blueferret Posted May 28, 2021 Share Posted May 28, 2021 I've attached a screenshot above of what I was able to accomplish in around 15 or so minutes. I tested it out in a battle and they do work fully. Not the fake lights WG put on that E-50M style, but ones that can also illuminate other tanks too. I achieved this thru Unified Editor's built in sequencing tool for models and animation. This also opens the door to be able to animate things such as exhaust fans on tanks rotating, etc etc. Also does anyone know how they made the style work for the WZ QL so that it plays a sequence when the gun fires? 1 @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted May 30, 2021 Share Posted May 30, 2021 (edited) On 5/28/2021 at 10:53 AM, blueferret said: Also does anyone know how they made the style work for the WZ QL so that it plays a sequence when the gun fires? Entry point for WZ QL: https://github.com/StranikS-Scan/WorldOfTanks-Decompiled/blob/1.13/source/res/scripts/item_defs/vehicles/china/Ch41_WZ_111_QL.xml Interesting place (maybe): <effects> shot_ch41 </effects> Maybe the answer is here? res\packages\particles.pkg\particles\Tank\shots\shot_ch41.effbin Edited May 30, 2021 by SkepticalFox 2 @ Quote Link to comment Short link Share on other sites More sharing options...
SkepticalFox Posted May 31, 2021 Share Posted May 31, 2021 @Polyacov_Yurywhat do you think? looks like your mod can help here 1 @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted June 1, 2021 Author Share Posted June 1, 2021 15 hours ago, SkepticalFox said: @Polyacov_Yurywhat do you think? looks like your mod can help here I've tried using this mod, to no avail. Also, your post above just states which particles/effects should be made, not the sequence :/ sadly @ Quote Link to comment Short link Share on other sites More sharing options...
Polyacov_Yury Posted June 1, 2021 Share Posted June 1, 2021 13 часов назад, blueferret сказал: I've tried using this mod, to no avail. Also, your post above just states which particles/effects should be made, not the sequence :/ sadly Not that one. I mean, it could help to apply the model, but other stuff is currently not supported. As for animated attachments and lights that can illuminate other tanks, you could look here: I'm in the process of finishing up a major rework of config structure and source code in general, which will make it at least 20% cooler. @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted June 2, 2021 Author Share Posted June 2, 2021 will do. thanks @ Quote Link to comment Short link Share on other sites More sharing options...
blueferret Posted October 30 Author Share Posted October 30 On 5/30/2021 at 2:54 PM, SkepticalFox said: Entry point for WZ QL: https://github.com/StranikS-Scan/WorldOfTanks-Decompiled/blob/1.13/source/res/scripts/item_defs/vehicles/china/Ch41_WZ_111_QL.xml Interesting place (maybe): <effects> shot_ch41 </effects> Maybe the answer is here? res\packages\particles.pkg\particles\Tank\shots\shot_ch41.effbin .ssm file :) @ Quote Link to comment Short link Share on other sites More sharing options...
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