knasil 0 Posted May 23, 2020 (edited) Hi all, My Game freezes and needs to be killed via task manager when I go esc/"back to garage" from a battle or the battle ends regularly. This happens in about 1 in 5 games. Without XVM game runs stable and the error does not occur. I also tried with other mods and the error only occurs for xvm mod. ================== I have deactivated "player stats in battle" from the website and it seems to have improved things. xvm.log python.log Edited May 24, 2020 by knasil Quote Share this post Link to post Short link Share on other sites
DrWeb7_1 181 #482874 Posted May 23, 2020 But what does the python.log file say? Could you also attach it, please? Quote Share this post Link to post Short link Share on other sites
knasil 0 #482913 Posted May 24, 2020 (edited) I have attached the python log to my original post. I confirm that the game has not crashed since I deactivated "player stats in battle". The game crashed today after about 50 battles... a big improvement occurs when I deactivate "player stats in battle". cheers Edited May 24, 2020 by knasil Quote Share this post Link to post Short link Share on other sites
DrWeb7_1 181 #482915 Posted May 24, 2020 I can't find anything suspicious in python log, that's strange. Quote Share this post Link to post Short link Share on other sites
knasil 0 #482921 Posted May 24, 2020 yes, its been driving me mad for a while! Crashes tend to occur when I come back to the garage from a battle and there is another battle results just a few minutes before... (in other words, there is a queue of two battles waiting to show results), Then it almost certainly crashes. I would really appreciate if you could have a look at it. I am not the only one with this problem. There is a ticket open in Aslain's mod pack website. Please check it out. https://aslain.com/index.php?/topic/16077-game-freezing-when-in-the-garage/ I realise it has to do with xvm since all other mods work well when I remove yours. Reading this thread I got the idea of unchecking "player stats in battle" and that made a huge improvement. My guess is that there is some time-out with your servers that stops the mod from updating its battle results and this ends up in a freeze. cheers and thanks for having a look at it. Quote Share this post Link to post Short link Share on other sites
night_dragon_on 5,601 #482959 Posted May 25, 2020 19 часов назад, knasil сказал: I realise it has to do with xvm since In this section, logs are accepted only with XVM. Check out the rules. Clear directories for modifications ("mods" and "res_mods"). Check the integrity of the client in the WGC. Install only XVM (latest release version, if available, or nightly builds). Quote Share this post Link to post Short link Share on other sites
knasil 0 #483008 Posted May 26, 2020 well, with those rules you will exclude lots of people who may otherwise contribute to improve your work. count me out. Quote Share this post Link to post Short link Share on other sites
13 3,395 #483016 Posted May 26, 2020 @night_dragon_on не стоит так ультимативно заявлять, что логи с другими модами не рассматриваются. Во-первых — это не всегда так. Исключения редки, но бывали. Во-вторых — в такой формулировке это сильно отпугивает людей и мешает здоровому общению по сути проблем. Лучше просто уточнить, что лог без других модов гораздо полезнее и поможет быстрее решить проблему. Тогда вероятность, что пользователь пойдёт навстречу будет выше. Формулировки важны, особенно при обращении к новичкам, которым может быть сложно освоиться в незнакомой среде. Спасибо. @knasil actually, it's not a "rule", it's just a recommendation which is important in your case. We do not have any reports about this kind of problem and we cannot reproduce it on our side. But in your case it might be caused by the incompatibility of 3rd party mod with XVM. It's very hard to investigate this kind of problem without additional tests only with XVM. Also, XVM in 3rd party modpacks is usually modified by modpack author, so we can't even know what is exactly different from the official XVM. So even if you select some "XVM" settings in 3rd party mod pack, it does not mean what it's the XVM part. It might be 3rd party mod for XVM. We are happy to help, but this is impossible without reproducing the problem with XVM from an official source and without other mods. It would be very helpful if you reproduce this problem using XVM only and then attach new logs. Thank you. Quote Share this post Link to post Short link Share on other sites
keenywolf 0 #483816 Posted June 13, 2020 On 5/27/2020 at 3:27 AM, knasil said: well, with those rules you will exclude lots of people who may otherwise contribute to improve your work. count me out. ?????????????????????????????????????????????????????????????????????????????????????????????????????? Quote Share this post Link to post Short link Share on other sites
kupjones 30 #485347 Posted July 17, 2020 I see this same behavior. I turned off "In game player stats" and never got it -- but that doesnt mean much as I couldnt see playing with that turned off. Python log stops at 2020-07-17 18:11:45.779: INFO: [Scaleform] Scaleform manager: unregister movie 0000000077954D70(uid='3', swf='gui/flash/waitingTransitionsApp.swf'). 2020-07-17 18:11:45.782: INFO: [Scaleform] Destroy GUI Component: 'gui/flash/waitingTransitionsApp.swf' 2020-07-17 18:11:45.782: INFO: [Scaleform] Destroy GUI Component: 'UiRenderComponent' 2020-07-17 18:11:46.382: INFO: [Scaleform] Destroy GUI Component: 'WindowGUIComponent' 2020-07-17 18:11:46.382: INFO: [Scaleform] Destroy GUI Component: 'WindowGUIComponent' Quote Share this post Link to post Short link Share on other sites
Andyss 16 #486259 Posted August 4, 2020 Did you ever solve this? I had similar problems, but very randomly, didint do anything to it. Quote Share this post Link to post Short link Share on other sites