее забито постоянно этой ошибкой,даже прогруза не видно к концу первого боя,сами движки работают,вроде никаких аномалий,но лога не видно. Просил поправить..и не только я,но воз и ныне там,тебя просить совесть не позволила,ты и так загружен до немогу,столько всего адаптировал,переделал и пр:) Хотя погоди,в самом конце вот что: ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "locastans_UT_announcer", line 1074, in Battle_beforeDelete File "locastans_UT_announcer", line 297, in StopTextFlash NameError: global name 'TextFlashArea' is not defined Конфиг вроде нигде не поломан: <root> <logging>false</logging> <!-- Enable/Disable python.log debug [NOTE] reporting lines. Allowed options: true/false (case sensitive! use lower case) --> <showtext>true</showtext> <!-- show "Firstblood!" etc. text messages on screen. Allowed options: true/false (case sensitive! use lower case) --> <allkill>false</allkill> <!-- sounds for all frags on platoon. Allowed options: true/false (case sensitive! use lower case) --> <everykill>false</everykill> <!-- if true, sounds all frags, false - only frags that are more than yours (case sensitive! use lower case) --> <disstand>true</disstand> <!-- if true, sounds only frags sounded with mod standart frags sounds, false - adds standart frags sounds (case sensitive! use lower case) --> <firstsound>/locastan/locastan/firstblood</firstsound> <!-- Firstblood audio sound definition, put None to disable --> <doublesound>/locastan/locastan/doublekill</doublesound> <!-- doublekill audio sound definition, put None to disable --> <triplesound>/locastan/locastan/triplekill</triplesound> <!-- triplekill audio sound definition, put None to disable --> <ultrasound>/locastan/locastan/ultrakill</ultrasound> <!-- ultrakill (4) audio sound definition, put None to disable --> <multisound>/locastan/locastan/multikill</multisound> <!-- multikill (5) audio sound definition, put None to disable --> <monstersound>/locastan/locastan/monsterkill</monstersound> <!-- monsterkill (6) audio sound definition, put None to disable --> <spreesound>/locastan/locastan/killingspree</spreesound> <!-- killingspree (7) audio sound definition, put None to disable --> <rampagesound>/locastan/locastan/rampage</rampagesound> <!-- rampage (8) audio sound definition, put None to disable --> <unstopsound>/locastan/locastan/unstoppable</unstopsound> <!-- unstoppable (9) audio sound definition, put None to disable --> <godsound>/locastan/locastan/godlike</godsound> <!-- godlike (10) audio sound definition, put None to disable --> <stormtechnologysound>/locastan/locastan/stormtechnology</stormtechnologysound> <!-- stormtechnology (10) audio sound definition, put None to disable --> <jackhammersound>/locastan/locastan/jackhammer</jackhammersound> <!-- jackhammer (10) audio sound definition, put None to disable --> <combinesound>/locastan/locastan/combine</combinesound> <!-- combine (10) audio sound definition, put None to disable --> <perforatorsound>/locastan/locastan/perforator</perforatorsound> <!-- perforator (10) audio sound definition, put None to disable --> <eagleeyesound>/locastan/locastan/eagleeye</eagleeyesound> <!-- eagleeye (10) audio sound definition, put None to disable --> <kamikazesound>/locastan/locastan/kamikaze</kamikazesound> <!-- kamikaze audio sound definition, put None to disable --> <ramkillsound>/locastan/locastan/ramkill</ramkillsound> <!-- ramkill audio sound definition, put None to disable --> <biasound>/locastan/locastan/eradication</biasound> <!-- brothers in arms scored audio sound definition, put None to disable --> <crucialsound>/locastan/locastan/extermination</crucialsound> <!-- crucial contribution scored audio sound definition, put None to disable --> <deniedsound>/locastan/locastan/denied</deniedsound> <!-- brother in arms denied audio sound definition, put None to disable --> <paybacksound>/locastan/locastan/payback</paybacksound> <!-- payback audio sound definition, put None to disable --> <topgunsound>/locastan/locastan/topgun</topgunsound> <impressivesound>/locastan/locastan/impressive</impressivesound> <mutualdestrsound>/locastan/locastan/mutualdestr</mutualdestrsound> <nicecatchsound>/locastan/locastan/nicecatch</nicecatchsound> <flakmastersound>/locastan/locastan/flakmaster</flakmastersound> <hitandrunsound>/locastan/locastan/hitandrun</hitandrunsound> <outstandingsound>/locastan/locastan/outstanding</outstandingsound> <vehicslaughtersound>/locastan/locastan/vehicslaughter</vehicslaughtersound> <roadkillsound>/locastan/locastan/roadkill</roadkillsound> <pancakesound>/locastan/locastan/pancake</pancakesound> <tstartsecs>None</tstartsecs> <t5min>/locastan/locastan/5mins</t5min> <t3mins>/locastan/locastan/3mins</t3mins> <t2mins>/locastan/locastan/2mins</t2mins> <t1mins>/locastan/locastan/1mins</t1mins> <t30secs>/locastan/locastan/30secs</t30secs> <t10secs>/locastan/locastan/10secs</t10secs> <t5secs>/locastan/locastan/5secs</t5secs> <firstoption>me</firstoption> <!-- Announce "Firstblood!" if 1st tank gets killed by me or any tank. Allowed options: first(or any)/me/both/team/enemy (lower case) --> <firsttext><![CDATA[<font color='#2AB157'>$attacker пролил Первую Кровь!</font>]]></firsttext> <!-- "Firstblood!" text message on screen.--> <firsttexten><![CDATA[<font color='#2AB157'>$attacker первым слил нашего!</font>]]></firsttexten> <!-- "Firstblood! by enemy" text message on screen.--> <firsttextal><![CDATA[<font color='#2AB157'>$attacker первым слил врага!</font>]]></firsttextal> <!-- "Firstblood! by ally" text message on screen.--> <kamikazetext><![CDATA[<font color='#2AB157'>Камикадзе!</font>]]></kamikazetext> <!-- Kamikaze Award text message on screen.--> <ramkilltext><![CDATA[<font color='#2AB157'>Таран!</font>]]></ramkilltext> <!-- Kill an enemy by ramming to get this text message on screen.--> <biatext><![CDATA[<font color='#2AB157'>$attacker заработал нам Братьев По Оружию!</font>]]></biatext> <!-- Brothers in Arms Award text message on screen.--> <crucialtext><![CDATA[<font color='#2AB157'>$attacker заработал нам Решающий Вклад!</font>]]></crucialtext> <!-- Crucial Contribution text message on screen.--> <paybacktext><![CDATA[<font color='#2AB157'>$attacker отомстил за $buddy!</font>]]></paybacktext> <!-- Text message on screen when you avenge your platoonmates death. Only section with allowed $buddy macro--> <paybackowntext><![CDATA[<font color='#2AB157'>$buddy отомстил за тебя!</font>]]></paybackowntext> <!-- Text message on screen when a platoonmate avenges your death. $buddy macro allowed here.--> <deniedtext><![CDATA[<font color='#2AB157'>$attacker слил Братьев по оружию ($target слился)!</font>]]></deniedtext> <!-- Text message on screen when you get denied an existing BiA by a platoonmates death.--> <givewarriortext><![CDATA[<font color='#2AB157'>$attacker просит Воина!</font>]]></givewarriortext> <warriortext><![CDATA[<font color='#2AB157'>$attacker получил Воина!</font>]]></warriortext> <giveradleytext><![CDATA[<font color='#2AB157'>$attacker просит Рэдли-Уолтерса!</font>]]></giveradleytext> <radleytext><![CDATA[<font color='#2AB157'>$attacker получил Рэдли-Уолтерса!</font>]]></radleytext> <givepooltext><![CDATA[<font color='#2AB157'>$attacker просит Пула!</font>]]></givepooltext> <pooltext><![CDATA[<font color='#2AB157'>$attacker получил Пула!</font>]]></pooltext> <giverasseynyaytext><![CDATA[<font color='#2AB157'>$attacker просит героев Рассейняя!</font>]]></giverasseynyaytext> <rasseynyaytext><![CDATA[<font color='#2AB157'>$attacker получил героев Рассейняя!</font>]]></rasseynyaytext> <delay>5</delay><!-- Text message remains for this amount of seconds on screen before fading out.--> <!--Allowed macros in text sections: $attacker for Playername of tank scoring the kill/event $target for Playername of tank being killed $buddy for your Platoon buddies name avenged in Payback (only there!) section Additional included sound definitions in the wavebanks to put into sound definition tags: /locastan/locastan/topgun /locastan/locastan/eradication /locastan/locastan/extermination /locastan/locastan/flakmaster /locastan/locastan/mutualdestr /locastan/locastan/impressive /locastan/locastan/nicecatch /locastan/locastan/outstanding /locastan/locastan/hitandrun /locastan/locastan/pancake /locastan/locastan/roadkill /locastan/locastan/vehicslaughter --> </root> Может попробовать без <![CDATA[ ]]>?? Edited February 2, 2016 by Slava7572 @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 У меня лог не работает,вернее забито постоянно этой ошибкой,даже прогруза не видно к концу первого боя,сами движки работают,вроде никаких аномалий,но лога не видно. Просил поправить..и не только я,но воз и ныне там,тебя просить совесть не позволила,ты и так загружен до немогу,столько всего адаптировал,переделал и пр:) Хотя погоди,в самом конце вот что: ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "locastans_UT_announcer", line 1074, in Battle_beforeDelete File "locastans_UT_announcer", line 297, in StopTextFlash NameError: global name 'TextFlashArea' is not defined Конфиг вроде нигде не поломан: <root> <logging>false</logging> <!-- Enable/Disable python.log debug [NOTE] reporting lines. Allowed options: true/false (case sensitive! use lower case) --> <showtext>true</showtext> <!-- show "Firstblood!" etc. text messages on screen. Allowed options: true/false (case sensitive! use lower case) --> <allkill>false</allkill> <!-- sounds for all frags on platoon. Allowed options: true/false (case sensitive! use lower case) --> <everykill>false</everykill> <!-- if true, sounds all frags, false - only frags that are more than yours (case sensitive! use lower case) --> <disstand>true</disstand> <!-- if true, sounds only frags sounded with mod standart frags sounds, false - adds standart frags sounds (case sensitive! use lower case) --> <firstsound>/locastan/locastan/firstblood</firstsound> <!-- Firstblood audio sound definition, put None to disable --> <doublesound>/locastan/locastan/doublekill</doublesound> <!-- doublekill audio sound definition, put None to disable --> <triplesound>/locastan/locastan/triplekill</triplesound> <!-- triplekill audio sound definition, put None to disable --> <ultrasound>/locastan/locastan/ultrakill</ultrasound> <!-- ultrakill (4) audio sound definition, put None to disable --> <multisound>/locastan/locastan/multikill</multisound> <!-- multikill (5) audio sound definition, put None to disable --> <monstersound>/locastan/locastan/monsterkill</monstersound> <!-- monsterkill (6) audio sound definition, put None to disable --> <spreesound>/locastan/locastan/killingspree</spreesound> <!-- killingspree (7) audio sound definition, put None to disable --> <rampagesound>/locastan/locastan/rampage</rampagesound> <!-- rampage (8) audio sound definition, put None to disable --> <unstopsound>/locastan/locastan/unstoppable</unstopsound> <!-- unstoppable (9) audio sound definition, put None to disable --> <godsound>/locastan/locastan/godlike</godsound> <!-- godlike (10) audio sound definition, put None to disable --> <stormtechnologysound>/locastan/locastan/stormtechnology</stormtechnologysound> <!-- stormtechnology (10) audio sound definition, put None to disable --> <jackhammersound>/locastan/locastan/jackhammer</jackhammersound> <!-- jackhammer (10) audio sound definition, put None to disable --> <combinesound>/locastan/locastan/combine</combinesound> <!-- combine (10) audio sound definition, put None to disable --> <perforatorsound>/locastan/locastan/perforator</perforatorsound> <!-- perforator (10) audio sound definition, put None to disable --> <eagleeyesound>/locastan/locastan/eagleeye</eagleeyesound> <!-- eagleeye (10) audio sound definition, put None to disable --> <kamikazesound>/locastan/locastan/kamikaze</kamikazesound> <!-- kamikaze audio sound definition, put None to disable --> <ramkillsound>/locastan/locastan/ramkill</ramkillsound> <!-- ramkill audio sound definition, put None to disable --> <biasound>/locastan/locastan/eradication</biasound> <!-- brothers in arms scored audio sound definition, put None to disable --> <crucialsound>/locastan/locastan/extermination</crucialsound> <!-- crucial contribution scored audio sound definition, put None to disable --> <deniedsound>/locastan/locastan/denied</deniedsound> <!-- brother in arms denied audio sound definition, put None to disable --> <paybacksound>/locastan/locastan/payback</paybacksound> <!-- payback audio sound definition, put None to disable --> <topgunsound>/locastan/locastan/topgun</topgunsound> <impressivesound>/locastan/locastan/impressive</impressivesound> <mutualdestrsound>/locastan/locastan/mutualdestr</mutualdestrsound> <nicecatchsound>/locastan/locastan/nicecatch</nicecatchsound> <flakmastersound>/locastan/locastan/flakmaster</flakmastersound> <hitandrunsound>/locastan/locastan/hitandrun</hitandrunsound> <outstandingsound>/locastan/locastan/outstanding</outstandingsound> <vehicslaughtersound>/locastan/locastan/vehicslaughter</vehicslaughtersound> <roadkillsound>/locastan/locastan/roadkill</roadkillsound> <pancakesound>/locastan/locastan/pancake</pancakesound> <tstartsecs>None</tstartsecs> <t5min>/locastan/locastan/5mins</t5min> <t3mins>/locastan/locastan/3mins</t3mins> <t2mins>/locastan/locastan/2mins</t2mins> <t1mins>/locastan/locastan/1mins</t1mins> <t30secs>/locastan/locastan/30secs</t30secs> <t10secs>/locastan/locastan/10secs</t10secs> <t5secs>/locastan/locastan/5secs</t5secs> <firstoption>me</firstoption> <!-- Announce "Firstblood!" if 1st tank gets killed by me or any tank. Allowed options: first(or any)/me/both/team/enemy (lower case) --> <firsttext><![CDATA[<font color='#2AB157'>$attacker пролил Первую Кровь!</font>]]></firsttext> <!-- "Firstblood!" text message on screen.--> <firsttexten><![CDATA[<font color='#2AB157'>$attacker первым слил нашего!</font>]]></firsttexten> <!-- "Firstblood! by enemy" text message on screen.--> <firsttextal><![CDATA[<font color='#2AB157'>$attacker первым слил врага!</font>]]></firsttextal> <!-- "Firstblood! by ally" text message on screen.--> <kamikazetext><![CDATA[<font color='#2AB157'>Камикадзе!</font>]]></kamikazetext> <!-- Kamikaze Award text message on screen.--> <ramkilltext><![CDATA[<font color='#2AB157'>Таран!</font>]]></ramkilltext> <!-- Kill an enemy by ramming to get this text message on screen.--> <biatext><![CDATA[<font color='#2AB157'>$attacker заработал нам Братьев По Оружию!</font>]]></biatext> <!-- Brothers in Arms Award text message on screen.--> <crucialtext><![CDATA[<font color='#2AB157'>$attacker заработал нам Решающий Вклад!</font>]]></crucialtext> <!-- Crucial Contribution text message on screen.--> <paybacktext><![CDATA[<font color='#2AB157'>$attacker отомстил за $buddy!</font>]]></paybacktext> <!-- Text message on screen when you avenge your platoonmates death. Only section with allowed $buddy macro--> <paybackowntext><![CDATA[<font color='#2AB157'>$buddy отомстил за тебя!</font>]]></paybackowntext> <!-- Text message on screen when a platoonmate avenges your death. $buddy macro allowed here.--> <deniedtext><![CDATA[<font color='#2AB157'>$attacker слил Братьев по оружию ($target слился)!</font>]]></deniedtext> <!-- Text message on screen when you get denied an existing BiA by a platoonmates death.--> <givewarriortext><![CDATA[<font color='#2AB157'>$attacker просит Воина!</font>]]></givewarriortext> <warriortext><![CDATA[<font color='#2AB157'>$attacker получил Воина!</font>]]></warriortext> <giveradleytext><![CDATA[<font color='#2AB157'>$attacker просит Рэдли-Уолтерса!</font>]]></giveradleytext> <radleytext><![CDATA[<font color='#2AB157'>$attacker получил Рэдли-Уолтерса!</font>]]></radleytext> <givepooltext><![CDATA[<font color='#2AB157'>$attacker просит Пула!</font>]]></givepooltext> <pooltext><![CDATA[<font color='#2AB157'>$attacker получил Пула!</font>]]></pooltext> <giverasseynyaytext><![CDATA[<font color='#2AB157'>$attacker просит героев Рассейняя!</font>]]></giverasseynyaytext> <rasseynyaytext><![CDATA[<font color='#2AB157'>$attacker получил героев Рассейняя!</font>]]></rasseynyaytext> <delay>5</delay><!-- Text message remains for this amount of seconds on screen before fading out.--> <!--Allowed macros in text sections: $attacker for Playername of tank scoring the kill/event $target for Playername of tank being killed $buddy for your Platoon buddies name avenged in Payback (only there!) section Additional included sound definitions in the wavebanks to put into sound definition tags: /locastan/locastan/topgun /locastan/locastan/eradication /locastan/locastan/extermination /locastan/locastan/flakmaster /locastan/locastan/mutualdestr /locastan/locastan/impressive /locastan/locastan/nicecatch /locastan/locastan/outstanding /locastan/locastan/hitandrun /locastan/locastan/pancake /locastan/locastan/roadkill /locastan/locastan/vehicslaughter --> </root> Может попробовать без <![CDATA[ ]]>?? дело не в конфиге, ошибка у меня, исправлюДа я не особо загружен :), давай тот мод поправлю @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 (edited) дело не в конфиге, ошибка у меня, исправлю Да я так и понял,просто сразу все карты на стол,так сказать,чтоб ты не гадал на кофейной гуще)))Я то писал еще не глядя в лог,зная что он не пашет по сути. Да я не особо загружен :), давай тот мод поправлю Было бы неплохо,вся тема будет благодарна,как и N_E_L_U_M_B_O(один из авторов адаптации и поддержки),он с питоном не дружит,как я понял.Вот ссылка на все движки на всякий,там скрипт vehicleappearance.pyc(C:\Games\World_of_Tanks\res_mods\0.9.13\scripts\client),по ходу он косячит...скорее всего.На других движках,без скрипта,такого нет.Кстати уже не первый патч такое. Все работает,только спам в лог. Если что,могу отдельно скрипт скинуть,мало ли,инет слабый или что) Edited February 2, 2016 by Slava7572 @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 Отдельно давай @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 Отдельно давай Держи. скрипт.rar @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 (edited) А что он там заменяет? Это тиипо файл игры или как мод? пробуй locastans_UT_announcerMini.rar Edited February 2, 2016 by Dark_Knight_MiX @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 (edited) А что он там заменяет? Это тиипо файл игры или как мод? пробуй locastans_UT_announcerMini.rar Если честно,не вникал,просто ставлю эти движки не первый патч,всегда думал,что основной скрипт))Ты ж про движки,верно?Там помимо обычных хмлок в item_defs,есть еще одна в C:\Games\World_of_Tanks\res_mods\0.9.13\Engines_Mode\Engines_Mode.xml,наверное оттуда грузится,чисто догадка. пробуй Прикрепленный файл locastans_UT_announcerMini.rar Сейчас затестим.Давно хотел спросить,твои банки и Юры отличаются по содержанию,наполнению.но не по названиям,они взаимозаменяемы?Т.е. я могу его банки на твой скрипт попробовать? Edited February 2, 2016 by Slava7572 @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 Да, теже @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 Да, теже Появилось вот что и не прогружается бой с крайним скриптом.Я правда кое что менял,но не думаю.что это причина. ERROR: Traceback (most recent call last):ERROR: File "scripts/client/gui/battle_control/arena_info/listeners.py", line 330, in __loadSpaceCallback ERROR: File "scripts/client/gui/battle_control/arena_info/listeners.py", line 364, in __onSpaceLoadCompleted ERROR: File "scripts/client/gui/battle_control/arena_info/listeners.py", line 69, in _invokeListenersMethod ERROR: File "scripts/client/gui/battle_control/ArenaLoadController.py", line 22, in spaceLoadCompleted ERROR: File "scripts/client/Avatar.py", line 671, in onSpaceLoaded ERROR: File "scripts/client/Avatar.py", line 2688, in __onInitStepCompleted ERROR: File "scripts/client/Avatar.py", line 2816, in __startGUI ERROR: File "scripts/client/gui/app_loader/loader.py", line 134, in startBattle ERROR: File "scripts/client/gui/Scaleform/app_factory.py", line 127, in createBattle ERROR: File "scripts/client/gui/Scaleform/app_factory.py", line 252, in _getBattleAppInstance ERROR: File "scripts/client/gui/Scaleform/Battle.py", line 244, in __init__ ERROR: File "scripts/client/gui/Scaleform/windows.py", line 91, in __init__ ERROR: File "mod_pmod.py", line 334, in battleGuiAfterCreate ERROR: File "mod_damagelog", line 813, in DL_new_Battle_afterCreate ERROR: File "nB", line 417, in Battle_afterCreate ERROR: File "t20150815.py", line 17, in new_afterCreateT2 ERROR: File "RTCS_voices.py", line 36, in afterCreate_hook ERROR: File "RTCS_artifact.py", line 31, in afterCreate_hook ERROR: File "MultiHitLog.py", line 527, in newBattleAfterCreate ERROR: File "locastans_UT_announcer", line 217, in ERROR: File "locastans_UT_announcer", line 1071, in Battle_afterCreate ERROR: File "locastans_UT_announcer", line 292, in StartTextFlash ERROR: NameError: global name 'configs' is not defined ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "scripts/client/gui/battle_control/arena_info/listeners.py", line 184, in __arena_onVehicleUpdated File "scripts/client/gui/battle_control/arena_info/listeners.py", line 69, in _invokeListenersMethod File "scripts/client/gui/Scaleform/daapi/view/battle_loading.py", line 142, in invalidateVehicleInfo File "scripts/client/gui/Scaleform/daapi/view/meta/BattleLoadingMeta.py", line 99, in as_updateVehicleInfoS Exception: PyGFxValue - Failed to invoke method as_updateVehicleInfo. ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "scripts/client/gui/battle_control/arena_info/listeners.py", line 184, in __arena_onVehicleUpdated File "scripts/client/gui/battle_control/arena_info/listeners.py", line 69, in _invokeListenersMethod File "scripts/client/gui/Scaleform/daapi/view/battle_loading.py", line 142, in invalidateVehicleInfo File "scripts/client/gui/Scaleform/daapi/view/meta/BattleLoadingMeta.py", line 99, in as_updateVehicleInfoS Exception: PyGFxValue - Failed to invoke method as_updateVehicleInfo. ERROR: [EXCEPTION] (scripts/common/Event.py, 34): Traceback (most recent call last): File "scripts/common/Event.py", line 32, in __call__ File "scripts/client/gui/battle_control/arena_info/listeners.py", line 184, in __arena_onVehicleUpdated File "scripts/client/gui/battle_control/arena_info/listeners.py", line 69, in _invokeListenersMethod File "scripts/client/gui/Scaleform/daapi/view/battle_loading.py", line 142, in invalidateVehicleInfo File "scripts/client/gui/Scaleform/daapi/view/meta/BattleLoadingMeta.py", line 99, in as_updateVehicleInfoS Exception: PyGFxValue - Failed to invoke method as_updateVehicleInfo. ERROR: [EXCEPTION] (scripts/client/Avatar.py, 520): Traceback (most recent call last): File "scripts/client/Avatar.py", line 517, in onBecomeNonPlayer File "scripts/client/Avatar.py", line 2824, in __destroyGUI File "mod_team_hp.py", line 54, in File "mod_team_hp.py", line 215, in __hocked_destroyBattle File "mod_pro_armor_resist.py", line 54, in File "mod_pro_armor_resist.py", line 294, in __hocked_destroyBattle File "mod_pro_achivments.py", line 80, in File "mod_pro_achivments.py", line 429, in __hocked_destroyBattle AttributeError: 'NoneType' object has no attribute 'destroy' @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 Копирую и не смотрю, ща исправлю locastans_UT_announcerMini.rar @ Quote Link to comment Short link Share on other sites More sharing options...
Slava7572 Posted February 2, 2016 Author Share Posted February 2, 2016 Я правда кое что менял,но не думаю.что это причина. Да,только что поставил Юрин скрипт,все загрузилось. Копирую и не смотрю, ща исправлю Этот пробовать? @ Quote Link to comment Short link Share on other sites More sharing options...
Ekspoint Posted February 2, 2016 Share Posted February 2, 2016 Да @ Quote Link to comment Short link Share on other sites More sharing options...
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